A Tank's Perspective on Support Synergy

Let me say I have a tremendous amount of time between these two roles. I have logged +700hrs on Tank and +650hrs on Support.

And in my time in doing so, contrary to popular belief, the supports chosen determine playable tanks. Even for a slightly above average player such as myself, the Ana/Bap carry/diff tanks can experience in a match is for real.

So here’s a simple breakdown of the most synergetic supports for every tank.

Reinhardt: Ana, Bap, Lucio

Winston: Ana, Mercy, Zen, Brig

Zarya: Ana, Bap, Lucio, Brig

D.Va: Ana, Bap, Lucio, Brig

Sigma: Bap, Brig, Zen, Mercy

Orisa: Bap, Brig, Zen, Mercy

Ball: Ana, Zen, Brig, Mercy

Hog: Ana, Brig, Lucio, Zen

A few items to note-

Firstly I’m sure you noticed Moira isn’t mentioned at all. This was quite intentional due to how much weaker she is than Bap or Ana as a main healer, and how poor her utility is when compared to other flex supports. Moira is a noob stomper but has little actual chemistry with any tanks other than Brawl/Rush comps, yet is less effective than Bap in them.

Secondly some of you will try to argue for some unicorn scenario where you play a god-tier support/tank hero and make it work with another support/tank it lacks synergy with. That’s fine for you, but for the vast majority of the community their own and their team’s success will be more consistent with the aforementioned outline.

Let me give a slight breakdown as to the why’s in my synergy outline:

Compositions that seek to brawl (Rein+ Zar/DVa, Hog+Zar) need some form of mobility in addition to burst AOE healing. This is why Lucio+Ana/Bap/Moira is best suited for these team compositions.

Compositions that seek to dive (Winston/Ball/D.Va/Rein) need ranged target or pocket healing which is most efficient from the likes of Ana, Mercy, Zen or Brig. The high mobility of these tanks, in addition to more spread engagements really reduces the effectiveness of AOE supports such as Bap/Moira/Lucio.

Compositions that seek double shield (Sig+Orisa occasionally Rein) have the benefit of reducing the damage sustained in fights and can therefore opt for lower healing higher utility support comps with heroes like Brig, Zen, or Mercy, although Bap is highly effective in them as well thanks to their grouped up static nature.

Compositions that have independent tank play (Hog/Ball/Zar) can again opt for lower healing, higher utility and damage based support lineups like Zen, Mercy, and Brig.

As I previously stated, anyone who’s good enough can make anything work in any situation.

But as a tank player, there are few worlds where I would be dissatisfied if my supports went Ana+Bap every match, the only world this not being ideal is when I’m on Rein and need Lucio for speed. Moira is simply outclassed by pretty much every support in the game, and that’s nothing personal against you Moira players, just understand your tanks 9/10 prefer Bap/Brig/Ana.

Mercy and Zen are less than ideal and generally necessitate the existence of Hog/Ball/Sigma more often than not, as brawling is generally out of the question with those supports thanks to their low healing output. But when they are present in the correct comp they are highly effective.

And while you may have thought my views on Moira were contentious, Lucio is actually useless in every comp that doesn’t have a Rein. Bap, Brig, Mercy and Zen can all offer more utility for the team.

Some of you will certainly get big mad at this post and take it way too personally. But what I am seeking to do here is provide a basic guide and outline to tank+support synergies. If you aren’t an OTP and can flex, knowing when to play what can carry matches.


TLDR


Generally speaking, Ana will work in any comp. Bap will work in almost any comp (Dive being his typical breakpoint). Mercy, Zen, Brig will work in any non-Rein comp. Lucio will work in any Rein comp. And Moira is trash.

