She’s been overdue for them since her inception.
Please, for the love of god, nerf anti heal.
She’s been overdue for them since her inception.
Please, for the love of god, nerf anti heal.
Anas fine just don’t get too close to her where she can anti you
I for the love of myself can’t understand why they gave her 75 damage shots. Bring it back down to 70 and change antiheal back to 4 seconds but only reduces healing with 50%.
The five damage makes literally no difference except against tracer and sym
In my opinion, if you reduce antiheal or something like that, you hardly have any counterplay against tanks that are being pocketed by 2 healers.
Roadhog would definitely need to be adjusted.
Give the Antinade a higher cooldown, but please don’t give it a reduced heal.
That’s ok. If Ana is the only hero who can shut that down, you end up with her being picked every game.
Nerf anti heal on tanks, nerf Discord on tanks, nerf tanks survivability a bit. Evens out and opens up the rest of the game/options.
There is also JQ. I think a cooldown on a ability like that should be fine with a cooldown like Bap’s lamp.
Both abilities have a high value, but the cd on the nade should be higher, so you are able to track it.
But I think its a big chance to the whole game, if you take that nade out on this way.
Just make it a 75% reduction or something. 100% is too powerful. So powerful that they created an entire character to counter it.
They already nerfed sleep dart on tanks and they nerfed her self heal on nade.
Doesn’t matter, the falling asleep and waking up animation is what kills people.
Nobody asked for that.
Those weren’t called for though. All they had to do was roll her back to season 1 stats.
Ana has gotten nerfs such as she’s not as debilitating on tanks anymore with reduced sleep duration. Kiriko suzu exists. There is less junk getting between you and Ana now with one less tank in the game.
Ana players are honestly a huge lodestone when they can’t survive dive or the team won’t help her. Even 1 or 2 slight flankers can cause all sorts of disruption. For how much effort it can take to play her I think it makes sense she’s sort of the defacto best support in the game as a whole.
She’s overperforming certainly right now and I’m not sure if that means Kiriko needs a little bit of help or the other supports. Though it would not surprise me if a shift is coming at Ana eventually given her like 30%+ usage in top 500.
I’m (obviously) Ana player. For me, this nerf to self-healing is already noticeable. I die faster, can’t play as risky as before.
The Antinade is strong, yes. But if you see it that way, Junkerrat’s Ulti can also be nerfed, the whole team has to pull back and see where the tire is. Just like with Dvas Ult.
There is counterplay for everything, including Anas Nade. Previously there was also targeted Counterplay. With Lw there is even more.
I don’t know if reducing is the way to go on a character that has the ability from the start.
She is also squishy. Where is her value, if u take it from her?
I don’t know, maybe in her sleep which is very strong? Or Anti-Nade which will remain super strong?
Or her insane healing output?
Or her insane long range damage output?
Her team-wiping ultimate?
I don’t know man, I don’t know where her value could be when Anti-Nade gets nerfed.
stop getting hit simple as
They already did enough to the zero mobility slow projectile, slow skillshot sleep dart lady.
So no, please leave Ana alone, thanks. There were several ways to block/counter/absorb Anti Nade before Kiriko came, including just making her use it on herself.
I play Ana purely because of her Nade. Otherwise I can play other characters, which then have more value (for me, im talking for me).
Because negating the health of others makes Ana valuable in my eyes.
She is absolutely immobile. Easy to dive when tracking her cd. Which of course requires team play in a team based game.
I also don’t think her ult has the impact anymore, but for me it’s just an ability to be able to let someone survive.
Increases cooldown and she will be good to play against too.
Decreases the antiheal, and you have to completely customize the game.
anyone notice the pattern of high skill ceiling heroes being complained about and then nerfed one by one
Look, you say she is easy to dive when you check her CDs and play as a team.
This is correct, but honestly, that counts for every Hero.
Now take that the other way around, what happens when a Tank is getting hit by Nade (which has what? a 10 sec CD? 12?) and people play as a team?
They dive the Tank and he dies, he is just dead. Why? Because Nade doesn’t only decrease healing, it completely
shuts
it
down
Some people even say it’s an Ultimate on a normal Ability slot.
On top of that, Ana stays way in the back, the Tank stays in the front and the hitbox of Nade is very forgiving.
There is a tank which is called Zarya. She can not only bubble herself to block nade, she can bubble herself after being naded to cleanse herself.