Because the base game is now perks. So naturally almost everything will now have perks. Even custom lobbies will have forced perks since it’s put into the foundation of Overwatch.
What did they realistically add to the game, that provides better double shield counter? Cause I mean from the heroes they added… Junkerqueen? And even then it’s really only her axe swing. That’s about all I got.
Well, I’m not sure what people expected. 6v6 wasn’t supposed to be a “classic” mode. It was just an extra tank player so that players can feel like tanks are killable, could play as an off tank or as an extra backup tank, or have an extra peeler for the backlines. Otherwise, it’s going to play basically the same as 5v5 when it comes to passives, builds, armors, etc. you know the base systems of the game. The only real significant change are like health values and some cool downs.
Why would it not have perks…it’s a test to see if they are gonna swap the game from 5v5 to 6v6, the game has perks, if it becomes 6v6 it will still have perks…
The 6v6 comp season is going to be open queue, with a max of two tanks.
considering that tank is the least played role,it will be exceedingly rare for the majority of 6v6 games to feature 2 tanks and rarer still that they will run double shield. Many maps have been reworked for 5v5 so there is less reliance on choke point stalling (more flank routes ,more cover etc) and if all else fails rammatra exists…
Fortify DMG reduction + Healing from teammates made OW1 Orisa way too durable up close to brawl and dive heroes (it removed her weakness of being rushed/dove), the barriers themselves are not why Orisa + Sigma were meta, it was each of them having a strong up close sustain ability as well.
6v6 modes are basically joke updates at this point. It’s clear that queue times won’t work in 6v6 so 5v5 is here to stay. You guys hard your chance to queue tank and chose not to so what do you expect blizzard to do.