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If you talk about synergy, you must at first declare what you mean with that.
There is direct synergy and indirect synergy, Zen and Tarcer for example have direct synergy due to harmony orb making Tracer much more sturdy and Discord+Tracer making any squishy scared of peeking Zen

If we look at Doomfist and Rein for example through, they dont really effect each other, but both want to Brawl making them have the same goal in mind wich is indirect synergy

At last we have compositional synergy. You play them often together because they work in a comp, depsite having not much synergy. Bap and Dva for example get played together in Brawl, despite them not habing much synergy, because both work with the rest of the comp.
To make it shorter I gonna call it from now on T1 synergy, T2 Synergy and T3 Synergy

If we talk about T1 Synergy we have following:
Ana: Rein, Winston, Hog, (a bit:) Zarya
Bap: Orisa, Sigma, (a bit:) Rein
Moira: Rein
Zen: Ball, Winston, (a bit:) Dva and Sigma and Hog
Brig: Sigma, Rein
Lucio: Rein, Zarya
Mercy: Hog, (a bit:) Winston, Sigma, Ball

Maybe I forgot some stuff, but with that out of the way:
T2 and T3 synergy cant be simply listed, it depends a lot on the entire comp.

Winston+Dva for example got played with following Supports:
Mercy+Lucio, Zen+Lucio, Ana+Lucio, Ana+Mercy, Ana+Brig, Ana+Zen, Zen+Brig, Moira+Lucio, Zen+Mercy and propably even more. All these different comps play findamentaöly different, depending on your dps, the enemy comp, the map, the patch and the Meta

Winston+Dva can either be a Brawl comp, a Spam comp or a Dive comp, depending heaviely on the factors above

Because of that: I dont think you can list T2 and T3 synergy without knowing the factors above and the rest of the comp. If you play Winston+Dva with Reaper+Mei you gonna propably play Moira, Lucio, with Widow+Ash/Tracer you propably play more spammy stuff like Mercy+Zen. With Tracer+Sombra you might want to go Brig/Zen.

Because of that I think its more usefull to compare synergy between Supports and compositions

Here some quotes from you through I disagree with:

Hog+Zarya is not a Brawl comp in the slightest, its a full Spam comp and you dont Brawl at all. Hog is nearly exclusively played in spam

While Ana is very flexible, that isnt true. Ana is bad in extremely fast Metas, like Rush, and in Spam comps she is usually bad too. Sig/Ball or Orisa/SigSpam for example are way too spammy for Ana and she doesnt really get value with her kit

While Moira is bad, you act like she has no use at all. She still gets played in fast paced Brawl comps like Rush and in some normal Brawl conps too in some situations. Especially in Metas with fast paced Brawl dps like Reaper and Doomfost she is still usefull

Thats not true. Lucio got played multiple timesnoutside of Rein comps, you play Lucio if your prio is enabling your team to rotate. In Rush for example you play him too, despite the tanks being Winston/Dva. You even played him rarely with Doublebubble in some matchups and he got used a few times in some Spam comps too, to enable it to rotate away from Dives to make the matchup easier

He mainly gets used for arein comps because ifbyou want to rotate as a team you likely play Rein anyway, that doesnt mean hebis useless outside of that

Modern Doubleshield does not play grouped up in most matchups. It usually gets played as a Spam comp and Spam needs to split up to do gain map control. If you watch Doubleshield you nearly always see the teams splitting up into 3 groups.

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Yet Moira/Lucio is played even on owl level on certain maps, instead of bap/lucio. Bap just happens to have more utility, but bap is also trash in comps that are more spread around the point.

And Idk what to tell you, but let people play the heroes they are strongest with. Comfort pick >> meta pick.

That and synenergy doesn’t work despite character synenergies if players don’t properly use those synenergies and utilities or use them wrong. Rein being speeded by Lucio does nothing if Rein is being speeded into a junkrat and to his demise, for instance.

Lots of people don’t ever consider enemy characters when they try to form a synenergetic composition and just tell people to pick what they imagine is good with their team comp.

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Comfort picks are throws when another team is meta.

Just because your supports are comfortable on Lucio+Mercy doesn’t mean it should be played. What it will do will force your entire comp to adjust their playstyle when it may be perfectly fine if a Bap or Ana is in the mix instead.

Why people on this forum insist upon being so ignorant of OWL is beyond me.

Moira sits at #22 in PR in OWL and is the least played support in OWL, not to mention has one of the worst WR in OWL an the second worst support WR on ladder.

A Bap or Ana of comparative skill does infinitely more for their team than a Moira. On top of this, she pretty much instantaneously forces a more Brawl/Rush playstyle from your tanks, something which is rarely ideal and highly map dependent. Any map with open lanes or abundant high ground instantly kill her potential value.

