We can pretty much all agree she was just ruined, right? I’ve been playing comp for a little over a week in the new patch and I haven’t seen the team with Mei win a single time.
And if she is awful, are we going to have to wait for a month or two or longer for her to get changed? Feels weird for a change that seemingly no one asked for.
Her game play is different from what it was prior to the rework / changes and depending on if you played her from OW1 or started in OW2 may cause issues for people getting used to the new learning curve.
You can’t spray and kill as effectively anymore but if you find it easier to spray it’s best you work with your team to help them secure the kills instead.
Otherwise you’re gonna need to get used to her right click.
And yet everyone wanted to keep OG Mei and hated the 'new" Mei that was itroduced with OW2.
She is fine. Her wall and her Ult are still the strongest parts of her kit and those haven’t been changed.
If some Mei players are struggling all of a sudden then those must be ones that relied on her beam damage and it’s incredibly forgiving aim. Having to play smart and follow up with aim is something OG Mei players will excel in. The newer Mei players not so much.
Classic, if Mei players are struggling then they’re just bad. I saw so much of that for Lifeweaver last patch. I’ll be interested to hear your opinion if she gets buffed.
Most people tend to cry when someone gets buffed if it their disliked character. Sometimes the buff is fine, underwhelming or broken for low ranks but fine in high ranks.
It’s not so much that the Mei is bad but sometimes when there is a thing thrown into your kit that hasn’t been seen in months, it takes time to get used to or relearn.
I don’t know how many times I have been full slowed, only to have the enemy Mei whiff 3 or 4 follow up shots. That’s not a game problem, that a player problem.
Your profile is open and you haven’t played Mei in 25 days even though you have daily games logged. You barely played her at all. Let me guess, you do it on another account.
I mean, this doesn’t seem like a good reason to make her weaker.
And she is weaker. She didn’t need the changes in the first place. I can of course play her similar to like I did in OW1. But going into OW2 she lost health on her wall and she no longer freezes people solid while the only beneficial change she got was the ice shard explosion if you land right click after full slow. Which is still worse than the hard CC it used to provide and less damage than before the most recent change.
It was unnecessary and I don’t think everyone who thinks that is just a bad / new mei struggling. What was the benefit to these changes?
I’m not really sure what to think about her changes yet tbh, I just tried them for the first time last night and she seemed better in some ways because of the slow + burst on icicle but also worse in other ways because of the lower primary DPS
I think she is more annoying and stronger vs certain tanks when her team is all there. Aside from that, she is weaker and less fun to play. It is way too easy to avoid an icicle after being hit by the slow, since it no longer stuns; and doesn’t even have the new hindered effect.
Worse part is I think she was arguably one of the most balanced heroes before this patch. She was good with certain comps against other certain comps. She was situational, but never an awful pick, just not ideal.
Competitively I’d honestly argue she’s even stronger in high elo. Just you know. Against tanks. Went on a 18 win streak playing her in about a third of my games.
She’s terrible for the game though. Less fun to play, horrid to play against. And just generally unfun for all.
She is technically stronger now against tanks but she lost all her 1v1 potential. Without her team following up she has to spam icicles to get any value. Shes more boring to play as and annoying against.
a nerfs a nerf bro, wall and ult being unchanged doesnt mean wr doesnt go down when other tools get nerfed
ur explanation for beam is no good too. mei used to have 2 clean dps tools to use synergistically to achieve 1 goal. now her gameplan is split down the middle w/ beam providing very little value unless all in on the beam gameplan.
i was a 90% icicle 10% beam mei so dont be spouting nonsense that the beam change affects people overreliant on beam.
I just got back to playing and I can’t believe how awful Mei is now. The last time I played her before rework I was able to steadily get 20+ kills a game. Now, I’m lucky to get 5 with her.
It is better vs ball and a few other tanks. It is much worse vs genji tho, even if you do get the slow on him, he has 2 abilities to stop the follow up dmg from mei or her team. The changes affect tanks mainly, and she is weaker vs every dps.
Lol. Her 1v1 potential is exactly the same, you just can’t rush them and hold m1 anymore. You need to line up the follow up.
The big difference now is that she has more significant single target burst so I can kill a Mercy pocketed squishy using the combo. It’s also easier to catch targets in your ult with the more significant slow.
I’m comparing the changes to what she was before coming into OW2. We’re essentially looking at less wall health and no hard CC for extra damage in right click after slowing them to secure the kill. Which we could already do before thanks to the hard CC.
You’re right that if we look at it from just patch to patch it’s not an entirely a nerf, but overall this change still makes her weaker imo. I’d rather more damage than additional slow. Death is the best CC, after all haha!