To be clear, I am not talking about Open Queue. I am talking about choosing the “All” role option for Role Queue.
I’ve tried selecting the “All” roles option in Role Queue for a bit this season. Practically every game I get into (I counted >13/15 games), I’m Support. I don’t think this should be the way it works. My expectation was to have some role diversity when selecting this option.
Rather than simply placing you in the next open slot for a game, the system should determine a role for you based on the proportionate wait times for the role, then do a “priority queue” for that role (all behind the scenes) as a perk for selecting All roles.
In practice, it would look like this:
- Let’s say the queue times for (Tank, Damage, Support) are (3m, 6m, 2m) when you select All roles.
- A hidden roulette is played where you have a (1/3, 1/6, 1/2) chance of getting the (Tank, Damage, Support) role, and the result is kept hidden from the player until they join the game (if the probabilities don’t add up to 1, normalize). In the example provided, this turns out to be about a (33%, 17%, 50%) chance to get selected for the (Tank, Damage, Support) role.
- You are queued up for the determined role with the “priority queue” benefit as a perk for selecting All roles.
The way it is now, selecting All roles is essentially equivalent to selecting Support, so now I’m forced to select just the Damage (or Tank) role, even though I don’t mind playing Support here and there.
Thanks for the consideration.