Following the article we see that a lot of surprising facts were revealed, such as:
Since shifting to a 5v5 format, we see many players focusing more on the tank role given the heightened importance of a single tank in role queue modes. One of the most talked about heroes on the roster right now is D.Va. With buffs after the last Beta to her Defense Matrix and Micro Missiles, she can put up a fight longer than she could before the launch of Overwatch 2. Despite many players saying she’s one of the best tanks in the game, Reinhardt, Sigma, and Zarya actually currently lead up the competition with an average 53% unmirrored win rate. Zarya’s new ability to choose where to place each of her two Particle Barriers often allows her to build up to high energy quickly, which is something we’re currently keeping a close eye on for potential changes next season.
and:
The damage role has seen many hero combinations across all ranks, but we’ve noticed some popular picks among our players. Genji and Sojourn started as the most popular heroes when Overwatch 2 launched, but they’ve since leveled out to the rest of the damage roster. Genji started off with a dominating win-rate, and although it’s lowered slightly since launch (currently at 52%), we want to make sure he’s not dominating the playing field. We’ll watch Genji carefully throughout the season to ensure he doesn’t slice up the competition too much and may make adjustments in Season Two. One way we are considering doing this is through an adjustment to the damage role passive, which has particularly benefited heroes like Genji.
TL;DR of which could be written as "Zarya & D.va are fine, almost all tanks are doing well + Sojourn & Genji are mostly fine"
(I admit - that's hard to accept but let's be pragmatic here, numbers don't lie) + Sombra wasn't even mentionedHowever I’d like to know:
- Is this across all tiers of play? (in which case the value of such data is dubious)
- Is this on a tier they balance around (like they stated: ~GM and above)?
- Do they also look at pick-rate numbers? 80% of win-rate with 0.001% of pick-rate is still “garbage-tier”
Because without knowing that data (at least) it’s not sufficient to conclude the state of balance, even worse - it can lead to some misconceptions. Blizzard themselves were prone to misrepresenting the data in the past - hence 3 reworks of Symmetra for instance.
Thoughts?