Exactly! And if anti didn’t exist, it would be far less of an issue. Right now tanks basically have to be balanced around anti… that’s how powerful it is.
Hi Paws! o/
Exactly! And if anti didn’t exist, it would be far less of an issue. Right now tanks basically have to be balanced around anti… that’s how powerful it is.
Hi Paws! o/
6v6 is not coming back. Ergo, Ana is a problem.
It’s literally just been AntiHeal and Snipers.
And the devs keep doing everything but addressing those issues comprehensively.
Could have told you that would be the issue 4 years ago.
I feel like if they leaned into a hero that can restore health as barriers or something in the form of temporary health, it would help counteract antiheal being such a hinderance.
Hanzo needs some work, but Widowmaker seems relatively ok from what I’ve seen
Like 75% of the heroes in the game dont fit 5v5.
Ana isnt the only one. Half the DPS roster gets dunked by hitscans, the supports that most annoyed hitscans edge into being useless, and the tanks that arent generalists are kinda feast or famine.
I disagree, game is better in 5v5 because we don’t have such horrid tanks duos to deal with that take over the game for months to years at a time
I see plenty of Tracers do just fine though
She’s good and always have been good in higher ranks, probably because of better team coordination. But I think her performance has gotten worse in low to mid ranks in OW2 (compared to OW1).
Let’s compare tracer to doomfist. If you’re terrible at doomfist, you’ll have easier time getting value out of simpler tanks like rein and orisa. But once you get really good at doomfist, you will be able to bring out more value than most tanks (until you get hard-countered).
Tracer on the other hand, no matter how good you get with her, you will probably get more value on other DPS heroes instead in low and mid ranks.
Back in OW1, I think tracer was more flexible and was able to fit into most comps because we had a second tank. But in OW2, you really have to decide if playing tracer is the right choice in the comp you’re playing (and against) now.
Support’s damage and sustain creep (e.g. illari and her turret) isn’t helping the situation either. But it’s not just that, tracer thrives on preying targets in isolation. And she was able to do that because she didn’t get focused as hard back in OW1. And when she wasn’t focusing the supports, she was dealing a lot of damage to tanks.
But in OW2, tanks have become raid bosses now, so dealing damage to tanks on tracer is close to meaningless and you’re essentially just giving the enemy supports an ult charge. The only time it’s worth shooting the tank is if they’re low and in isolation.
In OW2, tracer just gets focused much faster now because of there only being 1 tank on each team. And tank-diff affects tracer (and flankers in general) more than other DPS heroes because their survivability depends on them.
5v5 isn’t necessarily the problem what is the problem is that 5v5 highlighted the fundamental issues with certain abilities and heroes as they became more focused on less heroes. There are fundamental things that need to change with a few of the supports (Bapt/Illari/Ana) and 1 or 2 of the dps (I would only say bastion but some might say snipers one shots also). Along with all Tanks needing some sort of mitigation. Hog/Queen and now Mauga have lacking ability mitigation and are broken because of that.
One idea for is Hog cleanses/stops stuns on him when taking a breather but of course with nerfs.
Make queen knock away projectiles like a baseball bat when she swings her axe lol.
Mauga will need a full ability change on his Cardiac Overdrive to something else that mitigates things.
You don’t want 6v6 back. All comps of 6v6 were terrible.
The truth is that even a year into OW ‘‘2’’, it will take more work than its worth to make OW fit 5v5.
The only reason why some people are completely fine with the state of the game is that they know their popular DPS and tank heroes will never get nerfed meaningfully, while any issue they have with heroes that they dont like can be solved with manchild tantrums enabled by influencers.
Well, I got a whole host of fixes for that.
We did. We did over and over again, and Blizzard as always didn’t care.
Same thing with Mercy when they gave her Invulnerability during Mass Resurrect.
Blizzard doesn’t listen to reason, and the devs are ALWAYS chasing thier tail to fix problems they didn’t need to create in the first place. Self Immolation is part and parcel of the Blizzard dev team, no matter the game, since 2014.
Incidentally, I figured out exactly why that is.
It’s because their balance philosophy is wrong in a very specific way.
This is what I’m talking about
im a support main and I stil preffer 5v5 over 6v6. so what
Fix Q times by balancing tanks/ making them fun to play and decreasing barrier uptime across the board?
Fix Q times by reducing a tank player but gigabuffing them to feel better?
The game isn’t going to be a 6v6.
In a game where it’s clearly designed (or at least trying to) as a 5v5, Ana created too much value with sleep and anti-spam on the tank. They need to take that and the “opposing players’ fun factor” (as they put it for their several balance decisions) into consideration.
I agree, replace Sleep Dart
Even Blizzard said that this stuff was going to be an issue.
They know, they just don’t want to drive Support players away with nerfs.