Had to chatgpt the calculations but here you go me not so big brain.
Healing Stats
Max Charge Healing: 80 HP over 0.3 seconds
Min Charge Healing: 10 HP (instantaneous for a quick tap)
Rate of Fire
Max Charge Rate: 0.69 shots per second
Min Charge Rate: 3.33 shots per second
Ammo and Reload
Ammo Capacity: 16 shots
Reload Time: 1.5 seconds
Time to Charge
Max Charge (active firing): 1.15 seconds to reach full charge
Max Charge (not firing): 6 seconds to reach full charge
Calculations for Healing Rates
- Max Charge Healing:
Time to heal: 0.3 seconds for 80 HP.
Effective healing per second while charging:
\text{Healing Rate (Max Charge)} = \frac{80 \text{ HP}}{0.3 \text{ seconds}} \approx 266.67 \text{ HP/second}.
- Min Charge Healing:
Time to heal (instantaneous): 10 HP.
Effective healing per second for quick tap:
\text{Healing Rate (Min Charge)} = 10 \text{ HP} \times 3.33 \text{ shots/second} = 33.3 \text{ HP/second}.
Example Scenario: Using 1 Full Charge and 1 Quick Tap
Total Time for 1 Full Charge (0.3 seconds) + 1 Quick Tap (instantaneous):
Total Time: 0.3 seconds (full charge) + negligible time for quick tap (let’s consider it as 0.25 seconds for calculation) = 0.55 seconds.
Total Healing:
Total Healing from 1 Full Charge + Quick Tap: 80 HP + 10 HP = 90 HP.
Healing Rate Calculation:
\text{Total Healing Rate} = \frac{90 \text{ HP}}{0.55 \text{ seconds}} \approx 163.64 \text{ HP/second}.
Example Scenario: Using 2 Full Charges
If we instead used 2 Full Charges:
Time for Two Full Charges: 0.3 seconds (first shot) + 1.15 seconds (for the second shot to charge while firing).
Total Time: 1.15 seconds for the second shot after the first is fired.
Total Healing: 80 HP + 80 HP = 160 HP.
Healing Rate Calculation:
\text{Total Healing Rate for Two Full Charges} = \frac{160 \text{ HP}}{1.15 \text{ seconds}} \approx 139.13 \text{ HP/second}.
Summary
Using 1 Full Charge and 1 Quick Tap: Approximately 163.64 HP/second healing rate.
Using 2 Full Charges: Approximately 139.13 HP/second healing rate.
Conclusion: The combination of one full charge and one quick tap provides a higher effective healing rate in a shorter time frame.
This will drain your ammo sooo be careful.