I think we can reasonably expect them to eventually add a cooldown reduction when we manually delete the TP, same as Torb’s turret. Then these problems would be resolved.
Because she is complete trash and it was a throw move to do that unless it was for all team mates then it was acceptable. Quite often in QP Symm will do that for only herself to try and score a big play for POTG. More often than not, she just gets melted.
I love it though cause as Ashe I can just “taking out the trash” on her and they tilt every time
And what does dynamite have to do with turretbomb?
Symm is weak to stuff that you can shoot past orisa shield regardless if she’s using teleport or not. Its not like teleport removes dots or symm is an ashe counter.
Did you not read the part where I am a Quick Play Warrior and do not step foot in your glorious grounds of Competitive play? I play maybe an hour a day there with my bestie and we really like to make Symms rage quit. It’s quite amusing
I’m also a quickplay warrior and I make ashe players cry when I turretbomb next to them and they get horrifically grilled because they think they are safe from me in their perch and just pushing me away is not enough to save them. And watch them weep as I block their bob with my wall and laugh.
Your experience in beating symm players doesn’t mean it doesn’t work both ways.
I die a lot in fact, we do come across some of them that are good but they’re usually silver or gold portrait players which we don’t really play well against. Junkrat’s and reapers rage quit more than Symms though