I have tried to answer this very question in the original post, which I think you have read:
So let me put it differently:
I think we can all agree the ranking system is the most “productive” when it puts players in the correct order of skill, and lets them rank up/rank down in accordance with their development or degeneration as a player. I’m saying that algorithmically balanced (handicapped) matchmaking is bad for that function because it ignores rank while also making it a certainty that not all of the best players or all of the worst players will have a chance to win or lose the match together (i.e., gain or lose rank). The gain and loss of rank is guaranteed to be distributed evenly between players despite their innate skill and also because of their MMR.
I believe that in ranked competition, matchmaking should be 100% rank-based, random, and solo queue only. To form a match, the Matchmaker takes 12 players from the queue with the same or nearly the same SR score. MMR and PBSR do not exist in this system. Teams are assigned randomly, SR gains/losses from the outcome of the match are equal between teams, flat between players, and nearly the same amount from match to match. I think we can all agree that is a fair system. The system we have is an abomination, a Frankenstein’s monster.
I appreciate you for keeping this topic in your head for all these years, and I’m sorry for the burden we share.