Hi i’m a hobbyist game designer who has been studying OW since it’s original beta. I wanted to do a quick break down on the new Moria as well as give my own personal thoughts towards the end.
So what’s new?
Their are actually quite a few changes that came from the last patch
(link below for full details)
~https://playoverwatch.com/en-us/news/patch-notes/beta/
Be it that the primary change is to Moira’s damage orb is replaced with the new “Enfeebling orb”, This orb is a straight moving projectile that will explode on contact. Doing 40 damage to any player it collides with in addition to 10 explosion damage. (50 all together)
Any player hit by this orb with have their damage reduced to 25% of it’s normal output for up to four seconds. At the same time this ability is now on a separate cooldown (16 seconds) from Moira’s healing orb. Meaning that she can use both effect shortly after each other. Much in the same way zenyatta can have both his damage boost and healing orbs out at the same time.
What does this mean/affect?
The devs have effectively traded Moira’s ability to do damage in quick secession, by layering her damage orb and primary. (100dps while orb is out) With the ability to slow down the enemies TTK, while at the same still having access to her survivability tools.
This maintains her ability to duel in close range, even when the “Enfeebling Orb” is on cooldown. As she can still escape and or heal self in that situation.
Especially when you consider that even a dps like soldier will be doing max 40.5 dps on body shots with 100% accuracy. that is further cut down by the fact that moiria’s life steal from her primary will heal her 20 hps, cutting that output in half for the duration of the Debuff.
With the four second duration of this ability also means it can cover the duration of most damaging ultimates, as the likes of Orisa’s, Reapers, Pharah’, and more are all shorter then or equal to 4 seconds in length.
This also has great effect on any hero that doesn’t have mobility, or shielding options.
Something like junkerqueen, hammon, doomfist, hog, genji (to an extent), are all going to constantly be face tanking these orbs. removing their ability to effectively rush an opponent, while a hero like Zenyatta is more or less shutdown completely this ability. As he not only depends on his own damage to survive, but the effects of his damage orb are effectively nerf on any ally that is affected by debuff. Do to it’s percentage based buff.
there are other heroes like Tracer, Sombra, Mei, Reaper, and Moira herself that can self-cleanse these effects. While the likes of D.va/Orisa/Sigma can in fact prevent the ability from landing, via defense matric like tools.
The likes of Rien and Winston can make space for the team with their barriers. Be it that unlike D.va, their will be periods where those defences are down and simply can’t prevent the debuff from landing. Be it that shield breaking or simply rien attempting to attack. A similiar thing can be said with Orisa to, who can simply be waited or baited on her spear spin, to apply the debuff.
However Zarya is both capable of prevent the debuff, as well as cleansing it in the first place. And do to the range of her bubbles and flexibility of where she can use her bubbles, their is quite a bit of room for her to actively push a Moria and counteract her debuff at the same time.
So, there are definitely ways to play around the ability. Be it at the same time their several heroes that simply don’t have anyway to really play around it.
My thoughts on the matter?
I’m personally not a fan of this ability, that’s not to say I don’t want strong supports with powerful tools. As I do.
But in this specific case it’s a tad to… Universally applicable. As all heroes do damage, even supports (At least they should be doing damage/damage boosting whenever you can)
As this tool kind of shuts down most heroe’s in the game, at least when it does land. As most tanks use damage as a means to maintain/make their space, while supports need it to defend themselves or to help get picks on other heroes.
While the damage role specifically is more less completely shut down by this debuff, even those that can cleanse it will have to burn a cooldown to do so.
As most of their kits are there to primarily do damage, or to get into position where they can apply such. I would even go as far as to say this is stronger then Anti-nade, as even tho it blocks all healing. The supports that primarily do said healing, still have multiple utiliities tools, as well as the ability to do damage. So their is still plenty of ways for them to still influence the game at hand.
Yet a dps with the enfeeble debuff, is at the mercy of their team to either cleanse the effect. Or stall long enough for either the Debuff to fade, or long enough for the cooldown they burned to cleanse comes back online.
So they can go back to being remotely effective again.
I will say that I like the idea of Moira having utility, just not in this specific way.