A Proposal To Change Mercy

I have tried stating these facts time and time again, never get a response from the person against damage boost, and then more whining just after they were proven how underwhelming it truly is.

Add her damage and boost together and she still equals less overall damage AND elims than the next lowest support for both, Ana.

There’s a reason Mercy hasn’t been touched, people! Her stats don’t support a need for a change or nerf!

No…the reason is because she’s, you know, statistically balanced, has fallen in and out of viability on her own without changes for over a year, and has 0 Pros complaining about her. Well there was the time Samito tried to call her OP and Jake and Danteh publicly laughed at him, I remember that :rofl:

In fact, lots of heroes who ARE getting reworked in OW2 have already seem some sort of iteration or version of that either on experimental or even the April Fool’s patch. Some have even been already added to the game, albeit at a smaller level, such as Rein’s charge change, and several of the tank changes, Soldier’s gun change, Tank Mei, Dva’s mech buff, etc. So doesn’t really seem like the Devs are shying away from that.

The ONE time she COULD have seen changes was during the Mercy Zen damage boost meta months ago when the forums were rlly complaining about damage amp. But, as I said then, and as all the Pros said, Zen discord was the issue, and that’s why only he got nerfed. And just like that, the meta went away. Crazy how that works.

And I wouldn’t be so sure about changes to her kit in OW2, considering she’s one of around 3 heroes we saw full talent trees for at this past Blizzcon. You know, the part of the video that showed they already had like 56 talents built around Mercy’s current kit. I don’t think they’d invest time into that for a hero they were planning on fundamentally reworking. Doesn’t seem very smart, and Blizz already said that multiple heroes wouldn’t be shown during the PvP demo because they were getting reworked - Mercy wasn’t amongst those. She was also never mentioned when they discussed the several specific heroes they are reworking. Hmmmm.

As I already said, your chance was months ago during the damage boost meta when she had a much higher pickrate than she does right now and the whole community was crying. But Zen discord got nerfed bc it was the issue. :smiley:

Right now her pickrate is the same as Ana’s and less than Bap’s. It’s a bit above Lucio and Brig who both have great pickrates too. The support diversity atm is something the Devs are probably celebrating, not freaking out over, rofl. I’m sure they are more worried about the rise of Orisa comps.

I am looking forward to Overwatch 2, I hope it launches around Christmas

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Yesssss!!! or we Riot!!!

Please give her below wedding dress:
https://myanimeshelf.com/upload/dynamic/2020-03/17/k4FcPVfewFwEu6wJ1.jpg

And Genji “I Need Healing.” changed to “I need Darling.” ?

I’m not really qualified to comment on this discussion, but I did want to drop in and say that really amazing Mercy play is the funnest thing to watch out of all the heroes, IMO. I mean, I’ve seen her go bonkers nutsauce on enemies in ways that required mad skillz and ALSO CREATIVITY from the player. She’s dope in the right hands. I don’t have an opinion on her overall viability, but I am pretty sure she has the highest skill ceiling of any OW hero. The difference between a good Mercy and a Great Mercy is really vast, skill wise.

you do know she doesn’t do damage when she is boosting right, boosting is just 2 ppl focusing 1 target every other healer can multi task but her…

So, you want Mercy to use more efforts for same result? Get lost with that.

And I suppose it’s true, that high rank Mercy play less actively, than low rank - as DPS improve their accuracy, relying on GA to dodge attacks becomes more and more risky. Which, despite low cooldown, is more predictable, than most abilities of such kind.

“Problematic”(lol) part is that damage boost changes ult economy, as it no longer changes breakpoints.

Mercy supposed to be frustrating to play against, like any other support. I wish people stop thinking exclusively about DPS feelings.

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Not really if it is, it is very small and negligible both on attacker and the booster, if you ever get through a game as a mercy boost damage is usually 1300-3000 ish and there damage which is usually my sister is usually in the 5 digits +. You want to talk about ult economy that is also impacted when people don’t die as well.