On top of this, her inability to offer any form of poke seriously limits the comps she can perform in. There is no world in which players who can play Bap consistently should opt for Moira.

Typically, this is not how it’s done in most games. As Tanks tend to be more varied and specialized and are more capable of controlling damage than Supports, as well as creating setups and situations, it’s usually the Tanks are picked first and the Supports are fitted in afterwards.

Supports are typically more generalized, largely sharing the same support functions (exceptions note), and so are less likely to have an impact on the compositions in a way that would curb the game in one direction or another. It’s discreet, but not completely unusual, or defining.

This is false. Moira tends to outheal both Ana and Baptiste by leaps and bounds, but her healing is largely unnecessary due to the control that Tanks have at controlling and mitigating damage output. Instead, Moira is tossed aside for most situations in preference for pure damage resistance or prevention, rather than mitigation. The utility provided by Baptiste via Immortality Field or Ana’s Biotic Grenade, Sleep and Nanoboost cover those elements that Moira cannot do.

Unlikely. Most team setups in Overwatch are uncoordinated and largely uncontrolled damage flies everywhere. Many Tanks don’t lead and many Tanks prefer to hide behind their team mates instead leading or taking damage for the team. In this case, heroes like Moira can be preferred for pure healing potency output; while others would ignore it entirely for the Support’s own self-sufficiency in offense and defense. They are the most rounded bunch in the game.

Lucio and Moira are not burst healing. They’re healing over time.

Brigitte can’t pocket heal, nor can Ana or Zen.

Reinhardt is not high mobility; Moira’s single target healing is above Mercy’s and Ana’s; to say nothing of her own mobility being better than Ana’s or Brigitte’s or Zenyatta’s.

Mercy is the second highest healer in the game on pure output, so this is false. Mercy is also extremely flexible to provide (in exchange of) damage-boosting or her own offensive power.

Again this is false. Mercy provides substantial healing output, and Brigitte’s own healing output is far higher than most think it is.

Previous Rein/Zarya compositions did not utilize Lucio’s Crossfade speed as Reinhardt’s previous boosts in speed have given him a fairly sharp edge, and the addition utility provided by Baptiste and Ana more than make for it. Lucio does offer some good support, and he’s welcomed on any team. But at the moment, any Zarya/Rein composition does not feature him for good reason.

Comparing Zenyatta’s healing output with Mercy’s healing output as low is almost comical in it’s ignorance. It’s clear you’re not seeing why Mercy remains the second most-picked and popular Support on the roster.

This is false.

This is true of almost any Flanker. Zenyatta is not doing anything unique here.

Ana benefits all Tanks.

Baptiste also benefits all Tanks in equal measure.

False. Moira’s own healing output benefits everyone and every tank.

False. Zenyatta tends to benefit flankers more than Tanks, and offense more than defense.

Brigitte benefits everyone, and especially towards the flanker and Damage-role roster.

Ditto on the above with Lucio.

Again, Mercy benefits everyone and every tank in equal measure and has particular effectiveness with flankers in the same way that Zenyatta does.

This only further illustrates how generalized Supports are and how they can fit into nearly any composition.

She can get value; but this is somewhat correct in terms of compositions. Ana doesn’t like super-speedy fights.

Any situation where damage is largely uncontrolled or uncontested to a degree is where Moira’s bulk healing can excel. And she’s fairly good duelist on lower rungs.

Largely correct.

Baptiste is still a popular pick for this composition, however.

Correct. Baptiste just can’t heal that effectively on individual targets and Moira is better designed for that.

When it comes to supports, there’s plenty of overlap with each Support hero that you can usually play what you want and still get some value out of it. Exceptions noted.

Kinda irrelevant.

There’s a double-blind pick, that’s why.

False.

Your original argument suggests that Supports are picked and that determines the Tank and meta-compositions. So if Lucio+Mercy are picked, then the team builds around that.

Now if you want to go back on that argument, that’s fine, but you should try to at least defend it first.

Who?


Blizzard has thankfully kept a lot of Supports on quite a bit of overlap in terms of utility that most Supports can slot in on any composition. Healing potencies aside; most will pick some kind of damage resistance or defense in order to keep players are and that may have an adverse effect on Tanks. Nanoboost in particular, favors Tanks far more often than it should.

