I am a long-time player that switched from being a flex-player from s1 (Which mostly meant a lot of Reinhardt or Mercy) and it wouldn’t be until around s6 until I found Ana’s playstyle to be the most fun for me.
As of writing, I have roughly 300 or so hours on Ana - mostly from playing quickplay and deathmatch/arcade; but have been playing Ana for the past 2 seasons during my limited time.
I absolutely love the character. I love being an asset to my team (although there have been many times which I’ve been told to switch to Mercy because of meta), that I’ve been badgered for not having a 100% accuracy rating as Ana, and so on. But I took my time to learn the character, to find the settings, to see whom she synergizes well with, in which comps/maps she works in, and I’m slowly approaching diamond rank with a 72% winrate with her this season after about 6 hours with her.
I have played Ana to death. And I still love playing her, and wanting to continue supporting my team as her.
I have only a few gripes with Ana as a whole right now, after all my hours of playing her, these are my biggest peeves:
1 - Doomfist. I hate that character so much. The absurd amount of burst damage directed toward any squishy (usually me), how his ultimate is a literal free-kill to Ana/Zen most of the time. But, I’m fine with it. He’s meant to be a pain to deal with, and the like. But the most infuriating thing is sleep/nade interactions with a enemy Doomfist. I attempt to land a sleepdart during his rpunch animation - it phases through him. And when it does successfully land, he gets slept, I still get hit into a wall. This happens a lot. Or a nade doesn’t actually hit him. I hope Blizzard fixes Doomfist’s bugs, just so that I don’t have to suffer alongside him.
2 - Latency issues regarding nading yourself. I find myself nading to get 100 hp, and the enemy player kills me before I actually receive the 100 hp - lest they somehow do a 150+ burst, but often times, they don’t.
3 - Sleepdart’s .5 firing animation. This has been the bane of many duels for me, where my dart simply takes too long to fire, and I get eliminated before it actually fires - as if it never fired in the first place. It doesn’t make the ability feel fluid, but that might just be me.
Overall, I don’t think that Ana is in such a terrible spot. She’s not the greatest, but I don’t feel super handicapped playing her. I do agree that she ought to be able to do higher damage, to remove her tick damage (as that is infuriating for a multitude of reasons).
I feel like her primary issue boils down to survivability issues, more than anything else. She doesn’t have mobility (Moira, Lucio, Mercy). She doesn’t have self-sustain (Virtually every healer does have an innate/passive self-regen; at least let the Nade her Ana for the whole 200, and not allies). She shares similarities with Zen, although he makes up his lack of both sustain and mobility with the highest DPS of the support cast, and Discord/Trans is super useful. So a buff to help with survivability would be immensely useful, imo.
Plus, I feel like her ultimate is kinda lackluster. Mostly because a lot of other heroes have way too many similarities to it.
Nano provides - 50% dmg increase, 50% dmg resistance, and 300 hp (new) to 1 target.
Orisa Supercharger - 50% dmg increase to all allies within LoS of the drum.
Mercy Valk - 30% to all teammates within close proximity to the target.
Zen - 30% to the affected target.
I don’t necessarily mind Ana having a bad ult to make up for her anti-heal, or for her amazing CC (albeit way too difficult to land consistently… which doesn’t make up for her lack of survivability). It’s just not as unique as it first was, which is disappointing.