Advanced Training Range! ⚔ [V11.1]

It says i’ve already sent the request and its pending?
Uh, you can try adding me instead
Kunomori#1653

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Did it but it does not show, maybe you are on the american servers?
(Yes i’m actually european and i post here because the american forums are way better and more complete)

got it!
I had to actually enter the game to get your request since through bnet itself it wasnt showing. Also, i sent you a whisper through the game, but no idea if you got it since its not showing in my social tab in the bnet app?
Very very strange, goddam.

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All right, i just tested it!
I really liked all the placement changes you made to tps etc, like in ana mode now her exit tp is way closer, in lucio range both modes are quickly accessible exiting the door (something that wasnt the case before).
The new lobby is WAY easier to understand and look at! gj! the “current players” will eternally be my personal pet peeve tho haha
Btw, i love that extreme mode keeps the high score even after closing the game! What whichcraft!

I have one question tho; when you said it now keeps track of critical, did you mean that it gives you extra hp/point per HS or that it is an statistic that the scoreboard actually shows? Cause if its scoreboard i didnt find it [shrugs]

The new mechanics;
nice not being able to leave lucio’s area without ending the game! And good call on the hero bans imo. The fly mode, idk about you, but i really think it was an awesome addition!!! Specially to be used in the zenny-flick mode. This helps a LOT with my comment about the ana juggle location, as now i can be considerably more creative with positioning.

However for the first time i think we have some actual problems to deal with.
First, watch this as most of the problems i found i compiled here:


[disclaimer: before the mccree part, i forgot to add a clip showing me sleeping a lucio and hitting him point blank, which actually healed me. You can see it here https://imgur.com/a/poDKweP]

So, the extreme mode. Ironically all machine gun types works better than the one-shot types. Widow for instance, i can kind of survive with her m1 but as soon as i scope, even if i do manage to HS a lucio killing him, i’m done for.
I turned off the damage over time, and now i can confirm that i’m indeed taking dmg even when i do hit. Although in some rare cases i get properly healed, and IT SEEMS it have something to do with the distance i am from the bot. If not, maybe its something to do with some kind of delay on the code not working properly, or maybe the ping? (i tried taking a look at the code but im too tired to properly process it)
Be as it may, for now its pretty much impossible to use ashe mccree and widow :
Also, i tested a bit staying alive with medpacks and ended up with negative 1700 points lol wich means its DEFINITIVELY registering my hits as misses.

The fly thing when landing is not really a problem. Slightly clunky maybe, but nothing a preemptive warning about it wont solve. The only thing that worries me a bit is the shaking bug. I didnt manage to actively reproduce it, and it is quite rare to happen if i’m being honest, but from what i saw, it seems it have something to do with abrupt vector changes, like if you’re going way too fast up and suddenly press crouch, chances are this will happen. When this happens, either your jump or crouch wont work (causing the stutter when you try); The way i found to make it stop when it does happen is to hold for a while the opposite command that is bugged (for instance, if crouch is bugged, hold jump for a bit and crouch should be working again). The problem is, a few times that happened to me on the ground, i couldnt fly anymore even after dying and turning fly off/on (i forgot to test my lord and saviour: jump pad! Maybe that would be enough to get me out of the ground). Whats worse, when this particular ground situation happened, even when by a miracle the stutter stopped, i would get a really annoying imput lag that affects just our movements. Like, with fly on or off, in the air or in the ground, my character would take 0,5 ~ 1 second to start responding and going in the desired direction. Only resetting the lobby solved this one afaik.
Be as it may, the pros of having fly mode FAR outweights any possile bug imo, but an warning for its unstability would be in order.

All that aside, a little polish on the lucio bots: if you implemented the extra points/hp when we kill a lucio, making the lucios recover health may be a good idea.
Also, at least until we think its 100% the extreme mode, make one of the lucios stay still for easier testing maybe? I cant really tell if distance is a factor as its already not that easy to hit the lucios, and even less trying to figure what distance works or not. Your call tho.

i had some ideas for different modes aswell, but its still too conceptual, im too tired and it would be easier to talk about this directly [if battlenet allows it :expressionless: ]

Anyways; tl,dr:
i’m utterly disappointed with this update, complete trash, no new jump pads, no sombra boops, no ana with wheelies, literally umplayable >:(
Joke aside, i reeeeally think we’re on the brink of finishing the polishing on everything we have! I can alredy taste it! You can always count with my giant blocks of text so keep up! ✧*。٩(ˊᗜˋ*)و✧*

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Heya there!

You never disappoint me huh? :smile:

The code is made it so that whenever a hit is critical (aka headshots), it will heal more and give more points! :gun:

Ok so, i checked the rules for the hit registration :thinking: and it looked for Primary and Secondary fire, so there was the issue, as you were not dealing any damage with the primary, it just assumed you were spamming secondary in the air, as the system will only deal damage to you if you are firing primary without pointing the crosshair at the bot as ray tracing checks for that.

And i gues the ping does not really help :confused:

Anyway i set the mode to check for primary fire only so that scoped hits should not really have issues with that anymore, not entirely sure tho atm since i’m working from a train thorwards university and i could not test yet as the connection is pretty unstable :no_mobile_phones:

Ok so i found a way of reproducing that bug: pressing shift and crouch at the same time, so all i did is i’ve made it so that in order to go up, you have to press only jump and not crouch, and to go down, the viceversa is valid :level_slider:

Plus for what regards the landing, there i forgot to set back gravity at 100% once a player touched the ground, since i set it to 10% whenever a player is in the air!:roller_coaster:

Legit forgot to implement that, thanks for the reminder! :poop:

They are actually in getting implemented now LMAO :stadium:, no boops tho (no commands to do that :frowning: )

—> AND DID IT!

