Ana projectile hitbox change

Even though I have mained ana for a few years I never knew that her primary fire projectile hitbox was larger for her allies.

Now I know this isnt as important as her nade being insanely op for the 100% anti, but I do feel like they should make the hitbox of her primary fire the same for allies and enemies.

Having it larger for allies feels very cheap for a hero that we all think is the “aim” support, this probably isn’t a popular take but I feel like that it shouldve been the same from the start and not making it larger for allies.

I honestly wouldnt mind it and it makes her more challenging to play. I know she does need other changes in her kit but thats something I would like to see.

I’ve had at least one situation where I’m scoped in, have a completely clean shot from the scope’s PoV, fire and then somehow hit an ally standing right next to me.

It’s kinda bonkers just how generous it can be sometimes.

Yah I mean I always felt like it was a thing but didn’t know till now and just how generous it is

I feel like they should at least let you change it to a smaller hitbox, I prefer working for my shots as opposed to just firing in the general direction of a target.

I think it’s just one of those artifacts of something that does done primarily with low skill players and controller users in mind. Back in 2016 people were actually pretty concerned about Ana’s healing output (her clip size was smaller and I think reload was slower too) because all the other healers did it passively or basically passively for Mercy, so making it consistent was important.