All the one shot heroes

hog, doom, widow, reaper, hanzo.

only people i disagree with having one shot is doom and hog. let me know your opinions.

EDIT: yes, hog and reaper and torb can all one shot. I DO NOT CARE THE CONDITIONS IN WHICH THEY CAN. they can all one shot 200hp targets without any damage boost or boost. anyways this post wasnt to complain, i was just wondering peoples opinions

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Personally I think one shots are fine provided their output come from a reliable demonstration of skill.

I think that the main issue is that characters like Hanzo can fire in a high rate of potential instakills that even he can’t tell will or won’t kill their target. I similarly don’t think Widow should have such a high rate of fire, yet have to deal with zero movement acceleration on her targets. She should be reliable if she passes her skill check, rather than casting such a wide net of potential kills where even the pros can’t reliably deal with someone mashing A-D-Crouch

The ones I think are best designed are ones like hook, where it is reliable if he does it right, his targets generally have ways to contest it, and he doesn’t get to keep spamming it.

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I think for Doom its okay for the moment. Only because hes having a game breaking bug of sometimes not registering either the wall impact damage or the Punch stun. If they can solve these, im fine with toning its damage down.

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i totally agree here, you have really strong points. i just dont think hook works well on a tank.

I’ve no problems with snipers/one shots in other games, but I dunno if they’re a good fit in a game with such low numbers. A single pick on the main healer is a lost point, whereas in something like tf2 (not highlander) it’s not as relevant cos of the larger team sizes.

Not to say one shot widow is fun, I enjoy playing widow, I just dunno if it’s a good for this game as is.

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Hog is not a “one shot hero” unless you have your face inside his shotgun, same with reaper.
And Doom needs several abilities to “one shot”. His Rocketpunch needs a charge, a hit, AND a hit on a wall to “one shot”. So Doom, is not a one shot character.

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I don’t think that one shots belong to a game that’s meant to be team work and ability based while fighting over a point or different objective. (with tanks & healers)

Leave one shots to ults and actual FPS games.

Many heroes have to get in close range to do damage, risk their lives, whereas some can just sit further away or at the another end of the map spamming one shots.

I don’t like that and I believe OW would be a better place if it was more centered around proper ability management and skirmishes rather than one shots.

If I wanted to play one shot game I’d just buy Cs GO. Overwatch was supposed to be ability & hero based game.

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I think for intents and purposes, a combination of moves that happen in a relatively short period of time (less than a second or two) may as well count as a one-shot. Hog’s hook combo can be executed in an extremely short period of time, even if it can be interrupted. It can fail to kill, but that’s usually on the person playing him.

Reaper also can one-shot all 200hp heroes with a single headshot if he’s up close.

Other than hit registration issues, Doomfist will almost always be in a position to successfully get a rocket punch combo off because OW is a game of hallways other than like first point Junkertown. Doomfist has other issues besides the potency of rocket punch imo though.

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Not a fan of oneshots in general, but my problem with Hog is that he is un-1v1-able and no one wants to fight him cause of his hook combo. So you sometimes have the situaton that you are 3 people against him but no one wants to fight him cause they don’t want to be the one to get killed.
For me the problem with Doom is his mix of vertical and horizontal mobility. Sure Tracer moves a lot but only on a level.

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The problem with Hanzo is that once you get past mid-range it’s just prediction-based. For most of us, results are a coin-toss at long ranges.

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roadhog doesnt have a one shot but enjoy this little combo i prepared for you

technically he can one shot with his alt fire but its so rare

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With that logic, Junkrat is a oneshot hero.

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Yeah, why not. He can basically kill you instantly, so.

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Hanzo and Widowmaker are the only ones with “true” one-shots in the game (outside of Ults), and the only ones I have real problems with. I don’t think those have a good place in the game. Reaper could be one, too, but he needs to hit very well to apply that (3/4 of the pellets to face with the rest missing, or half to face and the rest to body), so it’s more of a theoretical one-shot - you’ve already made a significant mistake in letting him to the range he can do that in.

Doom and Rein can apply a pseudo-oneshot: It’s one move, but it’s conditional (both are dependent on hitting you to a wall), fairly predictable and possibly avoidable, and can leave enough time for someone else to help you (especially in Rein’s case). They’re annoying, but with enough conditions that they feel much more reasonable (though I wouldn’t mind adjusting Doom’s a bit down, due to his attack being significantly harder to deal with than Rein’s).

And then, there are the combos. A combination of several moves that kill the target without giving them a real chance to react or defend themselves. At least Hog and Junkrat have one, possibly a few more. A combo means it has to be executed well in its entirety to be effective, so there are at least a couple of points where it could go wrong, and again, they can leave enough time (at least in Hog’s case) for someone else to help you. They’re conditional enough that I can deal with them (and they can be rather predictable, too).

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Both pretty much have the same effect, you die :man_shrugging:t2:

Hog is easy, I know where he’s coming from and I can just position a tank/shield in between :man_shrugging:t2:.

Wouldn’t mind one-shot, if it wasn’t so bloody cheesy in this game with absolute no counter play to it. Doomfist sails into your face from 200 maps over, Widow, Ash and other hitscan heroes have more or less complete advantage over the map and Hanzo has a bloated kit that give him advantage in most situations.

If one-shot actually came with downsides to it, but Blizzard has bloated the one-shot idea to a point where an entire match comes down to who draws the players that are best on one-shot heroes. 1 good widowmaker per example is enough to decide the match for 11 other heroes.

This in my opinion is a terrible design simply because this ought to be a team based shooter. But Blizzard has moved more and more away from the team based setup and value hero solo performance over synergy. Mostly because I don’t think they have any idea how to balance the game around those synergies. They tried in the beginning but now it just seems like they’ve given up.

I’d also argue that the skull crushing sound bugs for his enemies kinda balances that out.
The amount of times I’ve had a doom charge a punch as he’s coming around a doorway (so I can’t see him) where absolutely NO sound has played is ridiculous. It’s not just me either. And look, you can come back at me all day with “get better headphones etc”. But I’ve asked people on my team in game after those deaths, who have confirmed they didn’t hear anything too. I’ve seen it plenty of times on the forums too.

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It’s pretty hard, to pull a oneshot of with Reaper.
You have to be really close and target basically needs to keep still.

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Im not really in the “just get better headphones” gang. I too have problems with the sound fx in OW with a gamer headphone. Even for louder heroes like Junk, Echo and Rein not to mention the footsteps. I hope they will fix it for OW2.

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One shot Reaper? I have yet to see a one shot Reaper. Been playing since lauch.

One shot may require damage boosting of some kind.

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