As we all know, Overwatch is reinforcing “restrictions” with the upcoming hero bans and map bans system.
Do you think adding a “forfeit” feature by voting (for instance 4 votes out of 5 to surrender and lose the match) would be less frustrating in the future, than playing a game that’s mostly likely lost ?
Let’s not forget that it will still be impossible to switch roles within a match and that many players onetricks a specific hero within a role category (especially the solo tank player).
Is it really worth playing a match entirely when a tank player (or someone else from another role category) would say “sorry I only onetrick Ball and the hero has been banned, I can’t play another tank at this elo / rank” ?
My opinion is that since the game goes against its diversity of gameplay it once highlighted (when it was GOTY), and keeps pushing restrictions forward, the OW team might as well implement a surrender button most 5v5 and 6v6 games have in Competitive.
Last time I played Competitive, I was at a rank only 10% or less of players reached. I’m pretty fine with it, considering my age and the amount of time I invest in the game !
This post isn’t even about me, actually, yet about people that can’t stand some players playing a certain hero, and root for hero bans, yet fail to see how this will almost immediately backfire right back at them !
Onetricks are in any existing elo, just so you know.
This is the risk, I agree but hero bans and map bans are already ruining a game based on counterpicking heroes, so I guess at least make it so that players waste less time.
Valorant and Marvel Rivals have that “surrender” button and no one is abusing it, unless someone clearly throws and all players realize it’s a waste of time.
Also, I don’t remember you but judging by your first sentence, I understand why you’re already on my ignore list and that I have to click to view your post. Your sure must be a treat in game, given that you can’t even use arguments before attacking people on their ranks / elo.
I think this would be a feature worth adding, but the surrendering team would have to vote unanimously for it, not just a majority, or people would be losing winnable games just because their teammates didn’t have faith and that would just be shifting the frustration to a different place instead of getting rid of it.
If I remember correctly, the developer Gavin Winters (I think it was him) spoke a bit about this feature in one of his interviews and they weren’t interested for putting one in, or not yet or not preferable to it, with some explanation given. What I remember is that they would prefer it if the game mode had both full stack teams instead of for solo queuing players because the team would agree to it as a group.
Personally, I almost never see the button used in Marvel Rivals and I don’t know if it’s worth doing at this time. I think out of over 100 games there I saw like 10 uses but only like 2-4 going through successfully. Of which maybe 1 or 2 of cases were legitimately useful because one of the games my team was like, “Huh? Why did they quit?” we thought it was still winnable for them.
Plus, there are a lot of people who tend to give up fast and get hung up on using it from the get-go once they find out the feature exists, they don’t really like to try. But it is interesting to see some people push the surrender button and the outcome of the match ends up subverting the vote or at least it was a closer game than they assumed. I guess it depends but idk if it’s really worth while outside of ending because one dudes literally throwing or legit aim cheating and everyone else agrees to just end the game.
Yeah right, that would be the only way to be fair. I don’t play much Valorant anymore but I remember it requiring 4/5 of the votes… or maybe my memory is too blurry.
Marvel Rivals for sure requires all the votes and the ban system is clearly less of a problem than it will be in OW, as the game doesn’t have a strong counter-picking feature Overwatch does.
Yeah, that’s right. The issue with that is that someone clearly throwing can hold the entire team hostage the entire match and many players don’t have a lot of leisure time to spend in a game. Their time is precious.
Escort in Competitive is still a very long game mode and having a thrower refusing to vote to forfeit is questionable… I guess it depends on the case scenario…
Fair enough. Most games don’t allow 4 stacks or 5 stacks (if it’s a 6v6) to play together because of that very same reason. It’s a bummer for stacks of players but as long as those games have a ban feature, it must be this way.
The OW team will have to address the “forfeit button” question soon, now that they’ve caved in to the strongest restrictions Overwatch ever had :
5v5 RQ (without the possibilty to switch roles during a match)
Hero bans
Map bans
I do when I see someone not able to play their role and doesn’t want to switch. I had a game tonight when a Penni player would play 10 meters behind the payload… I knew we wouldn’t lose by a lot but at the same time I knew we couldn’t win and we would just lose 10 more minutes for nothing (and I was right, we lost because of that player and the match lasted forever).
People didn’t want to foreit, unfortunately.
I once asked for forfeit even though I was winning, because there was a Black Widow clearly cheating in my team. My friends and I all reported the person and they got banned within the following 10 minutes. I guess they would have been banned either way 'cause the cheats were not subtle at all…
Tbf at a certain point the heroes that get oppressive when their counters are banned may become popular ban choices.
I do think the incoming perk system is a move towards a more fluid counter system in OW, hero bans will still make some heroes really oppressive but hopefully with perks new counters and ways to deal with heroes will be born, but levelling up to get those perks still seems like it could take a while and might cost the game.
It’s only 4 heroes banned in OW and two max per role and people might not agree on what heroes to ban. There are just way too many possibilities for this to go wrong and favor a team, based on random algorithm.
If there’s one thing I know about the OW community, is that they don’t like probablities and randomness when it comes to the matchmaking.
If they lose a match because a good onetrick that could have carried the match had their hero banned, they will be frustrated. No doubt about it.
I didn’t really analyze every existing perks 'cause tbh, Overwatch’s time has passed and I’m not really interested in it anymore (I’m posting and playing on rare occasions out of nostalgia and habits), but from what I understood, some perks are clearly overpowered and others are pretty bad…
I don’t see how this will blend well with a hero and map ban system. It will be chaotic and incoming tweaks will only make the enture perk feature more confusing.
Aren’t you mixing this up with Stadium PVE abilities that are to be unlocked by leveling up… ? The way I understood, perks are unlocked during a match, when performing well fast…
Thanks for defending me but I don’t think it’s worth any of your time.
The ignore list is here for a reason. If they don’t want to talk and discuss with arguments, they’re not worth getting any attention.
My thread is serious and has nothing to do with me being “bitter”. As I said, I barely play Overwatch anymore, I shifted to MR, when it comes to Competitive matches.
I’m still genuinely interested in how Overwatch competitive will evolve with all these upcoming restrictions, mixed with a new “perks” feature.
I understand your opinion but keep in mind that hero and map bans may completely change your point of view. Let’s not forget that Overwatch still has a crazy amount of onetricks, compared to any other “unique hero” games I’ve ever played.
Onetricking is in Overwatch’s DNA, for some reason… (I guess this has something to do with its once very strong lore and universe).
Starts match
Loses first fight
Vote to ff
Vote fails
“Report whoever for not agreeing to vote”
or
“Report whoever for ff-ing too fast”(as no one else wanted to surrender)
Stomp matches only last about 5 minutes. I’m not that desperate for a win. But I’m also not okay with just giving up either. I understand your opinion, but I think a forfeit feature goes against the spirit of the game, especially considering we aren’t locked into a losing match for 30 minutes like those other games.