Aim your shots , don’t spam , take your time

Literally. Don’t fire as fast as you can ( McCree for example ) , aim each of your shots.
But I mean just focus on doing that.

I went up to 55 to 60 % acc per match from 47 % and very good KD performance just by considerably lowering my fire rate .

Try it. You won’t be disappointed. But deeply focus on hitting your shots instead of outputting as many as possible . Feel like rushing your shots? No no no, calm down, settle down , focus on delivering valid hits instead !

Perhaps you guys already do that , but I just started doing it 2 days ago and it works wonders.

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Dang it I don’t play McCree 1 in the chamber just to not take advantage of that sweet fire rate

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do both and you can be gm.

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Yes the firerate is useful when shooting tanks or targets up close but in mid to long range you wanna really land those shots .

yeah, i learned that recently from iddqd, get used to aiming more, then gradually the time between shots is lowered, and you hit a lot more shots.

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But I thought McCree needed a high fire-rate to be useful? :stuck_out_tongue:

Did that still didn’t climb lul. Even with 100% accuracy there is still positioning and game awarness.

Real mccrees only right click.

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Yes but what if you have awareness positioning but lack the accuracy ? :smiley:

Honestly I’ve met some people in FFA that had downright godly aim but literally could not think. This one pharah kept on farming this aim god Soldier player by baiting him to a ledge and blasting him off.

Then nothing happens like in 90% of my games.

Well, not if you are junkrat

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I don’t really count accuracy stats because sometimes I just randomly shoot when coming back from spawn

me looking at sym’s 25m/s orbs with sniper-like charge up: no that’s how you get even more disappointed with the balance team.

if people don’t know what I mean:
with 25m/s, it gives enemies at 15m 0.6s to reactively dodge a fired orb → most heroes with 5.5m/s can move 3.3m which is longer than orbs’ splash radius i.e. even at 15m range, people can at least guarantee they only receive fall off damage from orbs no matter how much aim or prediction sym put into the shot

and before someone tries to justify that massive flaw with “but it’s supposed to be spammed”, note it has a sniper like charge time leading to 1.25s between shots (1s charge time, 0.25s wind down), i.e. half or less than half the fire rate of junkrat bombs and pharah rockets that deal similar damage per shot not to mention this low firerate also leading to lower area cover to achieve meaningful area denial with spam.

i.e. if meant to be aimed, it’s terrible at doing so. if meant to be spammed, it’s also terrible at doing so.

I get the overall message you’re trying to convey which is true/meaningful for most heroes. Just me pointing out sym being the exception to such supposedly healthy notions. She’s the exception to so many of such healthy notions yet also is forgotten in so many posts like these (even to devs who’re supposed to know and fix them) to the point that it gets pretty annoying :\

Actually, i learned to flank back in CS:Beta so i can take my time aiming at someone’s head :wink: Been doing that since.

Even with assault rifles, i’ve gotten used to being able to kill enemies with one 3 round burst to the head. Give Sombra Ashe’s gun, and she’d be perfect!

Well, I’m mostly referring to hitscan heroes to be honest. My bad I didn’t really specify it.

The reason for this is (and I am bad about rushing shots) is you are never allowing the neural pathways to actually “aim” form; your sort of just spasming your shots which does hit sometimes. If you slow down, take your time, you are literally creating electrical “grooves” in your brain; the “deeper” or more stronger and aligned the pathways - the faster you aim. Its really hard though to take the initial dip when that trash DPS Moira player is jinking with a narrow hit box at 10m to stop and aim…

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Wow, that’s a nice theory over there!

Oww man that bf3 video bringing back a lot of memories

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