V10.0 OUT!


  • Ana Hacked Mode: :zap: Hack the system, get invincible and be constantly on fire while sleeping the enemy you are pointing with homing ana sleeps, speeding on your heelies and wallclimbing like genji! You’re no more anyone’s flank target! Only downside: you’ll have to find the swithces to turn it on yourself : )_

  • Bugfixes, bugfixes and more bugfixes
  • Added more jump pads: for a quick takeoff in fly mode! …or if you really want to try and hug the juggled Ana bots, your choice!
  • Added a Bonus for killing the lucio in Extreme mode
  • Perfectioned Flying mode
  • Overall Polishing

CODE: VWGXD

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duuuuuuuuuuuuuude !!!
https://imgur.com/RoEnn0J

Truly a master piece. Grandma Tactical Ops: Jump pad edition HAHAHAH
And i know an easy solution for the boops; implement a simple cross-referencing ip tracker X gps so you get pinged each time someone enters the hack building, all you have to do then is to run real quick in front of their houses and scream ‘boop’ so we can hear inside our rooms.
Too much fun for my puny heart haha

cheers~

Using the code VWGXD

I have issues, like it takes long time to load in. And once loaded in, the map doesnt change to what its suppose to be. And nor the mod actually works as the bots just go around and kill me…

Welp my luck

I just tested the code and it worked fine for me :\
Sometimes the mod does take a bit to load, so you need to be careful when importing the code for the description to appear before exiting the settings, and pay particular attention to see if the map changed to paris. What you described happened to me once and hopefully this works for you too

Version 11.0 OUT! Tecnology Leap update!

New in this version:

  • Hero selection Wheel: :ferris_wheel: Select your hero with a visual wheel ( which appears when you press the interact button) so that there is no more any need to go to the spawn room to change!
  • Bugfixes: sounds not playing for the jump pads, variables getting used by multiple sources etc etc.
  • Improved flight stabilization: no more getting juggled around while you try to start and stop your momentum in flight mode, just stop there and take your shots!
  • Repositioned warps (again) for better usability.
  • Reorganized code for a more managable lobby

All credits for the selection wheel goes to the creator: " OrangeUtan#2942 " and to Kunomori#1653 for implementing it in the lobby.

Credits for the low speed horizontal part of the flight stabilization creators: CuddlyFlower#2892 and Sci#1771 and Kunomori#1653 for implementing the low speed part efficiently.

CODE: J29D2

EDIT: updated code with some quality of life adjustements

Found you featured in todays ‘Your Overwatch’ video. Nice one. This looks great.

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Hey! I really like this mode and I think it is a huge improvement over the old practice range and can also be used for many reflex and aim practices even outside of overwatch.

I’m wondering if you can implement or teach me how to implement some of these ideas that I think can improve the mod:

  1. The Lucio room is a bit small, especially if I am a soldier and wanted to be shoot from 30 meter away, Can you move the room to a bigger area like Watchpoint Gibraltar?

  2. I don’t know if this can be implemented but if you can, try adding a Pharah that is constantly flying and getting pocketed by a mercy

  3. Maybe add a new area where whenever I am in the line of sight of the enemy I receive damage over time, however I also get healed by hp over time in order to for us to take advantage of covers and practice peeking shots. (The average hp/second loss in teamfight is usually 50 hp/sec per hero and heals is around 40 hp/second)

Thanks for the mod man! Its one of the best mod around this workshop.

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Really liked everything the only thing I could add was the lighting for the Lucio bots when playing tracer almost made them unviewable w/ how large & bright it was (still like the lighting telling you the distance for falloff) and wanted to see if there was a way to either turn the brightness down or make the circle smaller.

The second thing would just be for something else besides Lucio bots in that one area. Had tried to do Zen bots since I’m not that great w/ his crit box and they were just floating around everywhere.

And since i’m assuming workshop will go live tomorrow from PTR to Americas/Europe/Asia, will the same code be used (J29D2)?

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Hey! For what regards the lights, yes, you can do something: there are the rules for The particle effects for good, intermediate, bad and perfect shots in between all the rules and you can adjust the brightness from there!

For what regards the code, i think all the codes should translate

I’m using your workshop right now and I must say the work you’re putting in is absolutely phenomenal. Good stuff.

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Hey!

Thank you for that, working on a new worksop training (no bots) mode as well will update everyone with this post!

THANK YOU! Really, I’m a tank main, but I kinda want/have to flex onto aim heroes from time to time, but my aim sucks, and I’m not motivated to improve it the hard way. With this mod, it’s actually fun, engaging and effortless to practice my aim, and it has already improved tremendously))) I actually GET how to flick now)))

Used to be dominated in hitscan duels in arcade modes, now I win 2 out of 3 fair duels in my rank if I warmed up in ATR. So a HUGE thank you!

A request: if there is some way to exaggerate headshot indicators, I’d appreciate it. If a target is low health, I can’t quite differentiate kill-headshot from a simple kill-hit.

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hey, if you want to use it yourself, you can re-enable the kill feed in the lobby settings as the kill feed is disabled by default because the lobby is ment for multiple players!

I really like your training room. It’s great.

But I have an eye condition called Nystagmus that makes my eyes move involuntarily at certain lights and it’s also triggered more by my surroundings moving visually. And the containment orb where you shoot lucio is really making it hard for me to see anything in the training room.

Is there any way of changing that visual to something else? Maybe you can give me some tip on how to do it myself in my own game, since I don’t know how to use the workshop code yet. Would really appreciate it.

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yeah, i’ll give you a copy with reduced lighting effects~ gimme like 10 minutes

EDIT: did it, here is the code! S7S51

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Thanks bruh! Really appreciated big time.

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