Advanced Ana tips?

I’ve decided that I’m going to get better at Ana
Anyone who plays Ana please tell me:

  • should I normally be getting a gold medal for something
  • about how much damage/healing should I get per match
  • what should I do to improve
  • helpful tips or tricks

Thank you!!

ana should have more healing then a mercye due to her faster healing rate, but then again, ana is pretty bad in her current state.

if u have zen, stick together in the back

im not an ana main, so yea…

Actually, Mercy has a higher heal rate because Ana has to reload and will miss some of her shots. Where as Mercy can heal a steady 60hps without any interruptions.

Ana has a Bio nade, but this should more often than not be used offensivly because it can turn the tide of a fight.

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I have over average winrate

Aim is pretty important and don’t just be a heal bot and take out someone if you have the chance like a zenyatta out of position or Genji without dash or deflect

Damage enemy as much as possible when no one on your team is being damaged to feed your ult

If you’re the solo main healer use your nade on healing more but if you got two main healers use it more offensively

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Ok

I think what I’m mostly afraid of is under avg healing, so I don’t really shoot the enemy

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So I’ll start with some general stats that you can compare yourself to and try to achieve, and then a couple of tips.

  • 75% accuracy is good. Always strive for 80%+, but if you’re having to deal with flankers you’ll probably have like 68% or so.

  • In a long game, you’ll want to have more than 10 people slept. Strive for 20, but 15 is good. Sleeping flankers and supports is always big, but sleeping a Reinhardt for a second is sometimes all you need to push in.

  • When you’re trying to sleep an ulting Genji, there’s a split second when he’s casting his ultimate that he cannot reflect or attack you. That’s your moment.

  • Don’t use bionade all willy nilly, or else you won’t have it for important moments. Personally, I use it to anti either big groups or just a Roadhog, because screw Roadhog. Of course use it to burst heal your tanks, and you can use it to burst heal your Tracer or Genji, since they’re kind of hard to hit.

  • Always be hyper-aware of your positioning, and if you find that you’re out of position, let your tanks know so they can get you back where you need to be. As Ana, you need lots and lots of peel in order to stay alive, so make sure your teammates are aware of when you’re getting dove. They will only help you if they know you need help!

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My favorite and most helpful tip that really helped me to excell in ana is to git gud.

I’m sorry, I couldn’t resist.

Being a roadhog player ( The Wild Anas only natural predator) the only Anas I have trouble killing are the ones who are behind their team but close enough to get help, and are very preceptive of whos around them. So positionally I recomend doing that.

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The best tip I can give u is choosing proper sensitivity.

  • you need a sensitivity that allows for extreme accuracy which is normally low however bc flank heros dance on top of ana and behind her you need fast enough sensitivity to 180 and track tracer and genji when they are on top of u

I normally end up in the 70s range, but I have another question… WHERE THE HECK DOES THE CAREER PROFILE GET 26% ACCURACY FOR ME

I’m at 800 DPI and 3.5 sens and 39 rel scoped sens

For me that’s just on the cusp of too slow and perfect.

I play 400dpi and 7.7 sens but 8 is too fast and 6.5 is too slow. In terms of scoping u don’t really need very fast scoped sens. U just need higher sens bc of flankers

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  • Hit shots
  • Utilize Quick scopes
  • Practice looking for and landing good nades.
  • Consider which players on the enemy have ults when looking for targets to sleep.
  • Don’t be afraid to use Nano when you see a DPS go in. If you’re hitting shots, you’ll recharge it quick.

Whole enemy team nades can win fights outright. Usually save nade for yourself if team isn’t peeling or if solo healing, or if playing into flankers (unless there’s a fight winning offensive nade). If a Tracer or Genji jumps on you a nade at your feet will often hit them in addition to topping you up, and if they’re anti’d they’ll usually run away.

If you’re at a rank where Widows can headshot, don’t peak a Widow while scoped in and try not to scope heal teammates if you don’t know where Widow is.

you should get gold healing if your playing ana lucio aside from that you should have silver

i would say in the higher levels of play you should get 6k damage and like 15k heals

practice aiming and callouts

callout when your using nano, when someone is anti, when someone is low

https://www.youtube.com/watch?v=5Ex_yJQ8Opg

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Well placed sleep darts, antiheal nades, and quick kills is what makes a good ana

Ah thank you, yeah I’ve seen the video but not recently

if your also planning on picking up ana i would also suggest zenyatta his skillset is similar to anas and ana doesnt work all the time

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I play an ungodly amount of Ana, and I gotta say that the general “tips” I’d give really depend on your enemy’s team comp and whether you’re playing attack or defense.

If you’re playing defense and/or the enemy team has no widow or flankers, you should play her further back (IMO the best comparison I can make is slightly further back than where a soldier would be), stick to high ground where you can, heal from a distance, and stay safe. Once you get good at that distance, landing grenades actually isn’t that hard if you can predict where a fight is going. Most of the time, I hit 3+ people with my grenades if I’m on decent high ground with a good angle.

The biggest downside at this distance is that your sleep darts are way harder to hit. Purely because of the distance and the fact that they move so slow, you’re going to miss a bunch of darts that, realistically, we’re just luck. Even if you aim well, when you’re far enough back, people have moved too much by the time your dart arrives. So, for the most part, I think you should just hold onto it so that you’ll have it for easy-to-hit, but important instances like charging reins, ulting roadhogs or pharahs, etc. When you’re playing this way, don’t try to use it aggressively to get picks, use it when the enemy is pushing in with something you can shut down.

