Ana unfair 80 dmg nerf + QOL changes

I agree with this.

This is part of the design of utility having high value potential, but having its downsides.

In the same way her rifle damage has many disadvantages surrounding it, other aspects of her kit also do this. IMO that is the idea of balance when you have high value potential from her utility or rifle damage, but there certain drawbacks and things to exploit when it comes to Ana’s kit, & her rifle.

Widowmakers hook is strictly for mobility & sniper angles while she has 6 targets to dps. Ana has 11 targets & is a different story on what her rifle & utility is. How it works, how its strong, and how its exploitable. Ana is about pre-planning before things happen, decision making, and multi-tasking alongside positioning for 11 targets.

I think sleep dart is fine.

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Yeah, im on board with this, if that’s what it came to. Do you feel like a movement or evade skill might also be a possible way to round out her kit instead, though? I’m thinking specifically of those moments when she has to play an extremely short game. i’ve always kind of felt like giving her more active defense was the better move, instead of just turning her into a dps

We all want that but movement and healing are OFF the table. The DEVs already stated that those are abilities and buffs that they won’t give or improve on Ana — unless it’s proven to them that nothing else at all will suffice. That’s why you see people offering every other kind of advice but those two.

It seems like there are two camps on this divide.

  • The 80 hitpointers who want to see Ana returned to being a dual heal/DPS hero like she was when she first came out and…
  • The survivors who want Ana to have something that’ll give her a better leg up from being such an easy hero to counter or kill — a measure of self independence from having to have others peel ‘n heal her just to function.

Obviously I favor the latter. The lesson from old was that when her DPS was 80 too many Widow wannabes took to her and kept opting NOT to heal anyone. You sometimes see this with Moira today in that some people will pick her at spawn then proceed to play her as a pure DPS even tho her kit is actually stronger as a healer.

whoever wants ana to return to 80 damage are smoking something

she is already the meta pick and you wanna increase her damage output for some reason? this would lead ana to 2 shot heroes when they are discorded or damage boosted with no fall off which just makes her almost a dps

Ana is fine. If you can’t play her in her current state then it’s a you problem.

wowwww, i did not see this, and im just gonna not pop off rn, the way my dumb brain and mouth want me to

but yo, that is some bass-ackwardness

I’ve always liked the idea of giving Ana a short ledge climb ability. Sort of like Genji and Hanzo, minus the whole wall climb aspect. It would help Ana’s survivability by giving her new escape options from flankers, as well give her new sight lines to play with overall. The biggest benefit of this being first point volskya from forklift to hut and highground on temple of anubis first point by climbing the backside on box’s. As far as a movement abilities go, it’s not overbearing to the point it adds to mobility creep, and it does dampen her survivability issues without the mess of adjusting damage values.

Still doesn’t solve interaction with armor though.

I’m just going to copy and paste this here.

you’re wrong

just just check overbuff this week and tell me that’s not a meta hero, everyone is playing ana at my elo because she is currently the best main healer and the lucio buff is even better for ana

I’m glad you missed the point. Rein’s a meta hero too, so he’s in an alright spot as well, right?

rein got bugs, ana doesn’t

big difference

Rein is the equivalent of a mobile shield. Even with his bugs fixed that doesn’t change. Fixing his bugs would be the start of seeing what would put him in a better spot.

rein’s only problem is his bugs nothing else

ana is a dps/healer hybrid, everything she does offensively is good trade off for being slow and having less escape options

which is why its important to have lucio as well but he is also meta so ana is fine

Well, this is just blatently false, but i’ll agree to disagree as it’s not the original point i was trying to make.

A hero’s problems don’t just stop existing because they’re played more. That will never be how things work. Everybody and their dog was calling Ana f tier just a couple of weeks ago. Her issues didn’t just stop being a thing because mercy took a heavy handed nerf making Ana worth running.

Yet you’re opposed to giving her damage, or an actual fighting chance?

mercy is worse = ana automatically becomes better

also if you think that a hero’s weakness should be removed then you’re not playing the hero properly

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There’s a difference between a hero’s weakness and a hero not excelling in their strengths effectively gimping them.

With this logic, if you nerfed every single dps into irrelevancy except bastion. bastion would be totally fine then. There is clearly an error with that line of thinking, and i’m honestly sorry you don’t see that.

no because ana loses more often to mercy because mercy is stronger than ana

she becoming weaker automatically makes ana a better pick

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Well, I can see this conversation is going nowhere. Good talk.