Am, I the only one?

Bronze rating: in OW1, 0–1500 SR is now equal to 0 SR in OW2.

Bronze in OW1 is now equal to less than bronze in OW2, so wood, I guess?

Silver rating: in OW1, 1500–2000 SR is now equal to 0–500 SR in OW2.

Silvers in OW1 are now equal to low bronzes in OW2.

Gold rating: in OW1, 2000–2500 SR is now equal to 500–1000 SR in OW2.

Golds in OW1 are now equal to low to mid-bronze in OW2.

Plat rating: in OW1, 2500–3000 SR is now equal to 1000–1500 SR in OW2.

Plats in OW1 are now equal to mid-bronze and low-silver in OW2.

Diamond rating: in OW1, 3000–3500 SR is now equal to 1500–2000 SR in OW2.

Diamonds in OW1 are now equal to silver and low gold in OW2.

Master rating: in OW1, 3500–4000 SR is now equal to 2000–2500 SR in OW2.

Masters in OW1 are now equal to gold and low plat in Overwatch 2.

Grandmaster rating: in OW1, 4000–4000+ is now equal to 3000–3500 SR in OW2.

Grandmasters in OW1 are now equal to diamonds and low masters.

Is this just me? Am I the crazy one, or do y’all agree because I think this is relatively accurate? Let me know.

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honestly I have no idea what you’re talking about or where these numbers came from

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oohh wait do you mean like rank inflation?
like what playing these ranks feels like nowadays? cause if so then hard agree

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I’ve been slowly, slowly going up in rank so… yeah, probably, OP. Maybe there should be a great grandmaster rank. Or a grandestmaster. I don’t know.

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you know what happens when you get rid of all the people interested in long term and bank on churning through thousands of players every month?

A pretty unskilled, uninvested, and undedicated playerbase.

There are lots of people playing… but nobody is sticking around to get good at the game.

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BINGO! I’m bordering leaving myself because when I play with friends it’s somewhat decent but when they aren’t on and I solo it’s the most infuriating thing. I wonder to myself how someone can be so bad at a game that has been out for 7 freakin years…well this is it. F2P and 5v5 was the worst thing to happen to this game and I saw and called it out when they announced it. Everyone wanted it though so here you go. Their just desserts.

No not really this is just something people tell themselves because there games feel bad. Or because of the artificial rank boost people got from the broken rank patch notes. Which is why you might see like a gold suddenly in masters.

Otherwise no your skills do still have to equal your rank or else you’ll drop.

People who play like they don’t belong in a certain rank have the exact same energy as people who play out of voice chat this was true waay back in ow1. They got there somehow obviously, maybe the hero they abused is nerfed, there not in there stack that carries them, or it’s a new account that simply won all its qp games.

There’s still also a bunch of double shield inflated players, symmetra, bastion abusers, left over from ow1 or people who abused op hog and orisa from season 2 I believe.

I know you’re all pissed at you 2k healing support whos 0 and 6 after 10 minutes whos somehow rocking that gm symbol after being hard stuck gold. But if they dont belong there thet won’t be there for long sure they’ll ruin a bunch of games on there way down. So will hog abusers, double shield abusers (from ow1), and multiple people who play/played cheese heros without any real skill. It might be more pronounced in ow2 but it’s always been this way.

It’s also insanely easy to hard carry in ow2 I can find me a GM player somewhere (got a few on my friends list) duo with them and boom instant gm to at least masters heck even if I was hard stuck silver-plat all my life.

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I’m not so sure about that. I was a masters player in Overwatch 1 for more seasons than I can count, then Season 4 in Overwatch 2 rolls around, and now all of a sudden I’m in high GM. I thought I’d fall out because I wasn’t supposed to be in that rank, but hundreds of games later, I barely budged. I just bounce back and forth between GM 1 and GM 2. I could probably push top 500 if I had the time to do so. My point is that the SR just seems to have taken a massive nosedive in Overwatch 2.

If I’m a masters player who’s able to hold high GM consistently and not fall, then GM is now just masters. That’s the way I see it, anyway.

If I had to guess, it’s probably like that for all the ranks.

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There is also literally 1 less huge factor in the game (the second tank) going from masters to high gm really isn’t that big of a stretch. (Especially somewhere around mid masters).

I usually say this tho right “If you play with coms you can boost a lower ranked players rank by at least 1 entire rank”

If you adapt to ow2 meanwhile the people around you haven’t or don’t want to yes you will run them over.

You are doing something that is contributing to you carrying games, and you are being consistent with it. Your not dying as often, you know counters (which yes is a huge boost in ow2 so say about that what you will), you know ult rotations (literally lost a game yesterday because we failed 1 ult rotation meanwhile the enemy team rotated there ults perfectly all game).

If you know how to play overwatch2 then what you knew in overwatch 1 becomes almost but not entirely irrelevant.

Do you have anything to back this up or are you just guessing? I do not believe it works this way. Early in OW2 we were seeing a lot of people just stuck in bronze for a very long time even though they were winning games, and I always thought it was just because bronze is a huge rank. I don’t think blizzard ever said they reduced it’s size.

You’re probably just trying to form an explanation as to why your diamond team mates play like bronze players, and that is because Blizzard boosted low rank players to fill out the less populated higher ranks to retain fast queues. You can see proof of that in my topic history.

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There really are not, or it would take more than two losses in diamond to get silver healers on your team because of MMR.

It’s not as simple as that but in general you should expect any rank system to inflate if the population scales irrespective to existing skill.

Players above the median of incoming player skill are inflated, players below it are deflated. If you’re significantly below it, it’ll feel like trying to swim upstream even though you’ve changed nothing. On the other hand, it’ll feel like the stream is pushing you if you’re already high on the ladder.

You’re in the front 5% of the line full of 50 people. 200 people get in behind you. what % of the line are you in now?

The countless rank “bugs” are evidence enough to question if that’s the only thing going on. I wouldn’t think it’s the whole picture.