All Roles Should Be All Roles

I choose All Roles because I like playing every role in the game, with roughly equal measure. I do not choose All Roles because I want to play Tank in every match, forever.

The game is 2x Support, 2x DPS, 1x Tank. I should have a roughly 40% chance of playing Support, 40% chance of playing DPS, 20% chance of playing Tank, within reasonable statistical variation. It should not be 100% Tank.

Right now what is basically happening is that your willingness to play all roles is being punished while somebody else’s decision to queue as DPS is being rewarded. If you queue All Roles, you are nothing more than a victim to make somebody else’s queue time faster. This is backwards.

All Roles should not just be “filler.” If someone wants to queue as only DPS, they should have to sit in the queue until the matchmaker finds someone that is queueing as only Tank, and they can accept the queue times that are associated with their choices. My experience should not be sacrificed to improve theirs.

The game should attempt, whenever possible, to put people who are queueing All Roles together. If you queue All Roles, you should end up on a team of 5 All Roles, and then you will actually have your 40/40/20 distribution. Let people who queue as single-role wait around for other single-role players.

Please.

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It doesn’t work like that at all

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Your offer is truly enticing; however, I am going to have to decline. Thank you for your contribution, keep up the great work!

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It doesn’t work like what?

The way I described how it currently works? Because it does work like that.

The way I said I wanted it to work? I know it doesn’t work like that, that’s why I’m asking for a change.

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I play all roles for the weekly challenge and today I got a dozen matches as tank and it wasn’t till I got to play as support randomly that I remembered that I hadn’t queued as tank. I don’t think I’ve ever even gotten the dps role with all roles.

I also used to think that it would mix it up for you and you’d get 33% of each roles, but turns out that it’s just whatever is available and that’s 99% tank.

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If the population between all roles fell within that distribution then those percentages would be correct. “All roles” means you’re happy to play any role. It does not mean “happy to play X role X percent of the time”.

Whichever role has the least amount of players at the time is the role you’ll get. Back in Season 1 of OW2, this same problem existed but with the support role. “I picked all roles because I’m happy to play all roles but I keep getting support!” was a common complaint.

Right now, Tank players aren’t happy with the state of the game, so they’re leaving. Less tank players means higher demand for that role, since every RQ match must have a tank. This means there’s lower demand for support and dps, which pushes their queue times up while simultaneously pushing tank queue times down.

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Yes, thank you for restating exactly what I already said is the problem.

This should not be the case.

I am not sure you understand, IceNineKills. Queueing for all roles means you are willing to play all roles. Not that you will get an “ITunes” version of randomized matchmaking. I hope that clarified how it works.

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I’m not sure you understand, LittleBoyBuddha.

I know how it works. I already described exactly how it works. I’m saying it shouldn’t work that way.

I hope that aided your future reading comprehension.

“Willing to play all roles” is not the same thing as “want to play one role 100% of the time.” This should be obvious to anyone.

The problem is that the matchmaker does not care about your stipulations. Flex queue, or “all roles”, does not ignore the queue times of each individual role. It would be quite impossible without even player distribution between each role for flex queue to function how you desire.

Damage is the most popular role by far, and has the most amount of players. Support and Tank just aren’t popular roles due to the inherent nature of what it means to play those roles.

When you play support, you’re signing up to mostly enable your team to make plays rather than making plays yourself. When you play Tank, you’re signing up to be the damage sponge. You’re the frontline of your team and the one who’s going to be taking the majority of the enemy team’s aggression.

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Again, all you’re doing is literally repeating back to me what I already said.

Yes, I know how the system works. I’m saying I want it to work differently. It’s called a suggestion.

Why are you continuing to tell me exactly how it works? I know how it works. I described how it works. I would like it to work differently.

Because if you understood how it works, you’d understand that what you’re asking is impossible without arbitrarily forcing a distribution of players that falls within that 20/40/40%.

Player distribution between each role currently is probably somewhere close to being 5/60/35%

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well this is the reality of role queue

most ppl want to play dps, followed by support then tank

because tank is the least played role you will always get tank (unless ofc that shifts). and their is nothing anything that can be done to force it to give you other roles without breaking something

i loved playing all 3 roles myself pre role queue but i moved on from it after they forced RQ onto us to solve the 3/3 problem

in a perfect world they would merge rq and oq into 1 mode, make it OQ with a limit of 3 dps 2 tanks and 2 supports (6v6) so you could have 1-3-2 or 2-2-2

solving not only the queue problem, but making being a flex player matter again.

but neither of these things are going to happen, it’ll never be 6v6 and it’ll never be a role limit version of Open Queue.

best you can do is accept that all queue is the 2nd tank queue or start queuing each role independently

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Its so funny reading forum posts of peiple complaining about tank players being bad, tank diffs etc ehere majority of tabks right now arent tank players, theyre flex players like OP who dont even want to play the role.

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No it’s not. I already described how it would be possible in my suggestion.

Just have the matchmaker attempt to group people who queue All Roles with other people who queue All Roles.

If all 5 people on your team are All Roles, the distribution will naturally triangulate at 20/40/40.

then they probably shouldnt be queing TANK, they could simply queue dps and support lol

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Tbf we need more DPS/Supports to play tank and realise how truely bad it is, maybe devs will do something

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I do want to play Tank. I want to play All Roles. That’s the point of my post.

I didn’t queue All Roles because I wanted to play one role 100% of the time. If I wanted to play one role 100% of the time, I would have queued for just one role. But that’s what “All Roles” is under the current system. It’s not All, it’s Same Role Every Time.

Then… don’t choose flex… its pretty simple. Its noy gonna change while the role is do terrible

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thats not how that works

not only are you vastly over estimating the number of people that queue for all roles but it also has to taken into account your MMR for each role

so lets say you are top 500 dps, GM support and plat tank

your getting plat tank every single time in your suggested system no matter what because its faster to find a match for a plat tank then a top 500 dps or gm support

even if its EVEN (and you are the same rank on all roles), most people in most ranks arnt queuin for all roles. ppl have mains, they might play 2 roles but you’ll rarely meet someone that actively queues all 3 roles. so you end up in very long queues because it separates the “all role” people into their own lil group

they’d never do that because it would ruin the experience for so many players and those players wouldnt even know why

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