so all the dva stuff got me thinking…where do abilities stand in terms of distance? (15 meters when you actually see it in the training ground is quite a bit)…purely doing this out of curiosity and for the surprises im sure would come from it…hopefully its useful somehow for someone in the future
note this is for fixed range abilities only…and i didnt want to include weapon fall offs cause that would probably make this way too long…all values came from overwatch wiki so its only as accurate as that page is (feel free to correct any errors):
(*Ults in Bold - some numbers slightly rounded)
- 200m - McCree deadeye
- 65m - B.O.B charge range
- 60m - Mercy valkyrie guardian angel
- 50m - Rein charge max range
- 40m - B.O.B. target range, Torb turret target, Widow unscoped primary (max range?), Ana nano, Zen orb of harmony/discord
- 35m - Mei wall placement, Reaper shadow step, Baptiste amp matrix placement
- 30m - Zarya projected barrier range, Brig repair pack, Lucio sound barrier radius, Mercy guardian angel, Mercy valkyrie primary, Moira coalescence
- 25m - Dva Rocket boosters max range, Orisa Supercharger radius, Symmetra teleporter, Symmetra photon barrier max range
- 22m - Winston leap (18-22m), Hammond grapple range
- 20m - Dva Self Destruct Radius, Rein Earthshatter, Roadhog hook, Doomfist rocket punch max range, Widow grapple hook, Brig inspire radius, Brig whip shot, Moira secondary (dmg)
- 15m - Old Dva DM, Zarya primary, Doomfist slam max range, Genji dash, Sombra hack, Sombra EMP (total or radius???), Torb turret deploy, Mercy primary, Moira primary (heal), Moira fade
- 12m - Symmetra primary, Lucio crossfade radius, Lucio amp it up radius
- 11.5m - Pharah jump jet (vertical)
- 10m - New Dva DM, Junkrat tire radius, Mei primary, Mei blizzard radius, Symmetra turret beam, Batiste regen burst radius, Mercy valkyrie primary chain radius, Zen transcendance radius
- 9.5m - Ashe coach gun
- 9m - Hanzo sonic arrow radius, Baptiste boots (vertical
- 8m - Roadhog secondary explosion, Winston primary (6m wide), Hammond adaptive shield (range for people?), Hammond piledriver radius, Doomfist slam radius, Doomfist meteor strike max radius, Hanzo lunge (7.75), Pharah concussive radius, Reaper death blossom radius, Brig rally radius, Lucio boop
- 7.5m - Orisa Halt Radius, Tracer blink
- 7m - McCree flashbang range, Brig shield bash (6.85)
- 6.5m - Doomfist rocket punch minimum range
- 6m - Hammond base minefield radius, Zarya grav radius, McCree roll, Batiste immortality field radius, Brig primary
- 5m - Rein primary, Winston AOE radius (jump pack landing), Winston shield radius, Ashe dynamite radius, Doomfist uppercut radius, Genji blade range, Tracer pulsebomb radius, Mercy ressurect, Moira orb tether
- 4.5m - Soldier biotic field radius
- 4m - Winston primary during ult, Bastion ult splash, Hanzo wall climb (vertical), Hanzo dragons radius, Ana nade radius
- 3m - Junkrat concussive mine radius, McCree flashbang radius, Soldier helix splash, Widow mine radius, Baptiste secondary radius
- 2.5m - Pharah rocket splash
- 2m - Zarya secondary splash, Doomfist meteor strike minimum range, Junkrat primary splash, Pharah barrage splash, Sombra detection radius, Symmetra secondary splash radius
- 1.5m - Symmetra teleporter interact radius (still says 1 on page)
- 1m - Junkrat trap radius
-
m - Torb hammer
notes - Sombra ult says area of effect not radius, widow unscoped primary says max range not falloff