Blizzard,
I’m going to be unapologetically blunt when I say that this new Leaver Penalty system is the dumbest thing I’ve seen in a while. This is going to absolutely destroy the integrity of your game.
Below is some evidence to help you understand just how massive in scope the damage will be to the long-term health of your game. No compensation required! I implore you to give it a read and ask yourself if this is the sort of thing you’d want for the future of Overwatch.
Dead by Daylight. Behavior Interactive’s asymmetric multiplayer survival-horror game. Commonly known for being “casual” and more of a “party game.” Since the game’s shift to become more “competitive” they have implemented a Leaver Penalty system that has caused a massive rise in the amount of players going AFK, griefing, unaliving themselves on hook, throwing the game, and overall being more toxic to avoid the Leaver Penalty system. It has gotten to the point in which you can expect a good 50% of your matches to have somebody give up and ruin the match for everyone else, wasting everyone’s time in the process. Yet — SHOCKER! The players affected are forced to stay in the game and play it out knowing they will lose and will have a bad time. This is going to be ~15min in which you will be stuck in a game that is already lost which is arguably EVEN WORSE and LONGER than a Leaver Penalty would have been.
Are you starting to see the issue?
What this means for Overwatch is that over the course of the next year you will slowly start to see more and more players going AFK, throwing the game, and/or being EXTREMELY toxic as they realize that they are forced to stay in a game that they don’t want to be in. This ruins every player’s experience, not just the person having a bad time. This is already an issue we’re seeing today, but it will be exacerbated by an even stricter policy on the Leaver Penalty system. Not to mention the fact that Overwatch has double the amount of players in a match compared to Dead by Daylight, considerably increasing the chances of this happening.
How would you feel if half of the games you played—or even just a third—were spent locked into a 10-15min waiting game where you could either wait it out or incur a 5-20min penalty for leaving? Personally, I don’t think there’s a world in which ANYONE would enjoy that. Because either way, everyone loses. That is the direction this game will go and it will be on your head.
What the “improved” Leaver Penalty system does is offer a BAND-AID fix, not solve the problem. If players want to leave, they will leave. End of story. Forcing players to stick around will only encourage more toxicity (THAT YOU WILL HAVE CAUSED) and result in a horrible game experience from match-to-match. I have seen this time and time again and it has always caused the exact same problems. Quote me on it.
What SHOULD be done? Reward the behavior you want to see, not punish what you don’t. If you encourage and reward players to stick around and try their best then players will naturally hold out even if the match is an uphill battle. Make the reward outweigh leaving the match! Something universal for everyone, NOT just Battle Pass owners. This is a much more positive and player-friendly way of getting exactly what you want without punishing those who have busy lives or can’t handle the stress of the match.
With that being said I wish you luck and hope that you employ a more proactive approach to the health of your game. If this is really the future of Overwatch that you have in mind then so be it. But I doubt many people will want to stick around.
I certainly won’t.