Ana’s kit is way too oppressive

I hope we see ana nerfs soon, she isn’t has hard to play as people make out she is. Her kit enables her to be so oppressive and just overall far too powerful. And we all know why Anti is even a mechanic, to stop games lasting forever and gate keep heal creep. I would believe you more that Ana is high skill if they toned down to her kit and made her aim and heals her core but its clearly her kit that outshines and diminishes so much fun out of playing tank or other supports that heal.

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I feel like every day recently players are pulling a random support heroes name out of a hat and deciding to “Imma gonna take to the forums and complain about them cause why not?”

None of the supports feel Overpowered atm. Ana is arguably one of the most balanced heroes currently in the game.

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Ana has been strong since her buffs in season 2. She is overtuned. She’s probably still the most-picked support in high ranks and has been since season 3 if not longer.

That being said, it’s unlikely Blizzard will do anything to nerf her further. The sleep dart and biotic grenade changes didn’t affect her much. The only meaningful change to her was when they lowered nade duration to 3.5s, which is still better than the 3s duration from season 1.

Ana needs a rollback to season 1 stats even if that means undoing the 3.5s sleep timer on tanks.

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They nerfed or buffed most aspects of her kit over the years except the only thing that’s actually been a problem: anti healing, just change it to a healing reduction so she doesn’t hold the support roster in a chokehold then give her compensation buffs, it’s not rocket science

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I understand that anti-nade is strong, but how is that her whole kit being oppressive?

She’s low mobility and fragile, meaning that she really wants to play at range. This makes her easily divable - especially with how her only deterent requires aim. There’s a high miss potential.

It also means her anti-nade has a decent travel time when thrown into the fray. This nade can be dodged, blocked, eaten, reflected and cleansed.

Its strong, but I don’t see how its oppressive.

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It’s hard to dive a good Ana. She has two get-out-of-jail cooldowns that allow her to outlast solo dives. Sleep dart is great for this, and biotic grenade is still helpful even if the self-heal is now only 60hp. It is legitimately harder to dive Ana than it is Widowmaker. Think about that for a moment.

If the other support peels for Ana even a little bit, anything but a full dive comp will not kill Ana reliably assuming equal levels of skill.

As for your other concerns, the nade is easy to land with practice. You are not going to lose it unless you are an idiot. Enemies do not get much warning that she’s throwing the thing. Ana practically has to go out of her way to waste it. Reactively shielding off Ana’s grenade is more likely to be by accident than anything else.

The best way to deal with Ana currently is either to out-duel her from long range or to force out her cooldowns and then dive her. The former requires less team coordination and is therefore usually the preferable option.

As to whether she is “oppressive”, that’s subjective. What is relevant is that she has a high pickrate and (at least according to Overbuff) high win rate. Or at least that was the case up through Season 4. Overbuff’s Season 5 numbers are jacked up for GMs, it’s hard to tell what’s going on there. In Masters and below, Ana continues to dominate.

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Well these are certainly some statements. Not one of them is true, of course

she’s been op forever, people have been asking for nerfs forever, it’ll never happen

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Absolutely not. Ana’s anti heal are the biggest reason I always play Orisa and Sigma instead of Reinhardt. Her nade both punishes the enemy team for grouping up and also rewards her teammates for diving the enemy. The fact it does both so well across such a large radius is preposterous. Her anti heal was way less impactful in OW1 because she usually had to choose one enemy tank to debuff. Now there’s only one target for it.

The radius of anti heal should be reduced even if her healing radius is the same.

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They just need to make anti-heal only 70% and then down to 50% on tanks. Or maybe even lower.

So you don’t feel helpless when you’re anti’d without having a Kiriko on the team

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I barely play this game as it is. If they nerf ana I’m just done. I’m tired of people complaining about every -single- ability they can’t brute-force hold W through being OP. Just admit you guys don’t want abilities. You want CSGOVERWATCH 2. Just remove abilities and add a pistol, rifle and sniper. Otherwise it’s just toooooooo OP.

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So how much do you play Ana?

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Ana is constantly yelled at due to just how good anti and sleep is. Balanced isn’t the word I’d use for the power scale she’s on, especially since the 5v5 switch.

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Every bit of the statement, false. And Ana certainly isn’t one of the most balanced, people just think that because they’re terrible at the game.

Ana has been OP for the whole game existance, except that time of launch brig

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I’ve been hating on Ana for years now and I get why she’s a popular hero but playing tank against her is just miserable, every single time

Ana/zen pretty much have a strangle hold on the support roster.

Ana because antinade is a fight-defining ability on a 10s cooldown, particularly in that it allows you to mow down a tank. Zen because permanently discording the enemy tank is a stupid amount of free value that is basically impossible to remove while still being effective.

Both supports need work. Other than niche uses in certain comps (or else countering ana with Kiriko), these two are the best in pretty much every circumstance, which is not okay.

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Nah, lets increase the damage of her sleep dart to 80, make it completely immobilise movement abilities, auto aim if it goes within 1.5 metres of an enemy and take away the sleep component as compensation.

That’s a totally balanced ability right???

riGHT???

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Ana was not designed for 5v5 . That’s enough to say .

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Well, it’s mostly about not every single ability being literally game changing because someone pressed 1 button that requires the brain power of a kumquat.

Blizzard is erring towards more nuance in abilities where they are impactful, but you need to be smarter about when you use them. Even if you do use them there is more general counterplay to it that isn’t using some incredibly niche character or other ability.

The recent mag nade change might say prevent Moira from fading away, but she can still heal herself with orb or try to murder Cas back quickly with orb + sucking. Compared to the other flashbang where you are hit with flashbang and lose all counterplay and hope that someone else saves you or cass screws up.

Even if you magnade Genji he has deflect to stall out the ability to get movement back. Some characters are more screwed like tracer, but at least she can still AD spam and fight back for a bit.