Warning this is only a first impression after reading the thread for the 2nd time. May also include a touch of rat rage.
One of the things that keeps a good rat alive is having some form of high mobility it was a good move in my opinion when junkrat was given the second mine
reduce the damage down to zero if needed but it would be disastrous nerf to remove the second mine.
Break it up into multiple spoiler functions under each subject item. If someone isnāt going to click on it, they werenāt going to read the thread anyway most likely. The text wall is monstrous.
For instance
Ana
Here you can talk about your Ana nerfs
Bastion
And here you can talk about your Bastion buffs
Organization
And your thread will generally be cleaner looking and more palatable. Just friendly advice
With so many trash posts on this forum, itās refreshing to read something with substance from someone that seems to genuinely want to improve the game and not just have their own mains buffed.
I do not like the balance changes. Tracer, Ana and Symmetraās changes donāt seem to actually make sense from a gameplay perspective and almost seem to be changes for the sake of change.
For Sym, remember, one of the advertised uses of the TP was to in fact counter grav so removing the ability to place it during grav is justā¦ well, no. And nerfing her secondary which is already āreasonably goodā to do HALF dps? Her secondary fire is effectively already slow Pharah rockets that shoot less frequently. Shortening range on primary to give it lock-on? You would absolutely gut the character with these changes. Sheās already given flak for taking a DPS slot due to lack of consistent damage and you want to severely nerf the closest thing she has to consistent damage.
Look, I get you want a balanced game and are coming from good intentions, but these balance suggestions show a staggering lack of understanding of the key issues surrounding unbalanced characters. There are way too many issues with your proposed changes for me to address them all.
You say as you buff her offensive elements and nerf her defensive ones, like literally the only defensive change you made was repair pack activates inspire and can be used while barrier is up, but at the same time you nerf repair pack inspire barrier and hp all her defensive side, and than you go on to buff the damage of her primary fire and shield bash
You say as you nerf her ability to be a deterrent massively and remove the ability that allows her to somewhat play from the backline, are you sure this was your goal?
itās already plenty effective against her, this change makes it so the heroes without burst damage are better against her
Iām convinced you made this before making the actual changes to Brigitte now considering her damage was not nerfed anywhere just buffed
i donāt have time nor desire to go in depth why i donāt like proposed balance changes (why make rein V mei/doom/reaper even harder for rein when he already is not favoured in the matchup???), but i will say that hollywood elevators were a mistake and no, we donāt need them anywhere else (imo they should be removed from hollywood too)
Ok, I finished reading through everything, and hereās my opinions
With the exception of 1-H, I think all of these sound like great changes that should be added for sure, my gripe with 1-H is that Shields are supposed to be the first link of defense because they either decay and disappear even if not damaged, or regenerate after being damaged, theyāre designed to be the first line and if you make it so temporary armor goes over both types of shields, itās just a no go for me, now if it just went over permanent shield hp I would definitely be more inclined to accept the change
Iām gonna be honest, for many of these it seemed like you had an idea of where you wanted to go, and wrote out that idea, but than when you actually went to make the balance changes, you had other ideas, main case in point the Brigitte changes seemed like you wrote that huge paragraph below it before you made the changes and the changes you did make seemed to contradict the idea you had when making it, thereās also many changes I felt were unnecessary nerfing or buffing, some examples of this are
Massive buff that seems unnecessary
Overnerf if your reducing his damage, also you clearly changed your mind on the damage you want the arrow to do
Seemed like an unnecessary nerf combined with a buff that wonāt come into effect often, imo if you wanted to remove the second mine you should have removed the falloff which was added because he had 2 mines
A whole bunch of buffs that Lucio who is a pretty balanced character doesnāt need this many buffs
These 2 seem like nerfs for the sake of nerfs and not actual balance
and this one, well lets just say sheās worse hanzo now, not even able to one shot 250 hp characters and with a slower shot charge speed than him with a pitiful mine change that wonāt come into effect often enough to justify, Iād say the only really positive change that would actually help widow would be her smg spread change but that just serves to reduce her weakness as a sniper, which is where I personally feel the change adding reverse falloff to storm arrows came from really
Not touching these unnecessary changes with a 10 meter pole
a bunch of nerfs with a few buffs most going to her teleporter which got a massive nerf in the process
These changes really show your hate for snipers, practically nerfing them with how often you make changes to maps just because snipers are good there and no other real reason, it just oozes bias
No offense, but you want to get a point across you need to type less. If you want to make multiple points you need to make multiple threads. Part of writing is maintaining the readerās interest and a big wall of text in a forum will generally drive someone away.
Back in college I wrote a research paper on bows & arrows (focusing on physics, history, and types). My first draft was 22 pages while keeping boring stuff to a minimum. I edited it down to 12 by cutting things out (nobody wants to read 3 pages of aerodynamics when 2 paragraphs adequately gets the concept across) nor should I talk about how recurves were developed for different reasons by different people around the world at interesting times.
Thing is that if youāre looking for a people to read it and discuss you might want to think about shortening it to a few similar points, and organize the rest into other threads.
That way the wall of text wonāt bother that much people and people get to read the sections for characters they wanna look at. Also it makes the post a lot smaller.
Yes but your goal was for her to play defensive, and yet you buffed her offensive capabilities
That was more out of confusion than anything, for instance, how big is the cone does it stack with her deal damage inspire, does it heal Brigitte too, there just didnāt seem to be enough information associated with this part of the passive for me to give a definitive response on
You say that but you bring back the 155 damage combo which was just removed, which is one of the reason I think you wrote that huge paragraph below it before making the changes and than just went the complete otherway for quite a few of them
Which the burst damage heroes can get through unless you mean the snipers, both of which you nerfed their shield bust capabilities, otherwise burst damage heroes like Junkrat Pharah and the rest can already get through her barrier easily and kill her, itās a nerf for the sake of a non burst heroes, not burst heroes like you said