I started to tinker with the new ability cooldown options that were just added to the game but they do not seem to be working the way id like them to.
The mode i have made players level up as the game goes on and they spend skill points in various ways to improve their heroes.
I added a skill category for improving cooldowns but the trigger works using seconds not percentages like when you go to adjust health or move speed.
Im trying to work around this and set up a trigger that will detect the base cooldowns of everyones abilities at the begining of the match but it does seem to be working
Rule i have written is
Event - ongoing all players
Conditions
-event player is in spawn room = true
-event player variable ab1_cool=0
-event player variable ab2_cool=0
-event player variable ab3_cool=0
Actions
-set event player variable ab1_cool=ability cooldown of event player secondary fire
-set event player variable ab2_cool=ability cooldown of event player ability 1
-set event player variable ab3_cool=ability cooldown of event player ability 2