Because they hadn’t put the extensive effort necessary to make 1-3-2 work. All they really did was change the tanks a bit and that was it. You can’t keep the game as is and just rework the tanks, EVERYTHING needs to change to fit.
I imagine they saw something good despite all the negative feedback, though I also imagine that it convinced them that ‘more than 2 dps is not a good thing’.
Personally I think 5v5 is the way to go. For sure.
But having 1 healer and 1 tank isn’t a bad thing. When they tried 1 healer, they had 1 tank and 4 damage. That is insane.
1 tank, 1 healer and 3 dps would be a much more viable set up. Obviously you would buff healers in this scenario. Also, if it really was a problem that comps would fall apart as soon as the healer died, then you could have play tested other options such as allowing the team to resurrect healers only by standing on the body much like how it works in PvE modes with the drone animation.
This would allow teams to fix the mistakes and still make a come back.
What surprises me was that they thought the problem with 1-3-2 was not that solo tanking was not fun but that there was just too much happening and that if there was less happening it would be fine so it lead to them having the idea of removing part of what made OW great (the chaos).
OW2 will be more chaotic in its current state with only one tank and zero changes to any of the roster. It will be a disaster more or less. Doesn’t matter if there is only 2 DPS instead of 3. The results will be the same.
No it will be far far less chaotic of that I am sure. You cannot just remove 1/6 of the game and have more happening in it. This is not a good thing though. Trying to sell people on less happening and it being easier to keep track of everything is not a good sales pitch as the chaos is the main selling point of Overwatch.
Also, it is not really fair to talk about no changes to the current roster as at least 6-8 months from release they are likely not even really thinking balance so much as they are thinking “What do we ant these heroes to be able to do?” which comes first before trying to figure out how they balance that in terms of gameplay.
Tanks felt garbage during 132 for some people. Do take note of the last sentence in that paragraph.
Besides that though, pretty sure they did actually address this in the content creator AMA, saying they’re hoping that the tank buffs (Which I don’t believe would be possible in 132 because too much damage etc.) will counteract this anxiety.
The negatives were really about there being too much damage. Given 122 doesn’t have an extra damage character I don’t think the criticisms there really apply, though I acknowledge the tank buffs could change that.
Overall team health will be much lower because you are missing 1 tank. At least 400 HP lower. There are plenty of DPS who can do more than 400 damage and both teams have 5 players. You could give yourself a refresher course in classic quickplay and judge how chaotic the teams are when you only have one tank.
I think it’s very fair to talk about the current roster and future balance.
Well, unless they completely hit em up, Piggie Smalls is still going to be my tank of choice. I imagine it will play out similarly to when I am paired with a Ball that doesn’t know how to play Ball. And that experience is not fun, fam. Like pigs to the slaughter…
Like 1st problem of overwatch right now is queue times, you win’t fix that by just releasing new heroes. In a few months it will happen again, in every tier of play there is a huge lack of tank players.
We need new players, current system we have is not sustainable. Sure 2-2-2 6vs6 is great for veterans, but it’s not very welcoming for new players. Open Queue 6vs6 might be another answer, but same thing applies. Teams are too reliant on tanks, you can’t do anything if you don’t have to them to make space. Tanks synergies are problematic and are the main point of creating annoying metas
Except your example is nonsense and your premise is sort of nonsense as well and I will detail very easily why.
There being 400 less health is irrelevant, who cares that a DPS can do 400 damage (or most tanks tbh). I do not understand why this is relevant or even sensible.
What matters is that now about 1/5-1/4 of the damage in the game is now gone. Ultimate charge just took a major hit with the tank passive (and less tanks) meaning less ultimates in the game. Overall killing capacity just went WAY down because there is one less person to apply pressure. Overall things happening in the game went down. All of these spell simpler not more chaotic. Who cares that a DPS can do 400 damage to something that doesnt exist? The problem is that now contesting players is now a much more annoying deal.
There is no universe where the game is more chaotic. It simply does not exist. The only way for that to happen is if they went 6v6 and decided on 1-3-2 because then you have the same number of players with a reduction in a Tank but you dont have that. You simply have one less person in a game creating less to happen.