Was watching a video by skyline tutorial on her and he was saying basically should be ADSing but I always thought the hipfire was faster?
Hip-firing fires slightly faster, but it’s a projectile with travel time; scoping fires a little more slowly, but is hitscan. T
Generally, scoping is the better call just because the heal lands instantly. Hip-firing is mostly for just pumping shots into two tanks playing rock 'em sock 'em Reinhardts, since you basically can’t miss.
ADSing as Ana is slower but is hitscan and the bullets bend slightly towards teammates making it significantly easier to land hits with. This is especially important if you’re healing fast teammates with small hitboxes, namely Genji and Tracer.
if there’s a difference, it’s minor.
I prefer hip fire because it doesn’t create trace lines and reveal your location. But it’s harder to land and so for crucial shots or heals that can’t afford long travel time it’s quick scope
Slightly faster, but only relevant if you’re pumping close-mid range healing onto easy targets. If you’re trying to heal moving targets at mid-far range it’s better to use scoped, UNLESS you’re deliberately trying not to reveal your healing target; eg; flanking Rein going for shatter, or you don’t want to reveal your location.
You shouldn’t be spamming scoped shots 100% of the time either, because it reveals your position very easily and limits your FoV. Mix in quick scopes for important ranged heals and hipfire for easier ones. Do note, alternating scopes REDUCES your fire rate significantly, so if you need to pump healing continuously, stick with one mode.
same fire rate, difference is hipfire has travel time as it is a projectile, but scoping in takes time, so you can react faster but the time between shots scoping in or out is the same for both
also when scoped people see a trail and can deduct your position while unscoped shots are practically invisible
and your movement speed is reduced while scoped and the shooting animation barely moves the character so you’re way easier to hit than unscoped
Bioshyn says…“Same Fire rate”
Other posters are noting hip fire is faster as above
it is usually faster for the first shot since you need to add the time it takes to scope in
but once you are the fire rate is the same (5 shots in 4 seconds)
It is not faster, it just takes time to scope… Once you are scoped in it is the same fire rate.
The only benefit to hipfire is leaving no trace from your shots which is important to hide yourself and also heal your teammates without showing everyone where they are
ML7 says unscoped is faster. Unless the casting shot in the second consecutive shot decreases?
Ana hip-fire : projectile
Ana scoped-in : hit-scan
So, hip-fire when you’re mid to close range to your team. At long ranges projectile can be inconsistent due to travel time, specially if you’re not a projectile player.
I usually use hip-fire when I am closer to my team or want to heal my tanks from mid to long range and when I’m being pressured by enemy dps flankers because scoping in makes it easier for enemies to hit the Ana head hit-box.
When I’m at long ranges I like to scope in, however, I try to never hard-scope because that causes tunnel-vision. Hope this helps!
yeah but that is for 1 shot, since it accounts for scoping in
the time between shots is 0.8s no matter if you are scoped or not, why don’t you believe me?
if i had any video skills i would record firing a magazine scoped and unscoped and put them right next to each other, both take a bit more than 11s
I think her hipfire is faster (fire-rate) but you reap that benefit only up until a certain distance. Like 20m or something? Beyond that distance, given the projectile’s travel speed, it is actually faster to ADS and hitscan her shots.
Basically, you should only be hipfiring when you’re loading your clip into your tanks. Think short-range, easy-to-hit shots.
If you need to keep your FoV open and your team isn’t taking burst damage… just quickscope.
Any ana mains know this info?
I know this is a super old thread but I was playing with a friend new to the game and they asked about it so I did some investigating and made a couple of short video clips.
Ignoring the time it takes to scope in before the first shot, Ana’s rate of fire is the same for both hipfire and scoped as shown in this video:
I’m terrible at quickscoping but I also did a comparison between quickly scoping in and then staying scoped in vs plain hipfiring. I aligned the videos so that the first frame of the hipfiring and scoping animations are aligned.
In my clip, plain hipfiring gets the kill on the training bot very slightly faster. This is because the time of flight of the first projectile is slightly faster than the scoping animation at this close range. At longer range being scoped will be slightly faster because the time of flight of the projectile will become longer than the scoping animation. I haven’t tested what distance the corssover is. But I calculated it by measuring how long the quickscope animation is (by counting frames) and comparing it to the known projectile speed of 125 m/s.
17 frames at 60 fps = 0.283 s
0.283 s at 125 m/s = 35.4 m
However the times will be so similar the decision to sope or not should be made based off more important factors like if you want to hide your position or not (scoped in leaves traces), whether you need the wider field of view, etc.