only if ppl can think it like that more often and topic like this wont even exist
I already proved that many many past FPS games have had all the types of guns and weapons OW has.
Other FPS games have classes like Medics, tanks, etc. Battlefield 3 has , Assault class , Engineer, Recon, Medic. All that have their own abilities specif to their class.
For example: Medics can heal teammates and resurrect fallen teammates.
Other FPS games have tank characters as well with RIOT shields, etc.
My point is that Overwatch took elements from multiple FPS games and put them all together into one. And most of all the things it took/borrowed, was influenced by , were from past FPS games. Not from Mobas. I already explained why OW has very little moba influence.
People say OW is an FPS-MOBA because the game is reliant on using skills.
It wasn’t called like that during its release, because the game back then had a firm identity of being an FPS up until they started adding heroes who does too many things at once.
ya, look at their guns, able to heal is a side. overwatch is the other way around, able to deal damage is their side. do you understand the difference now?
mercy, zen, lucio, brig, moira dont brag about their BIG gun. can see the difference?
riot shield will never be the main main focus like rein’s shield in overwatch, cause those fps player will actually riot lololol
i have a suggestion, if you still think so, please open a topic, give every heroes a GUN that is swapable, make those gun’s damage and attribute not too far apart, then NERF all heroes abilities, and make sure future heroes follow this design concept, then we will continue our opinion in this thread lol.
fps has gun as its focus and gain kill with it, which alot of overwatch heroes dont do that. ← understand?
maybe give mercy a LMG and lucio a shotgun with a rocket launcher too haha
dang, you make me feel like i want to play mercy with a LMG now hahahaha
Only Mercy , which i said is like a moba hero has this issue. And even she can kill enemies if she can aim and dodges well enough.
Zen is a damage dealer more than a healer.
Lucio is shooting his gun all game. No Lucio player hardly shoots.
Brig , I already mentioned she is like a fighting game hero more than a moba hero.
Moira is another hero i said was more like a moba hero. But even she gets a lot of kills and damage every match.
I dont see the difference. All the supports can get kills with the exception of Mercy who also can get kills if she decides to shoot her gun instead of healing.
I dint say it was 100% similar. My point was that we have seen shields in other FPS games before. Shields are not exclusive to mobas. FPS games have has them too. Regardless of importance.
And yes, the reason you choose a tankier character in an FPS game (that isnt OW) is to use their tankier abilities.
What does every gun doing similar damage have to do with OW not being an FPS? lol wut?
Even a baby DVA can kill a Doomfist.
Damage differences in heroes weapons has nothing to do with OW not being mostly an FPS.
ya, besides zen. but why dont they shoot as good as dps do? that battlefield picture support have a LMG, from what i know LMG is pretty lethal
trying doing that against all other dps only if the dps is bad only will they lose to a mercy lol.
show me one that emphasize on tank holding a big shield with no guns lol. players can be tankier, but they will only move slower, and that wont discount their lethality in range too hard. good example is tf2’s heavy.
have you seen all heroes’ comparison? and difficulty to get kill on their gun? lol
ya, but the df can kill a baby dva 3 times over in that time frame.
it does, if im not wrong, fps always emphasize on how fast a gun can kill a person. and overwatch dont always do that and is unable to do that.
well guess i will stop here. dont think i can change your opinion, cause you just wont accept facts. at the very least you help me stand my ground firmer after every thing we discuss.
just start by asking dev to delete non fps oriented heroes will be a good start for you.
have a nice day~
Why dont you make a list of how OW is similar to a MOBA with things that are exclusive to only mobas, that have never been in an FPS game before.
Ill wait for your long list.
Im really surprised that people categorize so firmly while the industry mix and mess with genres.
People say that OW is a MOBA cause depends more on a set of abilities now that purely the damage done with a weapon based on aim. Is first person? yes, is a shooter? not really or not only. You have a weapon, you have a gun is first person then you can have deus ex, an RPG.
Overwatch was not a pure shooter was not a pure moba but took different elements from different genres. Precisely was Blizzard before smite that, with DOTA mod of warcraft and age of the ancientes, a mod created for starcraft that started the MOBAS.
is then OW a moba?..partially, it has elements of a shooter, as well.
You can push your point comapring it to Smite as much as you want, but this is not black and white.
When people say that OW is a MOBA they are not saying it is a pure MOBA, or that you can compare it to smite. What they are trying to say is this
“The elements based on aim, as a pure shooter are forgotten and pushed the ones based on abilities and skill management”. Skills management and ultimates that, precisely are common to MOBAS.
This is the same silly debate we have with Moira lock-on, or “soft lock”, people debate and argue in semantics without getting to the point that, some people consider that a weapon that allows you to hit the enemy in an area exactly the 50% of your screen (yes youc an check the videos about it), can be for some an issue and others not an issue.
Please you can push your point as much as you want, sadly the industry, and OW itself even before mixed and experimented with different genres. Now call it as you prefer, the issue for some people will stay there.
