You can simply kill Lucio, Mercy or Zen to remove all healing/ status effects they bring to the game, you can eat Moira’s orbs with D.Va, you can destroy Baptiste’s immortality field, you can anti nade Zens ult with Ana or sleep a Mercy and Moira during their ult, you can EMP a Lucio ult to remove all shields ect ect
It feels like every support ability has some sort of counter apart from Ana’s grenade. Once that thing lands there’s nothing you can do but wait it out and hope you’re lucky enough to be playing against a bad team that won’t have capitalised on it and pushed forward
Maybe give another support like Mercy a cleanse effect with her healing that removes all negative status effects, this would make Mercy a good counter pick when the enemy has an Ana, especially during her ult when she can heal everyone at once. Or add in another support with this very ability
Either way something needs to be done because right now Ana is a bit too powerful, especially her anti heal grenade
2 Likes
D.Va can eat it.
I don’t think thats enough though.
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Zarya can bubble and cleanse it
D.Va can eat it
Genji can deflect it
Shields can block it
That being said, though, it doesn’t seem that’s enough. Because it’s an AoE, and because it simultaneously damages + denies all healing for the enemy, it’ll always feel oppressive. And it’s not…that hard to actually land it. My 150+ hours of Ana have really made that evident to me.
5 Likes
It’s not like Biotic Grenade is not as all powerful as you make it to be. It’s her only healing utility on herself.
Heal herself by 100 or not. Not to mention it’s a projectile, which can hit your full hp teammates and that completely screws everything up.
It has counters the problem is they were nerfed too much that it allows the nade to be better than it should.
DM should go back to what it was to deal with both nade and the rise of dmg.
Fortify or Orisa’s barrier need to be buffed to deal with it. Not the dev magic touch of unneccessarily buffing or nerfing things simultaneous.
Barriers melt too fast. Especially Winston’s.
None of this is Ana’s fault it’s the nerf choices the devs made that stealth buffed her mechanics.
D.Va can eat Moira’s orb for as long as it’s out, she only has the ability to eat Ana’s grenade before it lands, if she doesn’t there’s nothing you can do about it. Same thing applies to other supports. You can EMP a Lucio any time, anti heal nade a zen any time, sleep/ stun an ulting Moira anytime ect. If you miss that millisecond of time needed to stop an Ana nade there’s nothing you can do. There needs to be a way to stop it after it’s landed just like an orb/ immortality field/ sound barrier ect
2 Likes
Nobody is complaining about the 100 healing or 60 damage, but the 100% heal reduction that IMO lasts too long.
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You can reduce the time of it, but in exchange, I want the grenade to pass through my allies again.
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To be fair, you can eat ana nade too.
Dva also has the mobility do position herself exactly in nade eating range at all times, so I think that’s a good give/take between the two characters and skills (moira orb and ana nade).
Smart Lucios will play out of EMP range and force you to either solo EMP them (and leave his team unharmed) or EMP his team and deal with his sound barrier.
Also
Why are you comparing three ults, which deserve the counters that they have, to a conventional skill that’s suppose to work more often than not?
Meanwhile in OWL without Reinhardt, Zen is used 2x more than Ana
But okay then
If they are full HP it should function just like her M1, and if you for some reason NEED/WANT to boost the healing of your full HP allies, you can just throw it at their feet/the ground. That would be a huge QoL adjustment.
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Man, it used to pass through them. Then they made it hit them.