A major matchmaking issue that needs to be addressed

This is by far the worst season of Overwatch 2 for competitive play, let’s begin with Masters - Grandmaster having the worst matchmaking in Overwatch of ALL time. I’m not even kidding when I say this, it has Masters, Grandmasters, & Top 500 players all within FOUR divisions. Every match is like using a quarter on a gumball machine, you never know what kinda teammate you’re going to receive. (This issue also impacts other ranks as well) Zenyatta is extremely broken & with the dps passive it limits tank players from being able to do enough to win their team the game. I was top 500 last season & I have no control over winning majority of my games because of how much of a difference there is in skill between players within these divisions. The only way to consistently climb is by stacking with other people, unless you’re very good at DPS or a hard carry support hero. Tank is by far the most painful role to play & it’s not even close. For a season that motivates players to reach Champion, even most of the top 100 players in the game are currently stuck in Grandmaster because it’s insanely hard to climb out of a division unless you winstreak, which is very hard to do when you’re playing the other top 100 players within that 1 division. It’s a constant cycle of win/lose & there’s just no progress to be made

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Probably shouldnt have reset things.

I wouldn’t blame match making for it. It’s purely who ever decided a reset was the right thing to do.

The reset is good to bring down all the boosted & inflated players, I just don’t think it was done as well as they could have done it

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It certainly will do that. But most accounts aren’t, and it’s a waste of their time.

Yeah but they didn’t actually reset anything. It was just another cosmetic SR decay. Honestly comp is dead. Its a tiny % of the players. At this point im pretty sure Blizzard simply doesn’t care about comp. They’re pushing this game towards a CoD run and gun shooter with abilities. Fair matchmaking and competitive balance isnt really important. Thats not where OW makes its money.

Its the same through the entire game. Watch back your games and in more than half youll find at least a few players that are playing well below average for the rank and no it wont be both teams, might be yours might be on the enemy team but youll find them. Occasionally you’ll see it on both sides but no, truth is 9/10 times its one side being handicapped.

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Welcome to nothing new updates aka OW2.

Same meta.
Sigma, Orisa, Zarya.
Zen, bap, kiri.
Hanzo, Genji, Reaper, Tracer.

Seems like the meta comps almost never change.

This.

The “reset” was a lazy attention-grab without actually doing anything. Small UI improvements, such as match-by-match rank reports are nice and should’ve already existed. I’m not crediting that to them, I expect it because it already exists in pretty much any competitive game.

If you want a true skill reset, you zero out MMR and rank. Ten placement matches that analyze a multitude of metrics over win/loss. Win/Loss, Accuracy, Damage, K/D/A, Objective Time, Average Life Time, and more should be factored into a player’s base MMR for placements, then after those placements you can relax analysis a bit and lean on the Win/Loss condition more for tuning placements (ranking up or down). This would help get people of a similar score (combined skill elements) into the same lobbies with and against each other to create more balanced and competitive matches.

I’m honestly not sure if anyone on the OW team actually knows how the matchmaking engine works, though, and perhaps that’s why they won’t ever do a true reset with analytics. I don’t know how they determine this whole “We expected you to lose, but you win, so here’s some bonus points” because their matchmaker seems to be wrong about it almost every time. Rarely I see the “expected” result. The system is telling on itself that it has no idea where a player’s skill is actually at.

I think whatever their plans were. Gold-Diamond seems to be the hardest to legitimately move through as a solo/duo. I really think they never fixed this problem at it’s core.
It’s 100% a dice roll.

Unlike Bronze-silver & Masters+ you don’t really know what you’ll get. This due to the qp matchmaking strength on initial placement when you start your placement matches being heavily depended upon still.

It’s either hot or cold for the matches. New accounts lets say “unranked to gm” definitely get more favorable lobbies as well even at a higher rank or lower rank depending on whatever qp performance was maintained.

It’s just switching up the issues they had and not fixing them. Definitely dislike the fact that rank reset was only visual. Because the same issues top level players don’t deal with are still fantasy for them and non-existent. It’s all mindset or mechanical skill or game sense.

In reality the chances of personal improvement exist.
The chances of rank improvement are simply random in the middle child ranks.

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The reset and wide group match making are two independent changes.

Another feature you guys are forgetting was the “wide range” matching which was a repeat of another feature they did.

But I don’t think this as anything to do with the “reset”. But… I know nothing.

Scott Mercer was the previous competitive matchmaking engineer. He built it in a rush, as no one on team 4’s side expected the want for it to be as big as it became. It’s garbage code (it’s broken anytime they’ve touched it) and Morgan can’t fix it. I was hoping for a brand new system, but they’ll keep band-aiding Scott’s system, as it’s probably all they can afford right now.

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That doesn’t go in until S10 according to Aaron Keller so expect next season to be even worse

Yeah, that explains it. Usually the reason why engines don’t get updated is because no engineers on hand understand it well enough to sell it to the suits. I’m a software engineer, I understand the dilemma in that position. I have systems in production today that are essentially band-aids on top of decades old solutions because the legacy system was so jank that rebuilding it is too big a risk factor when it works today. The difference is, I don’t work in the gaming industry, and a mistake on my part can ruin lives. I’d be a lot more bold if I were in the position of a Blizzard game developer. But I’m not, so here’s to hoping.

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