When i play mercy or zen for the amp damage number i am always disapointed.

Maybe you are, but it’s applied mostly to high tiers, where people finally learn not to die so easy. Everywhere else, yes, damage boost is mostly disappointment, as players simply can’t hit shots reliably.

Mercy herself is a bit of a disappointment to everyone and its getting a little irksome at times the attitudes people have.

The first one is your playing Mercy instead of playing Lucio, Brig, Ana, Baptiste, or Zen which disappoints most everyone. The more fun playstyle and feeling of freedom is actually linked to dashing between a ton of people, but everyone feels you should be tethered to largely one person. Most of the time dmg bst doesn’t feel like it does anything, that’s where helping tanks feels the best.

When its like the most fun is keeping tanks up because reinhardt actually has a 2hit kill on damage boost break point. A super charged zarya has bubble and 400hp to actually take advantage of a guaranteed long damage boost chain. These characters have 2 really good ults and they have short range meaning its amazing to boost whatever ult charge they can get.

Winston can bubble himself for a guaranteed long damage boost chain with a burst and zap that really benefit from dmg bst as he has issues securing kills. Hammond has a high burst on pound that helps him securing an assassination on pile driver. Hog is similar with a burst combo that feels guaranteed with dmg bst up.

The high health pools out of tanks mean you get so much ult charge that I get to have fun with another ability in Valkyrie to pull out when I see fit which charges up so slowly supporting largely DPS players.

Tank supporting is fun in general, but its the style no one wants because its like pick ana instead. When again there are traits on Mercy that make it easier to do. I need to stop ranting. Too early.

lol i mean at high levels of play I’ve been getting as much as 5k damage amp and thats all because my job is to mindlessly pocket a dps hero and ignore the tanks.

Mercy is literally just a damage boost bot in high level play.

Her heals are just to top off people and peel for dps / other healer.

Her rez is just a “bonus ability” to use when its safe to do so

her ult just makes her harder to kill and she an be more aggressive with positioning for peeling / healing and damage boosting

Because after losing mass resurrect, we lost only thing, that was versatile enough to use on anyone.

Everything Mercy has left is designed to be used on 1 person. Healing, that is low enough to work only on someone far away from combat or up in the sky. Damage boost, that has visible effect only on burst damage heroes. Resurrect, that is limited to 1 per 30 seconds, so again - use only on best players.

And Valkyrie, unlike mass resurrect, doesn’t solve that problem. It provides same healing, that works only on chosen few, and same damage boost, that has negligible effect on anyone, except burst heroes.

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You’re complaining about a 2v1 where a single target support is putting all their focus on a tank and upset that you cannot solo kill the tank thats being pocketed? Mei’s ult isn’t really used to deal dmg, just to slow people down. Mei will not be able to solo kill a pocketed tank, unless its a lucio or a zen healing them. IF it were a dps, then ofc mei would kill through it lol

I don’t think most dps can solo a pocketed tank, regardless of if theyre standing still or not.

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You said “Every DPS can easily kill through Mercy’s healing.”

I said “Except for this one who clearly can’t, since they can ult and headshot for the whole duration and fail to kill”

It isn’t a complaint, it’s saying “You are wrong, here is how you are wrong.” In fact, Mei can’t kill Zarya through Zen’s healing unless she starts headshotting before Zarya freezes.

Making it out as through someone pointing out where you are wrong is just a complaint is poor form.

You’re unnecessarily nitpicking. Very few things (if anything at all) can kill a pocketed tank, regardless of if its Mercy or Ana/bap/brig doing the pocketing.

I’m talking about dps pocketing.
Thats the issue people have with Mercy (for the most part). They complain she makes a target unkillable (ashe/pharah/soldier/etc), but that is statistically false since a lot of dps can do upwards of 200+dps/second, while Mercy is limited to 55hps.

