Algorithmic Handicapping is Wrong for Online Games

Most of it is disproven here…

But for those who don’t want to read just take the fact he hasn’t played for 4 years and said this…

If he’s that skilled and is knows how it all works he should be able to climb to top 500 like other players can with ease on multiple accounts or he’s wrong. There being no in between because he said himself he’s good and he claims to know how it works.

So yea he’s either a gold who’s better than every hero and every role in the games he plays that is being held down by the system… Or he’s just some guy that stopped playing looking for a scapgoat and has taken it too far.

6 Likes

Suppose that tomorrow, Blizzard says “Good points, our bad. We’re eliminating MMR entirely.”

So, what’s next? How is matchmaking done? Is it 100% random? How about SR? How is that calculated? Will SR calculations take into account the skill of the various players (and, if it does, aren’t we back into secretly determining numbers based on metrics that are invisible to the players)? How do you know those results will be any better than the current system being decried?

(As a further aside, I’m not exactly sure how much weight should be given to a series of polls conducted without any underlying process to produce results that accurately reflect the player base at large, but I assume someone else covered this in one of the proceeding 150+ responses).

3 Likes

I want you to take a second and appreciate the irony of your own comment, lol. I’d think an “intellectual” like you would’ve recognized that before replying.

1 Like

Nah. Pros don’t want to lose to other pros. Simple as that. They don’t want real competition. They want a bunch of doors to walk through.

Its funny how pros all complain about playing other pros. Dont you get a bunch of money to do what you? These guys already make a bunch of money playing a game. Are we seriously going to make the game easier for them?

1 Like

Not nearly as explicitly as you have (feel free to continue :innocent:) but its funny how the “poll results” are conveniently not available.

1 Like

Oh rhainsict, you’ve left me such a gem of a conversation. I really couldn’t help but LOL IRL with this one.

Imagine being so detached from reality.

2 Likes

But Like Actually Though

Talk about out of touch with reality…

Ted Cruz?! Is that you homie?!

Completely and utterly incorrect.

Since Role Queue was implemented, There are 3 different boards for Top 500.

There’s no differentiation between a Rank 1 Tank at 4.6/4.7k SR, a Rank 1 DPS at 4.6/4.7k SR, or a Rank 1 Support at 4.6/4.7k SR.

If ever there was a case for false information, this would 100% be it.

1 Like

I am just amazed by all the people who believe the insanity that there is some sort of special algorithm out to force you to be at 50% win rate by making sure you win or lose your next game. One of the first things you learn (after you learn the basics of course) when it comes to creating algorithms is to omit needless complexity. For example if you can do something in one pass do it one pass and do not have 4 more passes through the data.

How that relates here is if you write an algorithm that simply finds people of similar MMR (which is of course nearly identical to your SR in ranked if you have a lot of games played) then a byproduct of that will be that you have a 50% win rate. Trying to force a 50% rate condition into the calculation is just adding additional complexity for no reason whatsoever. Any junior developer would know better than to do that.

4 Likes

Yes, this is true. A lot of it is Random and luck.

But I have noticed something about the matchmaker while playing these last few years. If you win over and over, the match maker suddenly starts doing some weird stuff to you by putting you in a disadvantage. I know the ‘ping’ thing could be a little tin foil hat… but I swear it starts placing me in further away servers, which destroys my chances as I lag a bit due to high ping.

But the most common effect is basically placing you in games where your team has a huge disadvantage, assuming you should be able to carry them if you are SO good.

But that is the problem, the carry mechanic in this game these days is almost none. (almost)

Yes but performance based skill rating still prevents you from being stuck.

My old scrim coach (T500 hitscan player) could take a gold bordered account and still get 50-70 SR per win and only lose like 15 SR for a loss in 2.9k games.

Welp…. Community did it to themselves. And players like the OP, who think themselves as gods amongst insects, believe they’re Masters level players when really it’s impressive they made it to gold.

You’re a smurf (as you said). Watch 3 mins of the OPs video and tell me that his Rien play is even close to a Masters level Reinhardt….

Absolutely NO SHOT

2 Likes

I didnt experience anything like that. I have been recording multiple times my progress on alts, also taking notes and sure i had terrible team mates sometimes, smurf or leaver but there was no pattern. Nothing like you say. My friend used to boost players, old hardstuck account and i watched his progress. Thats why i know all this what is OP saying is nonsense because unlike him, i have unbiased hard evidence proving him wrong. And proven several times.

If you are better than others in your rank, you will climb, period. It might take some time but its normal because of RNG. You are placed with 5 others and playing agaisnt 6 so there is a lot of space for weird things and different personalitied cousing problems :slight_smile:

I know people who were hardstuck bronze, who even did think same as op, thats system is keeping them there. Well they learned game, changed mindset, get coaching and they climbed, i can link you player who is streamer who used to be bronze and climbed from low bronze to platinum. Many players did.

Doesnt matter how long post will OP write or how well its written. Its still not true, and imagine depending so much time on this topic without any kind of evidence ever. He is so deep in this nonsense that he is beyond saving, kind of sad.

2 Likes

3 Likes

It’s needed complexity this time. If player loses too often, they give up and stop playing; if player wins too often, they say “it’s so easy it’s boring” and also stop playing.

I think it can be unintentional result of matchmaking extrapolation. Basically, matchmaking creates match based on where you should be, if you continue like that, rather than where you currently are. And if you peaked at one match, and matchmaking extrapolated those results to create your next matches, you can end up in unbeatable game.

You are expected to show constant improvement.

That is why you rely on smurfs, to prevent matchmaking screwing you over - as 1 smurf = one less possible potato player on your side.

1 Like

Its a common misconception though.
Its more like the opposite: New accounts have a higher threshold for variance.

If you happen to hit a “good run” you will end up around 400-500 SR above your normal main account top rating. Same way, many alt accounts literally end up in the same bracket … but of course we only “hear” about those who got that “good run”.

Sample bias at its finest.

2 Likes

“The true sign of insanity is doing the same thing over and over and expecting something to change” -
Albert Einstein.

2 Likes

Isn’t it how whole “grinding for rank” works.

1 Like

Um… Gaming isn’t the best example of this. However, you aren’t doing the same thing exactly. You have a goal, let’s say, get to 1000 Sr, then 2000, etc. But this person is practically copy pasta at this point.

Goal, but with you accounting for only 1/6 of your team, it would often come down to blind luck.

Unsure, if someone already wrote this, but playing Overwatch in solo is like playing roulette in casino - maybe it will be your number this time. Or not.

2 Likes

I think you’re relatively close to the point here….

If you win this “unbeatable” game, the system is then certain that your MMR (and consequently SR) are lower than they need to be, and following onwards, you’ll receive greater SR gains through PBSR.

This is how the system pushes smurfs out of low Elo. But every time you hit a new skill tier, you’ll get another skill check where the system wants to determine if you’re climbing too high too fast or if you’re still too low.

Pretty much every time I’ve climbed an account from low Elo to high platinum/low Diamond, the first 3-5 games DRASTICALLY increase in difficulty (depending on the account level is what I’ve seen) and after I win that 3rd/4th/5th game, I start getting significant SR gains for a win and losing less SR for losses.

Correct!!

Constant improvement/Consistent over performance!!

:performing_arts:

Like…. Kinda…. But not really because you need to be learning from your mistakes.

Sometimes that mistake simply is swapping to a support (assuming you’re a support main) that can kill the DPS player who seems oppressive towards your DPS/Supports.

The game helps those who help themselves.

1 Like

No I mean ops habit of making these threads

2 Likes