Yeah and Zen has direct synergy with nearly every flanker too, with Tracer especially through because of the low healthpool and her abillity to win nearly every 1vs1 so she keeps lanes free for Zen.

He is not? Name another Hero with an abillity like harmony orb. The only one slightly compareable is Brigs repairpack, but Brig has no discord and doesnt require the flank support from Tracer so the symergy is 1 sided

No. You really think Winston has the same amount of snyergy with Bap than Orisa?
Winston cant make oftennusenout of lamp, camt do anything with window and Baps rightclivk doesnt really help winston either.
Orisa gets supported by all 3 of these

But not every Tank relies on healing that much like Rein does. Beside that, synergy isnt only one sided, Rein also supports Moira and makes her easier to play, because he enables her to rotate and makes it easier for her to recharge healing, because he enables her to close up

I dont know if you read the title, but its about Tank synergy here, so i ofcause didnt listed most flankers since most are Dps

Yes, but again: Did you read the title? ait sonly about Support+Tank synergy

Also the tanks I listed def. have more synergy with Brig than others. Winston himself for example barely has any T1 synergy with Brig at all, while Brig enables Sigma to play way morenon offangles and makes him harder to rush down

Everyone like getting any hero as addition, its about who does more and even through you use Lucio in multiple comps, the by far biggest use for Lucio is speeding Rein around. Rein pretty much gets only enabled with Lucio and exept some few exeptions is useless without Speed

Please quote where I said Baptiste isnt a popular pick for Doubleshield^^. I never said you dont play him with it, I only saidbyou dont split up with classic Doubleshield

Since half of your arguments are just younnot reading my reply properly, please try this time to atleast read my reply properly

Not really, Supports fundamentally change how you play a composition. Just compare rhese 2 comps:

Winston, Dva, Tracer, Sombra, Moira, Lucio

Winston, Dva, Tracer, Sombra, Zen, Brig

These 2 will play totally different, 1 comp will brawl and search fast fights and the other one split up and attack from muötiple angles over time

Or these 2:
Orisa, Sig, Mei, Cassidy, Moira, Lucio

Orisa, Sig, Mei, Cassidy, Zen, Bap

One is mainly a Brawl comp, thenother one will mainly spam

Last one is:
Ball, Zarya, Cassidy, Tracer, Ana, Lucio

Ball, Zarya, Cassidy, Tracer, Zen, Mercy

One will play quite ablotnlike Doublebubble, the other one mainly like BallSigSpam

Sorry, but at this point you kinda lost credibillity for me. Beside some very rare of playing Bap+Brig for a specific matchup, you always play Lucio if you have a Rein. Always. Especially if both teams play ReinBrawl the team with Lucio has already the upper edge

Most hereos in OW have the exact same movement speed, the only way to outspeed someone without using mobillity abillities is with Speed. That means the team with Lucio will always outspeed the enemy team. In Spam metas this doesnt matter much, because outspeeding isnt as important there, but in Brawl vs Brawl your teamnhas a short range. That means the midfight only starts if both teams are at the same location.
Now with Lucio: The team with lucio outspeeds the other team, that means if they simply dont want to fight they can just run away and the enemy team cant follow, if they got a advantige through the enemy team cant runaway from them because you outspeed the enemy team

That means the team with Lucio has the control over when exactly the fight starts and can choose the tempo of the fight. This is such an absurd big advantige, its really hard to win this without mirroring Lucio

Especially Ana+Bap is a bad idea for Brawl. You have more healing and some cool abillities, but it doesnt matter. Even if you land a nade, if you dont have a Lucio the enemy team can just rotate away. Lucio is the heart of Brawl, there is a reason why the first patch where running something else than Goats was viable was the patch they nerfed Lucios speed

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Ana+Bap kills your ult economy. Ana comps rely heavily on relatively frequent nanos for ult cycling, which don’t happen when she’s sharing the spam healing with Bap. Similarly, Bap’s ult fills a similar role to Moira’s in that you can often take poke and use it on the first real fight and get up the rest of your ultimates by firing through it. Won’t get it that frequently if sharing with Ana.
May be fine in neutral, but not good once you’re a few fights in. Would always rather the Lucio/Brig or Zen depending on tankline.

