Actually decent PTR changes

Doomfist - rekt (best part)
Baptiste - toned down
Mei - nerfed
Hanzo - uh nerfed the wrong part of his kit? but still - nerfed
D.va buffed
Widowmaker & pharah indirectly nerfed (d.va)
Orisa nerfed*

Overall good. 8/10. Keep it up blizzard, you’re getting there.

4 Likes

Still waiting Reaper nerf. But still pretty good.

2 Likes

I dont really see it as nerf for mei, its more like toned down.

But they toned down ability which was great against reaper and hammond…

5/10

The nerfs to Doomfist, Mei, Baptiste, and Hanzo are nowhere close to enough.

Hanzo nerf, especially, has minimal impact on the hero.

No nerfs to Reaper (he was buffed to deal with goats. Goats is no longer a thing so those buffs need to be reversed).

D.Va buff is minor at best.

Orisa nerf is unnecessary.

No buff to Brig (she was nerfed because of goats. Goats is no longer a thing so those nerfs need to be reversed).

2 Likes

She doesnt need buff, she is fine as she is.

1 Like

She is not. Her shield needs more HP. 200 is pathetic and gets wiped in a second.

1 Like

You are not supposed to tank dmg as rein with her, she is ok like that as support. People just dont know how to play her in her current state. She is also not viable against certain comps.

Well obviously.

She is not. She is unable to fulfil one of her main functions as a peel & defend because her shield health is inadequate.

See above.

Not every hero is. Doesn’t mean they’re not in need of buffs.

2 Likes

There is a guy who was recently in 3 top support places with brigg so i dont think she really need buff.

I’m still personally on the “these nerfs are more significant than people realise” train. Hanzo’s arrows were considered to be one of the most unreliable projectiles in the game before they got the speed buff in his rework. Many have argued that this initial buff was one of the more significant ones that tipped him into being overpowered. Sure the nerf isn’t a Storm Arrow or Lunge nerf, which he still badly needs, but it’s a step in the right direction.

Also this Doom nerf is fairly significant. It basically forces a punchbot playstyle which isn’t optimal. Being basically stunned in midair for 0.5 seconds is fairly big.

1 Like

It’s a barely noticeable change.

Blizzard may as well not have bothered with it.

It’s a start, but needs more.

Yeah but the thing is, there are always going to be special players who are just so good at this game that they could probably climb to top 500 with a hero that gave the enemy health with their attacks. (not really, but you get the idea…)

The fact that a player got top 10 with a hero that is widely considered to be underperforming should not be the basis for balancing decisions regarding said hero.

1 Like

I thought the Bap nerf was pretty big. They didn’t mess with his healing or damage output, but Immortality Field now has about a 45% shorter duration. Okay, that was needed. But its cooldown is 25% longer. And his ult costs 20% more.

The duration nerf on IF, no question, was a good move. But adding in the cooldown being that much longer… I dunno. Feels like they could have left that part out if the thing is only going to last half as long and still be targetable. Teams will be lucky to get 3 seconds out of IF now.

Not sure about the ult nerf. I have felt like Bap was getting his ult before everyone else, but only by a little bit. 20% might be a tad much but maybe it’s fine. We’ll see. Anyone played him yet on PTR? I was thinking that instead, they could have weighted his ult charge to lean more on his healing output than his damage output, if it’s not already.

I am so tired of seeing this line of reasoning.

You realize most competitive games with characters have tiers of effectiveness? S tier doesn’t mean that you will never lose with the character and f tier doesn’t mean you’ll never win.

Some guy wining with a low tier character doesn’t change that the character is low tier, it just means the person is really good.

If most players in the same rank are seeing the similar effectiveness then it’s more likely the character not the player.

They are enough. They’ve learned to stop fullblown reworks or massive over/under tuning and go with small shims per patch. The settings are pretty well dialed in for both OWL and ladder now.

Subtle but significant. Makes her way more fun to play without contributing too much power creep. Secures her place in the tank roster as the best Z-axis bully.

His representation will drift down as a natural byproduct of boredom and shifts. The lower ranks will still crutch him as a carry, but elsewhere people are sick of playing him and ready to move back to more finesse heroes/comps.

Agree this one is a little out of nowhere. Will probably separate dedicated Orisa players from lazy lootboxers. The Orisa mains will adapt and overcome. Just have to rethink the playstyle/synergy.

You don’t want her mindlessly soaking dmg with shield. A faster shield regen would be the way to go (to force teams to play around her downtime windows better, stop little 1shots, or to be ready for stuns). But she did get indirect buff from armor change not long ago. No major changes required. Right now someone has to be the more offmeta and niche healer - and I guess that is Brig.

The leaderboard is infested with brigs… And the data available says she extremely stronk.

Last thing we need is to bring back the brig meta, she’s fine in the current state. A solid situational support.
Use the shield more like if it was a matrix rather than a rein shield.

Brig is pretty decent, most of her issue is people playing her very wrong (like her old aggressive off tank style). When played correctly , she wins games. People playing her so badly gives her a bad name. Can’t tell you how many times I’ve been told to get off brig cause we don’t have enough heals, meanwhile I’m out healing the Moira/Anna by a significant margin and hard countering their doom or reaper cause our dps can’t handle it (and have like an 80% win rate on her).

There are circumstances where it’s good to switch off her (a really good phara or junkrat will cause me to switch, or your other healer is a zen/lucio)

That said, I think either her barrier or her stun needs a bit of a rebuff now that goats is gone.

1 Like

more than that, her shield is pretty useless. due to latency a mei you think is directly in front of your shield still freezes you. IMO, let’s start with +50HP (so 250HP for her shield) and add 50% more width to her shield.

perhaps play with the timer for her shield packs too. something like

if inspire is active, then the timerincreases slightly. if inactive, the timer slightly decreases.

at times she is stuck in no mans land or due to double barrier, she can’t get much value from whip shot. during these times having more available packs would be nice.

I like the small changes rather than a sledgehammer approach.
Now if they make changes like this before every season at a minimum it will be good

1 Like

The nerfs to Doomfist, Mei, Baptiste are all pretty hardcore. Sure they aren’t sledgehammers but for once I’m happy to see toning down over sledgehammers.

The Bapt is a bit sledgehammery. Thats a hard hit.