Ana Brings Too Much Value

Dont bother trying to convince anyone of this

People here think just because a hero has a high-skill floor means theyre automatically balanced forever and any nerfs to them will destroy them

Even when they have ridiculous amounts of utility, or other tools at their disposal

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If you land it and it doesn’t hit an ally and the enemy is dumb enough to push in at the time and you can survive the front line (unless your in lower ranks)

On a 12sec CD and only averages around 6 sleeps per game ?

Not really

Every support can heal and damage boost with reduction is her ult not an ability. I can also list out that zen can do 300hps so he needs nerf, doesn’t really make sense tbh

Sure

She needs to lose the anplify healing effect on her Nade but she keeps the anti and burst healing. That thing alone makes it super unfun to play against because your team become super fragile and her team becomes almost unkillable. Let’s just add that the less healing creep is in this game, the better the game will be

Each other support has a niche right now, while Ana has too many niches – best burst healer, negates ults, supplemental damage dealer, nano boosts ults. Blizzard needs to identify her niche, and buff that niche, while nerfing the others.

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doesnt matter anyway, moira will know just press e and make her whole team invisible, heal for 130 hps making burst and one shots a must if you wanna kill something and later land her 150dps lock on orb on any lone survivors and bring much more utility than ana ever did :clown_face:

Ana’s the only support that gets any respect from the the elitists among the “hardcore DPS players” because of her character design as a sniper.

“Sniper = aim. Aim = skillgudbalanced”

Translation: “I literally can’t imagine a pvp game where every character’s skill curve isn’t dominated by learning to aim their weapon, and I don’t want to play one. Get rid of everything that doesn’t involve aiming weapons.”

And unfortunately… That mindset includes most pro players, aka the only player feedback that the devs take seriously.

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The issue is that all of her utility does something different. She can do way too many things for one hero. All of the other heroes have their utility support their main weapon, and focus their kits in one direction.

Ana’s sleep dart makes up for her weaknesses, and doesn’t enhance her strength. Her healing buff grenade supports her niche of burst healing very well, but anti-nade seems to come out of nowhere. What other direction in her kit says anti-support? She’s not an assassin.

Ana is a long-ranged burst-healing sniper. Her kit needs to reflect that to solidify her niche.

Her weapon - completely fine and fits the concept well. The only issue is that her damage potential can be good on a low-hp target. I recommend applying the damage even slower than it does now, so that it can be countered easily by healing.

Ability 1 - Mobility to get onto high-ground. She needs this ability to be able to be a sniper. It can be something like grappling hook, which has a long cooldown. She cannot be a sniper without being able to access the sniper nests at will.

Ability 2 - Grenade is fine, but it needs to only heal, and/or apply a healing boost. Both healing and healing buff is a bit overloaded, unless both were very weak, but that wouldn’t really solidify a niche.

Ultimate - Nanoboost has way too much offensive and defensive potential, and doesn’t suit the healing kit at all, other than the burst healing. Nanoboost needs to heal the target to full instantly, and boost to healing received. Infact, if you took that off nade, and gave it to Nanoboost, that would aim her kit right down the middle.

2 Likes

more like all of her shots are generous.

When did they add this? I’m asking for a friend btw.

I know I’m a “filthy Doomfist main” so I’m “not allowed to talk about Cc >:(!”

But

Ya- I’ve long had my personal qualms with sleep dart.

It’s not particularly hard to land, and even with its major 1 second nerf- a literal 5 second stun is pretty damn nutty.

Yes yes I know

“bUt AnY sTrAy DaMaGe CaN WaKe ThEm Up!!1!”

But if they don’t- it’s still a 5 second stun, with a recovery animation on top of that.

At any level of coordinated play, it is a death sentence.

I also dislike the mechanics of bio nade.

I don’t eve particularly find ana to be “over powered”- so I’d morbid less rather see things like these altered, and for her to be balanced around those alteration.

They’re just frustrating to me.

It’s especially bad when you’re playing on other classes such as tank. being shut down for 5 seconds is huge.

Not really, it’s more that some of the other support completely skip the learning curve.

Not hard to land? Bruh, come on. As a CC specialist like yourself, a sleep dart isn’t an easy thing to land unless you are yeeting it at the LOS the enemy team are walking through or like an ulting Pharah.

Pressing shift and landing a sleep dart is light-years harder than RRRRRRISING UPPACUTTTT lol.

No support, tank or dps really skips the learning curve – every hero just have different nominal amounts of aim, positioning and game sense (i.e. the “skill floor”, which is the minimum amount for aim, positioning and game sense for each hero).

All heroes need all three, the minimums are just different-- but the fact it exists for all heroes means they all deserve our equal respect.

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Ana’s value is tied to the skill of the player using her. Unlike other healers like Brig and Moira which take much less effort but somehow can reap equal rewards.

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your right its not a master of all trades, it is the single most over kitted cooldown/ ult in all overwatch.

i feel personally that nade is a higher skill shot then sleep, as a former roadhog main i dont find it all that difficult.

but ana is much like wrecking ball where if her role needed buffs so that every hero could solo tank/ support, ana would be the only 1 who wouldnt need any.

i think we sometimes forget that baptistes healing grenades are harder to land then anas hitscan.
she is a solo queue players wet dream.

I could play moira and brig rn and get to gm without trying or learning them.

For the record, I do think Nade is too powerful offensively. But that isn’t to say that there would be no compensation if it was changed.

I don’t want Ana to be bad… but in a world where shield tanks are ubiquitous, the main ability that screws off-tanks over (especially Roadhog, who doesn’t see a lot of play) is Anti-heal, so it could probably use some adjustment?

I do concede that Ana doesn’t have any other recovery… but I’d say Overwatch was a better game when heroes weren’t all capable of doing so much alone. Maybe Ana needs good protection and that’s her weakness?

Anyway. :slight_smile:

Not overly- no.

Are there situations where it can be?

Absolutely.

A double jumping dashing genji, or a blinking tracer? A pharah bobbling around in the air with her ACME inspired jet boots or trying to snipe something way on the distance?

Sure.

But against most heroes in close to medium range, especially if you’re using it for defense?

It’s not terribly difficult.

That’s nice :slight_smile:

I don’t disagree either- uppercut isn’t difficult to aim, and I wouldn’t pretend or state it is.

But I still don’t find sleep dart overly difficult to land either.

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I’m just memeing. As a Zenyatta main I had to from all those games (especially when he was super OP) getting abused by the Doomfist lol.

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People will scapegoat literally anything about Ana’s kit to try and justify nerfs even though it’s been the same for months before she was even meta. Her grenade, healing, and sleep dart were never changed, only her nano boost and ammo clip

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