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Just gonna put it out there that having teams whine for Ana and Bap and Ana and Bap and Ana and Bap is the support equivalent of “cAn wE geT a ReINharDt.”

And we ignore it for all the same reasons.

Once again absolutely spot on alliance. Love it when you make posts like these, it makes me learn so much more about the game.

Just curious, how do you know so much about the game? You sound like you’re an OWL coach XD.

Also don’t worry about Yin, you clearly have far superior knowledge to them about the game. False isn’t an argument :slight_smile:

What’s interesting is how important support comps are.
Could you explain how brig bap double shield is played vs Bap zen double shield btw?

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Thanks^^

I dont think I know that much, most stuff in the forums is very basic and just correcting some terms. But if we formulate the question to where the game knowledge I have comes from , there are 2 awnsers, the happy and the sad one. The happy one:
I work/ed as a Coach for a Diamond team. These peeps are really nice, but the first time I did a VoD for them I noticed how bad I was at the job. Everytime there was a VoD I reviewed, I had at first glance no idea what to say, so I searched for pro play games with a simular matchup and researched reccources of actual good Coaches. I compared every single thing the pro teams did differently and most importantly: I asked why they did this differently. With this method I kinda builded up theories and why youbreact in X situation in Y way.
As time continued and you saw a different matchup, you then think “Oh, this is matchup X, so they will propably do Y!” Sometimes this was the case and my theory seemed more and more likely, other times teams played differently than expected and contradicted my previos theory, and these controdictions are real brain melters. Especially since even in pro play players make far more mistakes than one thinks, so you never know if it was just a mistake from them or intentional. If these controdiction happens you try to adapt your theory or get a new one.
As time goes one you kinda build up a book of theories and some theories get with time more and more proof, so you start to understand in wich situations you can apply which actions.

What helped a ton were also just good Overwatch edicational channels. Thors macro fundamentals already gives you a rough estimate of most matchups and explained a lot of team comps and terms for me at the time, Spilos reviews were excellent at gaining information at a singular Hero and 1on1 Vods, since he explains so extremely basic that a bronze understand it, yet his advices and knowledge go very deep, so that you can even apply them for pro play (well, obviesly since he is an OWL coach now). NatterOW was also a great help for me getting into varios comps, especially Doublebubble and Ball/Sig. Some others I could mention are Egoistikcat, The coach of a team I played in for a short time (Nzyme), Jake and Coach hayes and many more channels also helped, but the list will get way too long. Basically underneath these famous ones like YouOverwatch wich are to be honest really not that good, are countless of very small channeös wich deliver extremely high quality advice, they are sadly often not that entertainingly produced and hard to find.

The sad Awnser was that it was a way to cope with my depressive episode. Researxhibg stuff for Overwatch was the only thing I had left I enjoyed doing and didnt frustrate me, so I had a lot of time to spend on it. Coaching was eventually also a thing that helped me to get back into life, but before that happened I did pretty much mothing else than researching what the current Meta is, how to play XXX matchup, which Hero needs wich balance change…

I want to note through that I am still far away from an OWL Coach. The hardestvpart on coaching is interacting with tve players and at that Iam already 100times worse, but even at the game knowledge itself:
I keep getting surprised how natural everything is for OWL coaches. While I (it got better over time, but especially at the start of coaching it was prominent) saw things in “theories” and was quilled full with terms (For example: instead of simply saying “take an offangle”, I came up with stuff like “You need to control lane X to ensure your team comp has more map control”)

The big talent of OWL coaches is isntantly understanding a situation, then comprehending a compex situation and saying in a extremely basic way what should be done. This converting a theory into a practical advice is extremely difficult and seeing things on a basic level instead of overcomplicating it wothout loosing quality in your advice is something I admire till today.

So to conclude this:
I had nothing else left I felt motivated to do, got motivated to help my team and countless time builded up theories and checked if they were true over time, while comparing my own thoughts with these of actual good Coaches. Forums helped a lot too, because arguing with different people helps reflecting your own thoughts and thinking about them twice

This depends a bit on which Dps get played. If you have 2 comps and want to figure out how to play youbneed to look what your comp has and the other not

Thw thing Brig offers that Zen does not is sustain. For the “brawling phase” inspire is just pretty solid AoE heal to keep the team healthy, but most importantly Rally: Rally isnone of the best ults in the game and adds an unbelieveable amount of sustain to a team which is not feeding. It enables you to play way more aggressive and way more brawly. You also have Bash and whip, but to be honest in this specific matchup they dont do that much (if we think about long ranged Dps).

