If the argument that allowing widescreen is that it gives an advantage, but they allow the new keyboards which give a massive advantage - making it near impossible to track someone strafing - then that’s a bit hypocritical.
Be consistent. If allowing some things that give a massive advantage, then why not allow others?
Because one isn’t actually “massive”, while the other (assuming you want a wider FOV) objectively is.
Edit: Oh, another reason which is likely the main reason anyway: To disallow the keyboard they have program a way of detecting it. To “disallow” huge FOVs they don’t have to do anything. To the contrary, they’d have to program that in. One needs to be explicitly supported, the other doesn’t. I assume Blizzard doesn’t care much about both those issues and so “do nothing” is the default.
Have you played against someone on one of those keyboards? It is pretty massive. They are impossible to track at all when 1v1ing them. It is a huge advantage.
It doesn’t stretch to be wide aspect though. You can still use cheat keyboard with no latency penalty! But it gives you an unfair advantage, just like a wider FoV on widescreen would.
I think I saw someone using this auto-strafe in QP yesterday. It was weirdly mechanical and annoying but if you aim center of mass and don’t try to track them back and forth it will get the job done. New tech doesn’t turn bad positioners into good ones.
Widescreen is now properly supported in overwatch, it does not crop the fov anymore.
You get wider FOV with 21.9 aspect ratio.
You can verify this by even doing a custom resolution in a 16:9 monitor.
I would even argue though that wider fov gives bigger advantage than what the keyboard does in overwatch. The kb movement just looks silly but wont be a gamechanger.
From what I hear, it’s like how keyboards already work, but better somehow. What they describe, I’ve been doing for decades with ordinary hardware. There could be some kind of nuance with the new stuff that’s causing whatever it is people are complaining about, however. Technology be a pain like that.
I have a keyboard with SOCD support (the feature the OP is crying about) and it’s not a difference that makes you scream “this is cheating” unless you’re a YouTuber fishing for views.
If you spam strafe too hard people can aim centre of mass and hit you anyway.
It is a nice quality of life to have 0.1mm actuation point and instant input, but it’s not justified to call this cheating
Does that mean im a cheater for having less input lag monitor and high polly rate mouse? I mean, compared to “normal” people i should have atleast 1 to 2ms faster response time with my hardware compared to them. Not to mind fps, am i cheater to run the game on 600fps while people only run at 120-160?
Having that new mechanical keyboard shouldn’t be cheating. We either adapt, or buy one too and have fun with it. I always wanted my characters and movements in games to be more responsive anyways, if i get one of those keyboards, imma use its features for sure.
These are different to cheat devices as they do not rely on software which automates and adds additional functions.
Your high polling rate mouse would be a good example of an acceptable device with no issue… Unless you added an anti-recoil script to it via its inbuilt or bundled software. Then it becomes a cheat device. Short-throw keys would be the same but if you added software which allow otherwise impossibly fast movement then they become cheat devices.
By saying this you’re indicating speedhacking, which SOCD keyboards don’t do. And what’s impossibly fast, 1ms? 0.125ms? That’s entirely within range of normal and standard because of USB 3 polling rates
Short answer is software for the keyboard that either runs on the hardware itself or installed on the operating system.
I also think about a week ago someone created an independent application which works on any keyboard that emulated the software on or bundled with these keyboards. I haven’t tested it myself but apparently it practically provides the same cheat functionally.