Who is a standout DPS to you? Because literally:
Mei
Doomfist
Reaper
Hanzo
Widowmaker
Have all gotten nerfed in the recent past. Prior to that Genji/Tracer/Junkrat/Torb/Sym/Bastion/Sombra either got nerfs or were just lackluster characters.
The only DPS character that is actually damage creeped right now is Mccree. Many people outside Mccree mains are calling for him to get nerfed and statistically he isn’t even dominating.
So what DPS are standout DPS that haven’t been weakened? I feel like people just repeat this DPS powercreep nonsense but when you ask for concrete details people go silent.
Having abilities does not make something into a MOBA. Dam near every game has abilities now. I can’t see anyone who actually has played a MOBA make use of this comparison. Even then the comparison is pretty dumb because MOBAs are heavily skill reliant and the casual players who like to trot this out wouldn’t survive 5 minutes in most MOBAs due to the skill curve.
Stop using this excuse because you want easy mechanics, it doesn’t make sense.
you play any moba? i will try to use that moba as a reference for you if i can
It’s just ridiculous at this point. Rainbow six also has characters with abilities, that doesn’t make it like a MOBA in any way. Call of Duty has had “classes”, abilities in the form of perks and killstreaks which are like “ultimates” for a long time. Apex legends has abilities.
I can’t see anyone who has actually played a MOBA seriously compare Overwatch to a MOBA other than to say both things have abilities and ultimates. The things that make MOBAs unique as a genre are not things that Overwatch possesses in any way.
I consider this answer as a clarification, I never said it is MOBA. I said its a mix of genres. Blizzard released it as a mix of genres, and it takes elements from different genres.
Please I appreciate your opinion, but if you want it to take it seriously, please read the post first before answering. If i didnt make myself understood then sorry.
And of course stop saying things like…"using this excuse cause you want easy mechanics, please do not try to think for me or say things Ive not said. Your projections or personal ideas or prejudices about my post are not, really what i said.
ya, but there isnt anyone in the game who actually dont shoot, and even if there exist any of that in any form like riot shield, it is never a main focus lol
i play cod and watch r6 games, and it is different.
Not really, ive only played very few games. But im familiar to how they are played.
Exactly. Also ultimate’s originated in fighting games.
Overwatch doesnt have “paths”, Doesnt have ai controlled units that spawn periodically, You dont have bases you need to destroy. Units you recruit, no skill trees, no buying abilities, No jungler, etc.
Im forgetting a lot i know,
Even OW game modes are all like previous modes seen in past FPS games…
Control, capture the flag, Escort missions are like payload maps, Conquest, team deathmatch, etc.
I mean, hero shooters are first person shooters. You’re literally shooting things in first person.
lol if overwatch follow that it will be similar battleborn hahaha and it will contain MORE moba gene.
It doesn’t matter because shooting or not shooting does not make Overwatch a MOBA. The vast majority of the characters in this game have guns or some form of aim mechanic therefore it is a FPS. Even from the beginning the “non-aim” characters like Mercy still had a gun, Reinhardt still had to hit skillshots in the form of Firestrike and Charge.
The problem with these arguments are you guys trying to invalidate the vast majority of the gameplay experience to say “ackshually it has this one small mechanic that isn’t strictly like the others so it’s not a FPS”.
FPS comes in a variety of different flavors and spins. Overwatch is still a FPS. A hero shooter or class shooter or ability shooter is still a FPS. Even an actual MOBA FPS like Battleborn is still a FPS.
by the way… so you know, and think twice what you said about comparing to MOBAS
" Kaplan stated that some of the ideas in the current FPS they wanted to emulate were the use of in-game maneuvers like [rocket jumping]and [grappling hooks] that helped players move with fluidity across maps and team-based and *[Team Fortress 2] At the same time, [multiplayer online battle arena] (MOBA) games were starting to take off, which required players to cooperate with others to successfully win the match. Kaplan said that their team considered how to adapt the large-scale and fast-paced gameplay of Team Fortress 2 with the smaller scale and cooperative nature of MOBAs, forming the basis of Overwatch" .
Cited from jeff kaplan in the book
[“The Story of Overwatch: The Complete Jeff Kaplan Interview”] in gamespot.
Cooperating in a game does not make it a MOBA. Taking an element from another genre(which Overwatch takes from many different genres) does not make Overwatch a MOBA.
Overwatch has also taken elements from RTS, adventure games, RPGs and its none of those things either.
here we go again. scroll abit up, i made a summary about overwatch hero compare to fps games.
ya, only if mercy shoot her gun instead of heal 90% of the time, only if rein firestriking 90% of the time lol. charge is not traditional fps oreinted abilities
overwatch is FIRST PERSON, but maybe only 50-70% shooter. lol
erm, taking out a knife and chop chop, which part of that shoot? it is first person, but not shooting lol