Ana should have to choose;

Choose between anti-nade or a healing grenade, similar to Moira.

The fact her grenade can just do everything is one of the reasons she is so oppressive in ranked.

Her grenade simply just does too many things in 1 use compared to every other ability in this game. It’s deals aoe damage, stops all healing for seconds, deals huge aoe burst healing, AND increased all healing dealt for seconds. Talk about overloaded.

Can we test out trying to where Ana needs to change the setting of her biotic grenade, and has to commit to one like Moira has to.

They can even reduce its cooldown for compensation.

29 Likes

“Let’s take one of the most fun heroes and rework her best ability to be more like one of the least fun heroes.” - That’s what I just read. (subjective, I know)

No thank you.

43 Likes

May I just say, I think this idea would ruin the very identity of the ability. Big no from me.

2 Likes

This sounds cool to me. I always thought it’d be cool to do the same with her gun too.

1 Like

Nade isn’t really oppressive at high ranks (because you have many way to play around it and you have the skill to do so), at mid and lower ranks it can’t be oppressive because you lack the follow up

I bet many people who believe that nade is so oppresive will argue that Mcree FB is too oppressive

4 Likes

Well this suggestion actually has buffs that go along with it, otherwise it will probably just have its stats nerfed sadly, which would make it less fun to use anyways…

If they took this route, these are some possible stealth buffs:

  1. Shorter cooldown. Ana will be able to heal herself more frequently when under pressure, and use it more often in general.

  2. Anti-Nade would be for offensive uses only, meaning it would go through teammates so she could could chuck it through her tank line.

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Nade…or Ana, isn’t even a problem. Hell I think Ana could use a buff to her movement, like a short hop similar to what Hanzo has. It would help her land more nades and evade death a tiny bit better (Looking at you dva bomb) because for me, she doesn’t get the chance to land a good nade on the enemy very often.
Ana has no other self healing abilities, only nade, so if you pressure her at all she is forced to use it on herself. There is no other option but death.

Ana has a tough job, she has to stay alive with limited self healing, absolutely no mobility, and she has to stay in line of sight of her team mates putting her out of position to heal her team mates half of the time.

If you’re having trouble beating Ana and the nade, stop using Charmander against Squirtle and switch to something that works.

2 Likes

You on point, bruh.
I support you/your post/your logic
…with…one bio nade and 2 primary fires. Should top you off, right?

Ana has the best ability in the game, has the strongest healing output, has the easiest ult to use for its value, has a 5 second cc, has the highest pick rate literally everwhere and people still think she is perfectly fine how she is.
Lol

26 Likes

Or should Moiras orb heal and dmg at the same time? :thinking:

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I agree, but I dont think it both healing and anti healing is actually one of its problems tbh.

Anti nade need some to be toned down some way. If the healing reduction was a percent and not a prevention, that would be nice. Or give it a little longer cooldown or smaller splash radius.

Even if you cut it down to 50% that wont save anybody, it will just encourage silly gameplay like trying to heal through it. Who are you gonna save with Mercys 27hps or Moiras 35 hps, meanwhile if you focus on the offensive utilities, it might help more

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Anti-nade needs buffed if anything - not nerfed. There always needs to be a way to punish deathballs.

Rather have the other supports buffed up in non healing ways

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So my face when people ask ana buff because with antinade mode you can ez throw from your teammates without any problem (usually you just cant even if you want hard)

???
WHY
Her gun is single target, imagine having to scope out to change from healing to damage. Would completely strip her of her identity.

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Can people please just have a little patience and wait for a cleansing Support instead of trying to destroy one of the only decent feeling Supports left?

Judging by the Moira tests, Blizzard is clearly aware people want it and are willing to do it, so no doubt, a cleanse will happen by OW2 at least and then Ana will have her hard-counter.

I don’t care what they do to Ana but it’s getting annoying hearing people say “buff supports up to her level!!!111!!!” “healing creep!!!11!11!!1!” “these supports are so busted and require 0 skill!11!1!1!!!1!” as soon as they are on par or outdo Ana for like 2 seconds.

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People have been nebulously waiting for a cleanse ability to be in the game since the game’s release. I don’t think it’s unfair for people to ask for other types of balance changes since it seems unpromising that we’ll soon get that ability, let alone would it guarantee that it puts Biotic Grenade in a healthy place.

I’ve been suggesting this type of change to Ana for a couple years now, and I say this as an Ana player that cannot stress enough how much I love Ana’s kit. She’s legitimately my favorite hero design not just in Overwatch, but probably most FPS games. That being said, Biotic Grenade is a very dense ability that much of Ana’s success has been largely attached to – that ability to make huge plays, both aggressively and defensively, is so huge, and it isn’t exactly the most complex ability to get value out of.

So I’m fairly fond of the idea that Ana first preps her grenade, then chooses a value for it to have as either healing or damage. I don’t think anti-heal in itself is oppressive, nor do I think the healing boost is too much either. However, when both effects get applied in a situation, something as common as two Reins charging into one another… Ana’s grenade will decide the fight right there. Immediately denying the enemy Rein from getting health, and top it off with your friendly Rein getting extra healing. It’s a very mean interaction, in my opinion, that Ana didn’t really have to think about in order to get success out of.

All that said, I don’t think it absolutely necessary that Ana get this change right now, but it’s an interesting concept if Ana’s balance ever becomes too complicated. I agree too that if this change did happen, the cooldown would have to be reduced pretty significantly, probably down to 6 or 8 seconds. She’ll make less of a splash, but more actively can involve herself in situations, so long as she makes the right judgement calls. Biotic Grenade currently does a lot, and I think it’s implemented very well into the game with the rest of Ana’s design, but it definitely has potential to be less condensed if need be.