Zen on the other hand gives a lot of range damage and with discord increases the pressure of your team already existing spam.
So the difference between both is, that Spam supports the Spam aspect of Dpubleshield more, while Brig supports the Brawl aspect of it more.

Now if we know that, we can already conclude that during poke phase Zen will have the advantige, during Brawl phase Brig. So your goal as ZenDS is to stay in poke phase as along as possible, while for the BrigDS its the oppositey trying to get an oppurtunity to get into Brawl phase. So the overall matchup is a bit simular to just Brawl vs Spam, just that you dont focusbon each aspect too much, since if you only play like a full Brawl anyway, why not just switchvto a full Brawl comp? So because of that you need to find the balance of these 2 aspects:

BrigDS is (in this MU) a BrawlSpam hybrid. That means ifbyou only foxusbon your Brawl part you miss out on the spam part of your comp, you need to utilizise the Spam part of your comp aswell. Yet you have the disadvantige in a pure SpamvsSpam, so you still need to aim for a brawly fight, since thats where you have the upper hand. It basically comes down to finding this balance of utilizizing all of your compd potential, but also focusing on your strenght.

You can see this in real games usually by BrigDS against ZenDS rotating differently and choosing shorter ranged angles and you see them push an advantige earlier than the ZenDS.

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Interesting story, I do seriously hope you become an OWL coach someday you seriously deserve it with the amount of effort you put into analyzing overwatch!

How would you play a brawl spam hybrid? Because thinking about it now, you wouuld think they contradict eachother in a way. The only way I could see it being played is the poke heroes do a bit of damage, then the brawl heroes rush the low HP targets after being spammed. But that seems a bit weird…

This isn’t true, you seem very nice and knowledgeable! I’d certainly pick you as my coach if I ever got one lol.

If you don’t mind me asking (this is a personal question obviously), what frustrated you? Was it your job? Uni?

Please don’t recommend this, specially in platinum and below.

Mercy does similar, though she exchanges one for the other at greater powers instead of doing by simultaneously. Same with Brigitte (though doubling the resilience instead).

Winston benefits from Immortality Field; all Tanks do. He may not get much benefit from Amp Matrix, but very few are actually utilizing it. And Winston still benefits from Amp Matrix healing via Baptiste.

Moira doesn’t need to close-up. She’s also very mobile with Fade. Admittedly, she does benefit from Rein’s barrier for protected drains, but this isn’t really unique to her, either.

The refreshing duration on Repairpacks will allow Winston greater time on Tesla Cannon damage over time. It’s slight, but it does buy some extra second(s).

Exceptions are noted and important. Argument stands.

Don’t expect every quoted reply to be an argument. I’m not disagreeing with you here.

This is a bit more of an extreme example and it’s a fair exception.

Actually both could do pretty well with either.

No, because there’s no Sigma featured in either.

Metagame compositions argue otherwise. You don’t need Lucio for Rein/Zarya; especially since the buffs to Reinhardt’s movement speed while holding barrier up.

This would explain why Baptiste seems to be losing popularity with pairing with Ana over Mercy.

So first of all I would like to say that there isnt a singular playstile a comp has during the fight, I personally like calling it a “Brawl phase” and “Spam phase”. Every single comp has a Brawl and a Spam phase, they just priosize them differently and have different lenghts.

I think the easiests to explain this with is Dive. In the Spam phase of Dive your Dps would roam around on different offangles, while your Tanks only go for soft engages and play carefull. In the Brawl ohase of Dive the actual Dive happens, where the team actually engages on something and jumps on something.

If you watch dive in pro play you see that Dive very rarely actually Dives, this is because you Dive to finish the fight, if the Dive fails you list all reccources and are in a badbpsoition → you will lose the fight, so you only do it to finish the fight.

So in Spam phase try to prepare for your Dive. You attack from offangles to lure out enemy reccources and soft engage with Monkey to farm ults like primal.