This is how I play Ana most often; since she really doesn’t have any ability to protect herself once the notoriously fickle sleep dart is down, I find that it’s best to rely on distance and the geometry of the map to keep you safe. Stay calculated, and, for the most part, far back enough to utilize your scope. I find that most people think Ana shouldn’t be too far away, and I agree that her kit works best up close, but at least one interpretation of her problems is that her kit isn’t enough to keep her safe. I’ve found that I do better relying on my scope than relying on my kit.

And so you know, you WILL miss more shots playing further back. I find that the trade off is well worth actually being ALIVE at the end of the fight, but your numbers will be lower than most other Anas. My scoped accuracy is generally in the high seventies, but my unscoped accuracy is normally in the high 60s since I don’t generally use it to heal - mostly, I use unscoped shots while i’m fighting off a dps that got close to me, or trying to pressure back an enemy tank while moving.

On the flip side, if you’re on attack or if your enemy has flankers, A) if you aren’t really killing your sleep darts, you should seriously consider switching to Moira. Unless you’re hitting the VAST majority of your sleep darts, Ana just can’t survive under those conditions. You’ll get pressured, forced to use your grenade on yourself, and then picked apart because you can’t get away.

B) but if you ARE doing all right as Ana (or your team really needs access to the antiheal) then you want to play up close behind your tanks (similar to the distance a mccree would be at). The key to making this distance work is to take an “L” formation. You want to have line of sight to your tanks, but you don’t want to be able to see the enemy team (because, obviously, then they could see you.)

This is where Ana becomes a TOTALLY different playstyle. Counterintuitively, if this is the way you’re playing, your job as Ana is to, yes, keep your tanks up, but just as importantly, you want to use your kit to make openings for your team to get a kill. Anti heal and sleep dart are both insta-kills if your team follows up on them correctly, and the thing about Ana is that, at this distance, the longer the fight lasts, the worse off you are. If the enemy team is allowed to engage on YOU, they will win because they’ll swarm you and you won’t be able to get away. Which means that YOUR team needs to engage on THEM first. A sleep dart on an enemy dps out in the open, or an antiheal right when the enemy tank’s shield goes down enables your team to go in, get a pick or two, and prevent the enemy from ever having the opportunity to dive on you. Sometimes you’ll need to use your name to save a tank or a sleep dart on an enemy ult, but for the most part you want to be aggressive and looking to create opportunities for your team.

In summary, take an L formation that allows you easy sight to your tanks, keep pumping heals into them to keep them topped up (using unscoped shots to ensure that you stay something resembling hidden - if enemy dps see a bright purple beam, they’ll know exactly where you are.) Focus on keeping your team topped up, but constantly watch for an overextended dps to sleep or a group of unshielded enemies to nade.

As far as the healing to damage ratio, most DEFINITELY focus on healing, but in my experience, the best Anas weave more damage into their rotation than you’d think. I’d say about 80% healing, 20% damage (note that this is easier to do when you’re playing farther back and have a wider field of vision - another reason I try to play further back when I can).

The key to doing effective damage is this: you shouldn’t be trying to get kills by yourself. Trying to take a target from 200 to zero takes too long, doesn’t work most of the time (the tiniest bit of lucio healing or a mercy that’s actually paying attention make it essentially impossible), and there’s the strong chance that someone on YOUR team will get picked while you had tunnel vision. Instead, you should be adding little bursts of damage to the target that your dps is fighting. Ana’s damage isn’t that strong on her own, but it can REALLY surprise a 200hp hero that was focused on a duel. Make sure that your teammate is pretty much at 100%, but once they’re mostly full, you’ve got time to take one, quick snipe at the enemy before going back to healing. Once you’ve practiced enough, you’ll get a feel for when your teammate has enough of a health “cushion” for you to throw some damage into the mix. When you’re good at it, you’ll be surprised how many eliminations you’ll get. Don’t take duels or chase kills on your own - just pop in your damage every once and a while once you see a chance to really pile on.

…wow, this was a really long post.

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Save nade for combos or self sustain. Try not to pull a gale and throw it randomly into crowds across the map (unless you really need the ult charge). For example, your tank gets hooked? Throw the nade on him/her, buffing them and debuffing the hog at once. Your winston dives in the backline? toss a nade at him, buffing him and possibly dealing spash to his target. Look for opportunities to maximize the effects of each nade instead of spamming it on cooldown. The more things it hits, the better.

Positioning is the other big thing. Position yourself like a soldier would. Mid range/High ground means easy nades. I see to many anas sitting on cart or mindlessly following their rein. Its a good way to get yourself killed.

Comps? Pretty much everything imo. I think the only situation where ana doesnt work is when both teams are playing dive. If its just yours, they can easily follow up your nades and nanos without having to baby sit you. If its just the enemy team, your team can easily peel for you because of how tanky nade makes her. But if both are dive, no one can peel for you when your team dives in and you get jumped by a dva or tracer or whatever.

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Well…to be a pro ana, you need a high percentage of not missing shoots, sooo, you need like 60%-80% of not missing shoots. Well, you need to have almost the same amount of heal like a mercy.