duuuuuuuuuuuude ![:heart: :heart:](https://d74zh8edaijub.cloudfront.net/en/overwatch/images/emoji/twitter/heart.png?v=6)
![:heart: :heart:](https://d74zh8edaijub.cloudfront.net/en/overwatch/images/emoji/twitter/heart.png?v=6)
![:heart: :heart:](https://d74zh8edaijub.cloudfront.net/en/overwatch/images/emoji/twitter/heart.png?v=6)
![:heart: :heart:](https://d74zh8edaijub.cloudfront.net/en/overwatch/images/emoji/twitter/heart.png?v=6)
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Both the ana new mode and extreme mode are just way too awesome!!! Im glad my ideas were of use for you =D i literally spent the last hour playing with it haha
I cant stress this enough, both modes are just awesome!!! You never cease to amaze me~
And since you removed the crouch mechanic, i’m guessing youre going towards godmode (or something of the sorts) again?
Btw, love the feedback effects you added in the ‘buttons’ to toggle the modes =D this was more or less what i suggested back then for the zenny one! (did you add it to zenny too? i dont remember now [shrugs])
Welp, hold your horses, here we go again.
QUESTIONS~
•I was trying the tracer mode and i dont really get how to score the 180 kills, just the standard. Both with zenny standing and teleporting, no matter how much i tried to blink-kill him, i wouldnt score, so how exactly does this work? [ps: yes, i was using tracer]
• The score on the lucio extreme mode is separated from the vanilla lucio? And in this case, the score shown at all times on the screen is just vanilla lucio, right?
• The way extreme mode works is the following: It FIRST adds the 75hp (if you hit ofc) and THEN it decreases 50? I noticed most heroes couldnt go over 150hp, while ana would go to full health with a single shot and zenny could go to 200hp aswell. If thats how it is it makes sense since ana does damage/tick and zenny no matter the order the game processes the hp gain/loss, since hes a projectile character it will always first decrease his hp and then add, while the hitscans it would follow the proper order and end up with not going to full health.
FEEDBACKS~
ps: please open this link before; its an album with all images i’ll reference here. Sadly i cant post clickable links, sorry ![:frowning: :frowning:](https://d74zh8edaijub.cloudfront.net/en/overwatch/images/emoji/twitter/frowning.png?v=6)
https://imgur.com/a/h9n9J3R
• The ana dodge sometimes didnt seem to properly work? I’m really not sure about this one, and if i am right, i really dont know how or why, but there would be minutes at a time that she would just jump straight, as if dodge mode was off. Idk if its a bug on my end, on the server, or if its just my impression and i saw wrong because of the angle or something; Other times i tried it worked just fine. I’ll try to test more later and give a better feedback about that.
• In the lobby, the position of the beams and tps by themselves is very well organized and pleasant, but since we need to read the texts, it becomes hard to read since its too cluttered. [image 1]
• I already felt the ana jumps were a bit claustrophobic, but now with the tp and ‘buttons’, even more so. I accidentally entered the tp back to lobby a few times while walking backwards.
SUGEGSTIONS~
• Change the ana mode to here maybe? [image 2.1] This way we would have way more space to choose from where to shoot [image 2.2], be it closer or farther away, and for widow and ashe we could use the fountain as a bootleg high ground. [images 2.3 & 2.4]. Although i completely understand you might not want to mix the lobby with any of the modes as its not the most aesthetical thing to do [shrugs].
• This above about the ana area is not much more than my preference, but at the very least i would suggest you move the tp a bit farther back, or even behind the ‘modes buttons’. [images 3.1 & 3.2]
• A new usability idea i had when thinking about highground for widow is that, is it possible to make so we can control our height?? Something like a ‘fly station’ that when active, if we hold jump we go up, while crouching we go down? And i dont mean it like a bootleg infinite pharah booster, but rather, when we let go of the jump button, we stay floating in the air in the current height. This way it would make all training areas more interesting at the same time since we could freely choose the height and angle we want to practice from. Not to mention the jumping ana covers quite well practice against airborne enemies, but we totally lack shooting down from highground practice.
• In the extreme mode, if theres a refill/godmode mechanic on the way this might be pointless, but as is rn, it would be very nice if we got back to full health when activating the extreme mode.
• i know in theory you have no intention of making custom settings for different heroes in the extreme mode, but if you ever do, maybe change so soldier and tracer dmg/health values are a bit different. Something like 10dmg/15heal? I thought it would be hellish playing tracer, but while its VERY hard i actually found it incredibly fun and an awesome way to practice tracking. This would do wonders for zarya aswell.
• Maybe make so in the extreme mode you take like 5 dmg/second or something? My intention when suggesting this mode was to add some pressure on the training as it can be quite lenient to just stand there and click heads. As is now, it is very, veeeery good at that, but i still feel like i can ‘cheat’ it by waiting for easy shots. (although if the person REALLY is dead set in ‘cheating’, they can use meelee, go back to medpacks, etc, so, eh . . .whatever). Nonetheless, i think the time pressure would be the last step to make a really great and tense practice routine, with ‘real danger’ to put more pressure in acquiring those hits and more or less simulate the danger of a ‘real fight’.
• In the lucio area, maybe adding like 2 jump pads would be interesting? No need to throw super high, a bit lower than the dome would be way more than enough, but this is just yet another small thing to make the training a bit more interesting as even though the lucios being juggled around are awesome, it does not happen that often and there would be lots of times that they would just walk in straight lines.
• In the zenny teleporting practice, if you could add some kind of sound for his tps it would be awesome. At first i was standing in front of the portals shooting zenny and doing flicks. I tried instead staying in the middle of it, and boi oh boi… What an interesting way to practice! Its another practice entirely since instead of appearing somewhere randomly in front of me, there are 360° of possibilities. The thing is, as is its pretty much impossible to predict where he will appear, not to mention he blinks quite fast, so its not something very doable. With sound, not only we could practice our surrounding perception by sound, but we would practice some advanced movements like 180 shots (specially useful against sombras). I more than understand tho if you have no intention of doing anything of the sorts as that wasnt the intention of that training to begin with.
As ever, my suggestions are but suggestions, hopefully you find them useful.
I’ll get back to you with suggestions for the lobby tho as i’ll need to take some screenshots and prepare some images first.