Also Mei is one of the lowest dps because she is a borderline tank-hybrid who isolates a target and can immobilize them, thus she’s one of the worst dps to choose when solo’ing a tank who has support. However, even Mei can easily kill a pocketed dps (which is mostly what i was implying).

This is what is called “moving the goalpost” And you are making up defintions for what Mei is. She is in the DPS slot, that makes her a DPS.

You didn’t say “Most DPS can kill dps characters through Mercy’s healing” you said “Every DPS can easily kill through Mercy’s healing.” and that just isn’t the case.

In fact it still takes Mei 3 shots to kill a 200 HP target through Mercy’s healing without missing a single shot AND demands 2 headshots.
With a fire rate of 0.8 per shot. So it still demands 2.4 seconds with perfect accuracy. I don’t know about you, but with Mei’s slow gun windup, that doesn’t seem very easy to me.

Why are you being so anal

My post was mostly implied and geared towards the issue people have with pocketing (which is dps). Theres no moving goalposts or whatever. You’re just trying to point your finger and say ‘youre wrong’ when really you’ve just misudnerstood and are trying to ‘correct’ me for not being ‘specific enough’ with my post and are unecessarily trying to ‘lecture’ me for literally no reason.

Meaning Mei can kill through Mercy’s healing.

I ask you… whats the point of this argument? Are you seeking justification for the fact you feel its hard to kill a pocketed dps and are upset that I said its easy?
Mei can freeze her target, headshot once for free and then secure a follow-up headshot. In a close range situation, thats up to player skill if they can hit the follow up.

For most dps, yeah its pretty easy. For Mei, could be a little harder. Mei isn’t a good example (and she can even struggle in a lot of 1v1s pocketed or not), but again its not impossible and with practice, not all that hard. And if Mei is going in with backup, (not engaging in a random 2v1), then its a one-sided massacre.

This does not change my stance.

The point is that you are wrong and overstating the situation. You said “all” meaning “most”. I never said “it was impossible” but to say “All can easily do X” when that really isn’t the case is wrong. Then when you start insisting that “possible” and “easy” are the same or “except X character, but most, and also not on tanks” IS moving the goalpost.

So literally the same despite mercy healing the target. You’re still killing them with two headshots. Mercy might as well not bother lol.

What’s the problem here exactly? Mei not one shotting people in blizzard?

Incapable of headshotting frozen targets? Only applies to wrecking ball and maybe dva because they can hide their critboxes from you (dva is situational). Your team not capitalising with any damage when you throw your ultimate?

Doesn’t sound like a healer problem to me.

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3 shots including 2 headshots, otherwise it can be done with 1 headshot and 1 body shot. and missing a shot means you’re effectively back another hit. The issue is that if he says “Every DPS can easily” and I can make a point “If I can solo ult and headshot through it and fail to make a kill” it isn’t so easy

Castime of blizzard is 1.5 seconds and after that it starts doing 97dps. Mercy cannot overheal. So mercy can start effective healing the target only after casttime is over. During the first 1.2s shot blizzard will do 116.4 dmg and mercy can heal 66hp, so target is at 149.6hp. Headshot will kill the target. If you miss and bodyshot instead, a second headshot will still kill the target from 140.6hp.

BUT since blizzard does 97 dps, you can just let the blizzard tick till they freeze at 2 seconds because mercy cannot outheal the blizzard and you can saunter over and take the killing shot on their immobile body. Blizzard duration is 4.25 seconds so you got plenty time too. (194dmg from blizzard, mercy heals 110hp, target is at 116hp, so 150dmg headshot will kill)

And again, mei’s ultimate is a zoning ultimate and your team should actually participate if the equation has 2 enemy players already in it.

If you keep bodyshotting an immobile, frozen target being healed by mercy though? That’s not a mercy problem anymore. Though after 4 seconds, squishy target is going to die from total ticking damage and bodyshot damage accumulation anyway.

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