Ana unfair 80 dmg nerf + QOL changes

You sound like me when you said you make numerous post on the forums about Ana. I have too and when it comes to Ana I think they’re being bias to Ana. I made a post called WHY DO YOU HAVE A BACKBONE FOR THE WRONG REASONS? Using Ana as a prime example of how they mistreat her.

Ana is so weak now because people don’t take in the consideration of how much the game has changed and how much a lot of changes to most of her other characters she worked well with. Ana has a lot of indirects hits and the recent damage fall off buff is another hit to Ana.

When I made post about buffing Ana some would say oh that’s OP or Ana will bring back Triple Tank or will become OP again. It’s like they’re more scared of Ana then Mercy when Mercy has been destroying the game for over a year now.

Most of the changes I wanted for Ana was basically reverts.

  • 80 damage just like you want because 70 damage is too easy to counterplay.

  • Anti-Nade lasting 5 seconds and range back to 5mm since this was nerf because of the 100% healing boost that’s not even here anymore.

  • I wanted the speed boost to come back but that won’t happen because of the instant 300 HP Boost from Nano which I believe is even better than the speed boost.

  • I also wanted a healing passive where Ana heals 15 HPS for every shot landed on teammate.

  • A faster reload from 1.5 seconds to 1.25 seconds to reload.

I also wanted the Nano-Boost range to be increased to 200 meters just like how Deadeye got that buff because it makes no sense why you have to get out of high ground position to give the nanoboost.

Ana’s biggest problem is that her value doesn’t equal the reward of playing the hero especially when a lot more easier support heroes get tons more value. I consider Zenyatta a better sniper than Ana.

Look at all these indirect nerfs to Ana…

This is just too much for Ana to deal with.

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