I recently saw the Your Overwatch video about possible Ana buffs and thought I’d get on board. I love Ana for the difficulty of her kit. I love her abilities, but I’m also on board with her output and impact being zilch compared to Moira or even Mercy
First) I’ve been pulling for a collateral shot for a while now. Either one healing and one damage, or all healing, or all healing and one damage. But this would be huge. The ability to shoot through targets, heal multiple people, or not having your shots interrupted by clumsy tanks is a huge benefit.
Second) I looooove the idea of a speed boost after a successful sleep dart to escape from or follow up on a slept enemy. The sleep dart is one of the most satisfying abilities to land in the game, but the payoff needs to reflect the difficulty of hitting a flanking Genji, for example.
Third) I hate the idea of unlimited ammo. I’m so tired of unlimited primary fires. Reloading is such an important counter-opportunity and I love the idea of timing and perfecting your shots to get exactly what you need form each one, rather than spam happy heroes.
These are just thoughts and I know blizzard is super worried about a tank-heavy meta, but then maybe they shouldn’t have made a brawl AOE support that can give 150 permanent armor to the entire team.
But these are just thoughts, and the forums are always pretty salty, but whatever, I just think that more skill necessary heroes should have a larger impact