Why?
She can heal targets from an infinite distance away with zero falloff
She can damage targets from an infinite distance too
While this makes sense for her unscoped primary
her scoped primary breaks all conventions this game sets up
Imagine complaining about Ana’s damage of all things…
You know what else all hitscans have in common? Headshots. Let’s let her do those too then.
Ok sure. Give Ana the same fall off as Widow. Oh my this will wreack Ana, oh no, I guess she is trashed forever, now she will be nerfed for good, no other nerfs necessary.
No she can’t. Scope and all, the farther you are, the harder it is to hit targets and get help when you need it. I’d like to see you try to play ana from “an infinite distance” in any capacity.
No? While she’s scoped, she has every weakness that a scoped sniper has. That’s one of many conventions she keeps.
We can certainly stop trying to find any and every way to nerf ana, and just learn to shoot the practically defenseless support character.
Isn’t Ana also the only hitscan that can’t headshot? I don’t know whether people count beams as being hitscan weapons or not. They don’t seem to, generally.
You say now like she’s never had no drop off or that other Hitscan have never had falloff
Not trying to sound like a jerk, the title is just a little wonky is all.
*infinite
Gonna stop you there, because this is testable.
It’s actually not an infinite distance.
Sombra has farther range than Ana (range at which a shot registers). Sombra is about 3/4 the length of Ilios Lighthouse, whereas Ana is just under 1/2 the length.
The only 3 heroes that have true testable *infinite range (range at which shots register) are: Widow, Ashe and McCree. That’s it.
All hitscan needs scaling at distance, and not just falloff. Being able to hit targets instantly is inherent to the subclass, and it’s actually part of the issue of why falloff damage plateau instead of continual falloff is pointless.
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(*within the scope of Overwatch’s largest boundaries)
Honestly i’m fine with all hitscan having range falloff. It’s much easier to hit far away targets with hitscan compared to projectile. It add’s incentive to be better at projectile heroes at longer ranges.
She shoots a dart into people. The dart doesn’t lose effectiveness in its healing juice/poison just because Ana was far away when shooting it. That would be like Bap grenade losing healing over distance, or Moira juice/Orb, or Brig repair pack, or Lucio heal etc.
Widowmaker can’t instantly delete a hero beyond 80 metres which is literally like 2 maps, so therefore Ana doing 70 damage need to also be nerfed!?!?
You say that but Ana’s weapon is effectively the same as Ashe without the headshot and has zero fall-off, which still makes it incredibly powerful.
Yes Ashe’s weapon deals 80 damage while Ana’s deals 70, however they both have identical break points against squishies, both requiring 3 shots to kill.
They also have very similar fire-rates, don’t know what to tell you but Ana’s rifle is still a super powerful primary weapon in its own right.
I would also like to mention that while yes it is technically DOT, the DOT takes 0.6 seconds to deal full damage, which is not really DOT damage at that point.
I wasn’t suggesting that it’s bad. But it’s not even close to the reason why she’s a strong hero. It just seems weird to see people complain about her damage instead of the nade i guess.