I know there’s a way to make healable shields decay, but can you do so for removable shields (e.g Sound Barrier) without just using a DOT? Personally, I feel like the setting should be the other way around.
Well, the amount of health applied can be re-evaluated
So you could set global variable A to 500
Give the player a health pool of A (re-evaluation is enabled by default)
Then you could chase A from 500 to 0, this would affect the player’s health and take away their shields without using a DoT
Unfortunately, it’s specified that this does not work for removable health- only healable health. I wonder why they put this restriction on re-evaluation? I suppose I can use healable health for now, but it’s not ideal as I want it to be removed when it’s shot at aswell.