I was playing Ana on Colosseo 2 nights ago in a diamond/masters ranked game and when I thought I slept a wall instead of sleeping the tracer, the sleep went through 2 corners of geometry that I thought were solid and slept the tracer behind it. I don’t think that is intended by the game devs and either the sleep hitbox or the geometry on some corners should be looked at. I am also not sure if other maps have this same issue. I have video evidence right below of it happening in real-time.
The game replay code for this game is 2T7W7S.
Thank you for looking into this issue.
Sincerely,
Keylan