Nobody likes playing against heroes that constantly stun you right? I have a couple of ideas that could improve the game a lot, regarding these kind of abilities.
Here are a couple of changes that should be considered:
-Mccree: Make his flashbang an actual flashbang, that blinds enemies close to it for a small amount of time.
-Brigitte: Shield bash should debuff or knock enemies back.
-Doomfist: Rocket punch might benefit from more knockback, and to balance that out, the enemy should be able to use their abilities during the knockback.
-Reinhardt and Ana: Ok maybe not all stuns should be removed.
-Roadhog: Enemies should be able to shoot during hook maybe?
obviously these changes are huge and there is still a lot of work to be done about them, but I just can’t take blizzard ruining this masterpiece by letting every enemy stun you constantly.
Please comment any other changes that you think might benefit the game.
2 Likes
So… which hero will counter Tracer then?
5 Likes
I don’t see a problem with stuns/sleep/etc.
They are annoying if there are a lot in the enemy team, but then again, there’s a lot of other annoying stuff around. And then:
- Mc Cree would be in an even worse state than he is right now as he loses his main combo
- Brigitte would lose her main weapon against flankers, which is her primary goal as hero
- Doomfist with more knockback is asking more people to cry that “doomfist is op cuz he can 1 hit kill meh”
- Rein’s charge not properly pinning the enemy is already enough of a problem
- Ana’s sleep is her only method of staying alive against flankers
- Road’s hook with movement is taking away his main combo against most DPS, making him an even bigger free ult charge hero
2 Likes
Ah, yes. A melee hero should have TWO abilities that knock people away from her.
A+ game design.
3 Likes
But we have DF that does sh/t in close range?
you use your skills to push people away or must come close to them sacrificing skills that should be used as DMG, then youre stuck in 1v1 and you tickle them with your cannon that does 20 dmg unless youre vs tank.
There are a lot of heroes that are “designed” to do x but excel at something else
Baguette was supposed to be ANTI FLANKER not a dps that goes in, actually having knockback are more of a anti flanker design instead of someone who stunlock you
Someone comes close to you, you push them away not kill them.
McCree flashbang would work if he made the enemy blind but also disable movement abilities. Otherwise tracer would be immortal.
Poor Mei.
Her kit is all about CC.
And what is this double standard?
McCree’s flashbang does what it’s supposed to. It flashes, then his gun bangs. Joking. No offense, but your argument is somewhat questionable. Brigitte does knock you back. But you’re saying getting hit by a shield wouldn’t startle you? K. Although rocket punch would benefit from more knockback, it is most often used to hit a close enemy into the wall… And being able to fire while being knocked back? Wouldn’t make sense, kind of destroying a big aspect of Doomfist. Reinhardt can’t stun you neither can Ana. Reinhardt CHARGES you, Ana sleeps you. If you’re getting hooked, how do you shoot while being pulled swiftly? Maybe for the Really good players, but no. Blizzard ruining the masterpiece? Overwatch isn’t one. It’s far from it. If anything Doomfist, Briggite, and Roadhog require aim to “stun”. So literally crouch, jump, move, keep distance from Brigitte and Doom, etc. and it won’t be that big a problem. With McCree, play counters or something, or stay with a teammate so if you do get stunned they can help. And keep in mind, when you’re fighting a Tracer as McCree, you WANT them to be stunned, as with all enemies. You’re saying remove a huge aspect of the hero abilities. Completely ABANDON all stun. And your idea of changing them, are “be able to shoot while being stunned.” So… what’s the point of BEING stunned? Let me know your thoughts.
If a hero needs CC to counter them, when CC counters everything, they are the problem.
I love Tracer, but if she needs CC to counter her she should be nerfed.
Adding CC to counter her doesn’t solve her as a problem when it’s not around and CC hecks everything it touches, not just tracer.