To have all your teammates icons/health bars on the bottom sides of your screens, make it customizable, and make it shuffle to tell you how much HP each team mate has based on current health (so if your tank has 80% HP and everyone else has below that they are at the top, if someone else is healed and has more, they go to the top, etc)
You could ALSO make it something every role can have turned on… I’d prefer that actually
Team triage is a vital skill but honestly there is jack all information or tools for anyone to use to know who needs to be healed and when outside of the toxic and angry ping system that is only ever abused, and the game would be more fun for everyone if supports could see who really needed to be healed and when.
They can also make animations for them that show when they are taking damage too.
As it stands the UI for the game is truly dated and awful for support players, and if non supports want them to do their job better, this is the way.
While they are at it, add ult charge to the icons… I mean why not?
Isn’t a big part of the healer gameplay loop checking to see what team mates health is?
As a support player with vision impairments… I have never had issues figuring out what my teammates health was at. If I can do it, then none of the rest of ya’ll have an excuse.
And personally, I think FPS design should make every effort to convey information in an unobtrusive, immerse, and intuitive manner. The current system does that. They have an excellent silhouette coloring system allows me to both check my teammates’ location and get a rough idea of their health in a single glance, and an on-screen healthbar that appears whenever the teammate is targetable. They also have audio queues to let me know when my teammates are taking damage. That’s everything I need to know in exactly the place I’d look for it.
As much as it might seem like “giving players all the information” is a good thing, in practice an overly cluttered UI is the enemy of awareness. Players struggle to quickly locate information on a UI that looks like a starship control panel, and are more likely to lose track of something when they’re constantly having to swap between looking at the render and looking at their HUD.
The current system does a great job of identifying what information is most important, and incorporating it into the render, so that as you’re looking at your surroundings you’re also seeing HP and status effects and such. By reserving the HUD only for information that can’t be conveyed through the render, they are able to maintain a simplified, visual-based HUD that can be tracked out of the corner of your eye.
If they’ve got a UI guy who’s sitting around bored and wants to add more HUD widgets as an option then I guess I have no reason to complain. But I don’t want it on my screen, personally. And I don’t think poor HUD design is the reason support players lose track of their teammates.