Dummy Bots need movement, aiming, and button presses scripted in.
Yeah it is a bit complicated. Because there is no âMove dummy bot to this locationâ. You can only say the bot âmove forward, left right, shoot, jump etcâŚâ
There are techniques though to make a bot move around the map, but those are really advanced.
You need to create a pathmap with different waypoints a bot can walk to, and setup the connections between them. There are quite the few editors though.
Then you need some sort of pathfinding algorithm that guides the bot towards the player.
An example can be found here, because i am working on a pathfinding project right now. This should be easier to understand than the other resources.
Press ult to spawn a dummy bot and it will follow you.
Keep in mind though, this project is new, full of bugs and the pathmap is bad, so the bots get stuck often.
CODE: X9KSD
https://us.forums.blizzard.com/en/overwatch/t/resource-graph-based-pathfinding-algorithm-for-dummy-bots/479891
This is another great example for a working pathfinding algorithm. They provide a tool to create pathmaps, and you can just drag and drop em in your project.
https://github.com/ItsDeltin/Overwatch-Script-To-Workshop/wiki/Pathfinding
ItsDeltin did another great Pathfinding tool for his âOverwatch Script To workshopâ. This is basically a language on his own, that you need to learn in order to use the pathfinding, but it comes in really handy, because you can create your scripts in an external editor, you have auto correct, etcâŚ
But if you just want to make them move forward, or towards the player use âStart Throttleâ. This will make them move in the direction you tell em!
Omg yes please!!!
Depends what you want to do with them. Any gamemode in mind?
i have different codes i made, like previous verisons of OW like moth meta, sym 1.0/2.0, goats brig, etc.
If you need help with anything I can help
Any ideas when this is coming to live?
No one has, but i hope soon! Itâs probably like the âplayer scalingâ feature, it will take a patch or two to get fleshed out
That one took like two months hopefully they have a better understanding of the capabilities/flaws so that doesnât happen again
Extensions arenât causing game crashes so Iâm not sure about that