I’ve never really been able to quite properly vocalize something about Overwatch that bugged me.
I don’t know the proper terms to describe it, so I’ll have to use color as an analogy.
Imagine in your mind a spectrum of colors. These colors represent your sensitivity with your mouse.
With red being too low, and blue being too high.
In games like Call of Duty, battlefield, the Metro series, the Crisis series, Apex, the far cry series, GTA, the borderlands series, the Bioshock series, the Deus ex series, the Dead space series, RAGE, Skyrim,and even in Minecraft, you can find a happy minimum in sensitivity. You find your “green” sensitivity between red and blue. Your “goldilocks zone” your “green zone”
However in Overwatch it seems like you don’t get green in the middle of red and blue. You get “purple” which is like both, red and blue, too high and too low at the same time.
I haven’t played another game that has this particular problem, so I’m not sure where to start even asking questions.
(It’s not input latency I know what that feels like, and this isn’t it. Nothing’s delayed, it’s just the wrong sensitivity regardless of what I put it at.) It’s functional, technically but it’s far from ideal.
It feels… stiff, clunky, sloppy. Like everyone in Overwatch lore, has fine-motor-control issues.
It’s like each individual value that you could have for sensitivity is tightly coupled to a single static, turning speed.
It feels like you can only aim in discrete angles, based on your sensitivity, instead of just allowing any arbitrary angle.
To elaborate with and arbitrarily simplified metaphor, it would be like trying to shoot an enemy that’s 0.5 degrees to your left, and you can point your mouse exactly there, but you can only move in increments of whole degrees. So you always overshoot who you’re trying to aim for regardless. But if you lower your sensitivity by half a degree “however you determine that” you get to the point where you have to drag your mouse across your desk 7 times to turn 90°. You end up being a sitting duck.
Again, those aren’t litteral values, but it’s an analogy that explains the feeling.
Can anyone explain this behavior? I don’t know what it is, or why Overwatch is the only game that I see this behavior in. Other shooters just feel more free and flexible, why?
It just always struck me as bizarre. Why is Overwatch “purple” when other shooters are “green”?