Hey everyone, I wanted to start up a topic about alternative controller solutions for disabilities or injuries, as well as those who may not like current setups and want to discuss other options for them.
I’ve always been a console player, but this last week I decided to give OW2 a go on PC as my husband and I just got our new computer and playing on PS5 has actually contributed significantly to my carpal tunnel due to how much bigger and less ergonomic the shape of the controller is for my tiny hands.
I am having a blast being able to aim with my mouse to the point where I feel like I’m playing an entirely different game. The problem I’m facing, however, is using keyboard. I know that over time muscle memory will improve and it will become somewhat easier. But I can’t change the size of my hands and many inputs, especially things like charging Bap’s exo boots, contorts my hands and pulls me off of keys constantly.
With the adaptive controller movement, I would love to see more options that can blend styles between controller and MKB. Something akin to Nintendo’s nunchuk could be a great option, especially if you didn’t have to try to hunt down 3rd party software to make it work.
Please feel free to share your ideas and setups and what does and doesn’t work for you. Thank you everyone!
I also couldn’t adjust to the keyboard when I moved to PC. Had always played on consoles since I was a little girl, PC gaming was a foreign concept to me, plus I’d played 5 years of OW on Xbox before switching platforms, so my brain just can’t deal with using a keyboard to move my character.
Luckily I don’t have a tiny hand situation and Xbox controllers have always been the most comfortable for me, so I just ended up using a hybrid setup that involves using my left hand on a controller to use controller inputs and my right hand on a mouse to use mouse inputs.
The setup I use has its pros and cons, but it lets me enjoy the game much more comfortably and, more importantly, precisely than with just controller alone.
Pros: Can play on my couch leaned back with my feet up, didn’t have to learn how to use a keyboard, only one hand had to re-learn and memorize inputs, the transition from console to PC was quicker as a result.
Cons: Some button inputs put me at a disadvantage (more my own choice), can’t type efficiently
You may enjoy the razer tartarus v2/pro. I’ve never used one, but it’s a keypad with a joystick. You should be able use it for movement and abilities while still aiming with your mouse.
I was taking a peek at that! I really wish there was a way to try before you buy with these things because of the price. I will check with Razer on their return policy and see if this might be a possibility.
There’s a whole bunch of peripherals that are basically the left side of the controller which you use in conjunction with your mouse. I don’t own or have used one so cannot give you all their names but I’m sure if you search for the right terms you can find them or look on a dedicated gaming forum.
An immediate change you could make is binding movement and abilities to the numpad or the keys above the arrows like many did in ye olde 1337 days before wsad was standardised as some find it more comfortable and there’s less chance of incorrect inputs.
Nope, not that I know of, at least not with Xbox/Razer controllers. Just connect and use. Can’t speak for PS controllers though, I’ve never had one to test.
exo jump was originally initially designed to be instant. then one day, devs activated their inner negativity and artificially added delay to exo jump. making it useless in critical moments. which on the battlefield is any moment. exo jump is unnatural and useless to use. which is why its rarely ever used. proof that delay was artificially added out of deviousness? well before artificial impairment implemented, most players rarely ever jumped to begin with, or even picked bap, at all, to begin with. which proves developer negativity is the impetus for their stupidity.
I don’t really have a problem with how the ability plays out in game, but just on the mechanics of using it. This discussion is more about hardware than in-game design philosophy.
oh you do. all most ppl know is a watered down bap. delayed jump is why many rarely ever. am i wrong. artificially delayed exo jump affects the mechanics of its own actuation activation. simple mathematics. but since all most ppl know is a nerfed bap, you haven’t experienced original designed intent was instant exo jump. think about it, half the time, you’re busy healing team mates, well since you aren’t invisible, opponent sees you’re distracted to which they flank or pounce dive. thus bap’s inability to jump at a moments notice makes bap an automatic throw pick to begin with.
Tiny hands, huh? You know what they say about tiny hands…
They require you to use more efficient and cleverly assigned keybinds.
Also, do you have bonus mouse buttons? Could save you some choice keys.
Also ergonomic keyboards might be nice.
And get those lil cushions to support your hands/wrists for both keyboard and mouse.
Ever considered grabbing something like this? There are “shift” keys so you can make one button do like… 3 different things.
I dabbled for a while but as I have hands that can easily use the keyboard and this requires re-training of muscle memory I gave up, but if you actually have a limitation this might help.
One option is to experiment with key bindings. While many bindings do tend to be “standardized” (e.g. space == jump in FPS games), there’s certainly no law saying you have to use those. For example, in the old quake games, I believe right click was an alternate keybinding for move forward. So you can be really creative with things, and if necessary move certain functionality to the mouse.
Tiny hands and left handed here, so my keyboard inputs are all twisted around.
If you’re starting from scratch, and want to think about some crazy set ups, you should check out what Quake players do. LMB for forward, RMB for backwards, then use the home row for left/right/abilities. All sorts of options if you get over the typical standard inputs. I don’t think they’re as useful for OW, but you can definitely get rid of anything uncomfortable. You might consider something like putting jump on RMB and move aim to a key if you have problems with Bap. There’s another Quake player that does that.
I’m pretty standard for left hand. IJKL for move, UO abilities, P for Ult, and pinky for melee. It works alright, but isn’t great.
i own this configuration below. ideal for small hands. the last 2 links are accessories for added control. 1st link is controller for small hands. my hands aren’t small. but it works fine for not small hands also. why do i have it? well at the time i got it, sony made wired controller availability nonexistent except for this one which pissed me off. anti-consumer practices. be sure to get linked accessories for best experience.
comes in blue or black also: amazon.com/Mini-Wired-Gamepad-HORI-playstation-4/dp/B01A6MKVAA/ref=sr_1_15
Yep if you completely refuse to ever change keybindings then you’re definitely shooting yourself in the foot for no reason. That’s not to say default keybindings for a game cannot be good, but I feel like I’ve never played a game without changing at least one before.
Totally understand. When I say I’m just jumping in, I mean I’ve only played about 5-6 hours (and this is my first FPS on PC period), so I am starting from absolutely scratch of just starting to feel what’s going haywire and what abilities in combination are tripping me up.
Lol. I would say they are on par with Hammond’s if I’m being honest. My engagement ring was 3 3/4.
Hori makes great stuff! I always kick myself for forgetting them!
I KNEW I should have taken a closer look at this controller! I think when I was searching it looked like such an abstract mess to my brain I passed it over. I will definitely go look at all the details!