Ones your team has an advantige, you have strong ults like Nano ready and got some advantige like a pick, you can hard engage and Brawl the fight out

With BrawlSpam Hybrids its exactly this:
You cant brawl and spam at the same time, but what makes it a hybrid is that it can switch from 1 to another.

If we look at BrigDS:
You maybe want to use the Spam of your Ash and tanks to clear an offangle, so you have a easier time rotating. Once the offangle is cleared you can think avout getting into the Brawl phase

Now in comparison to a full Brawl:
If we look at Rein, Zarya, Mei, Reaper, Moira, Lucio:
This comp is very bad at spamming, so it tties to get into Brawl phase as fast as possible by roating with speed boost to either pressure pointnor rush down a target. Beside the rotation there isnt too much setup for the Brawl phase. If we look at BrigDS we wont see the team instantly rotating around pushing directly into the enemy team, you will start with your Spam parts and try to build your way to enable a Brawl. You can support rotations with Spam so its harder to punish them, or use your Spam to deny a certain off angle so in the Brawl phase you get less cross fired.

Here is a clip of Natter explaining how you would play a BrigDS against a comp with more Spam than you have.
You will start as a splitted up team, butnones the enemy team walks closenenough from you you can go into Brawl mode and push into the enemy team to brawl it out

So basically: Start with a Spam until you have a opourtunity to switch into Brawl mode

That was maybe a bad way of formulating it, it was more like everything just felt pointless. Meeting friends, doing something with a family, gettingngood grades or not, getting your homework done, eating, caring for my quails (they are still healthy, please dont worry)… There simply wasnt any motivation to do anything at all. You kinda just stopped caring for what happens, if your cat gets hit by a car (she survived it luckiely), if you get trouble in school, if you get hurt, you stopped caring for all these things and then feel guilty that you dont feel bad about these things happening

Haha, thanks :sweat_smile:

Nah, I dont even know if I want that. This is so stressfull and even Coaching a diamond team was already extremely difficult, if you then have the additional pressure of people paying for you and you loosing your job if you dont perform and a weekly changing Meta you need to prepare for without any help.

But thanks regardless^^!

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Moira works AGAINST double shield. You can counter the other team instead of synergizing with your own.

Honestly, a big reason I enjoy Hog is so that I literally do not need to care about support synergy, I mean… I never care. But that bites me in the pork loin if I am on an inferior hero. As Pig, it never hurts me.

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Dude THANK YOU so much!! This is so helpful!! I never knew that dive heroes actually spend most of their time off angling!! Omg this makes so much more sense now :skull:
I can’t believe I used to just straight dive…

Bruh :sob::heart:
So sorry that happened to you!!

Aww fair enough, but just know you ARE very good at coaching, if you decide to change your mind one day, I definitely believe you could be an OWL coach :slight_smile:

So you just typed about Bap beinfnused in Doubleshieöd a lot for fun and with nobä context?

And look at my quote: “Barely has any T1 synergy with Brig”
I never said no synergy at all, I said just very very few so you dont lsit her on a list of synergising hereos

It doesnt need to be unique to be synergy

Yeah like I said, every Hero will help anothwr Hero atleast in some way, but some do more than others and Bap def. has much less synergy with Winston than most other Supports

Just because the comp isnt wxactly the same that doesnt mean there arent sumularities in the playstile

Please shownyour credible source of Meta compostions. Do we get anything more than a link to Overbuff?

I intentionally dont react to every single quote and try to generalize it here so we dont end up with a quote mess:
Yes every Hero has atleast some synergy with others, but thebpoint of the list was to show wich have more synergy than others and who works compared to others better with a specific tank

I never said one comp is better than the other one, I only said they play differently

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The thing about this perspective is that it doesn’t take finer points into account. You only consider what your team is using and what they want to do.

If you talk in absolutes though, you also have to take what the enemy is using and what your team is able to do into account.

Iam glad I could help^^

I can suggest 2 short videos from Egoistikcat on this. Lots of stuff I already said, but I think visually its always a bit easier to understand. (Sadly its still har dto know how to offangle and how long to offangle until you should engage, but clearing up the misconception that Dive isntantly jumps in already helps I think)

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