Dust:
The main issue I see with a ping system in Overwatch isn’t that it’s spammable, but the game is so fast that you could ping Tracer and suddenly she’s already far away from her ping location.
It would just make the game more confusing.
Jeff posted about this exact thing a few days ago and said this was the problem. He said they had one in the early stages and it just didn’t work. By the time you pinged, Tracer was already gone.
Respawn did such a good job with the Ping System in Apex Legends. It works really well.
Back in early development of Overwatch, we actually had a very similar ping system. Ours was inspired from MOBA’s like League of Legends and Heroes of the Storm.
We eventually removed it because of a few issues.
With 6 people on the team, it got very spammy if more than a few people were using it
The geography of Overwatch maps as well as the engagement distances is fairly constrained. This made pinging u…