Closest thing so far that I can come up with that will give genji a better basic kit and a lot less power in his ult (primarily dmg boosted attributes) where in both departments, he’ll be decent/average. I feel like with these changes, it can keep him from being much of a blade bot and have a bit more consistency in dmg with a slight increase in shuriken dmg AND slight faster fire rate with both his primary and secondary. Tell me what you think:
Shuriken:
General Damage increased from 28 to 29
Secondary Fire Spread increased from 9 to 10 (Or fully revert back to 12)
Primary Fire Recovery lowered from 0.95 to 0.9 seconds
Secondary Fire Recovery lowered from 0.75 to 0.7 (OR 0.65 if secondary fire spread has been fully reverted back) seconds
Deflect:
Deflect duration from 2 seconds to 1.5 seconds (dont care how deflect is changed at this point because it doesn’t really change much whether its reverted or not. I was ok with it before this change)
Fixed a bug where sometimes Genji’s deflect will give a false deflect animation cue while he takes damage.
Fixed hitbox while in deflect animation where some angles allowed players to shoot through deflect while Genji is deflecting.
Dragonblade:
Damage boosted abilities are no longer applied to dragonblade slashes. However, they’re still applied to swift strike and deflect.
General Dragonblade Damage increased from 120 to 125.
Ultimate Cost increased 20%
Cyber Agility (Passive):
Wall Climb duration is now measured with a meter drain and will no longer reset when ending a climb. Instead, the wall climb meter will reset once Genji has landed on the ground. Wall Climb duration is still the same.
I wouldn’t say his primary fire needs a change, it’s always been good for poking and requires high mechanical skill to use, for his secondary fire I would 100% give him 0.65 back along with 30 damage and 12 spread because of how close he has to be anyway, also revert deflect to what it used to be (no deflect cancel etc), the spread and deflect change made him pretty easy to use for new players so taking that away and giving him his burst back is definitely what I’d want to see
I wouldn’t suggest a damage increase to blade (the salty support mains on the forums will go apesh*t on you.
Just remove the damage increase and then I’ll agree with you on that
yeah pretty much i added the Dragonblade dmg to 125 because it would still be consistent for 200hp targets when nanoed. not so much for instakilling targets with the slash/dash combo that have 225/250hp but the dmg reduction will keep genji alive longer. Dmg boost stacks will also apply to his dash and deflects as well (so im thinking MAYBE, not sure but nano + mercy dmg boost might instakill a 225hp target maybe? not sure) It might seem a lot weaker on paper but his blade potential would still just be mediocre, so he doesnt rely on blade a lot as his only bet. And to trade off with that, its to make his base kit a lot better and consistent so that his kit all around isnt all dependent on blade so much.
You think i care? I’m only going to listen to those who are reasonable on this subject who are with or against this. If someone is just gonna come in and say “no no no nerf him instead, i hate him. he doesnt deserve buffs” without reading and realizing the purpose of this topic? I’m just gonna flat out ignore them because it’s just gonna sound super biased. same for those who just ONLY want flat out buffs to the hero that’ll make him op like in June/July.
Overall a great take on this, I would personally change the damage to 30 and the spread to 11, maybe even make the projectile speed of primary fire 70 instead of 60.
Oh yeah now i remember. I was having a brain fart trying to remember somewhere in the forums where i had very similar ideas as someone lol.
I purposely did 29 to find that middle ground for genji, which also breaks the threshold for lots of heroes of leaving them at 2hp all the time. it would take 1 less shuriken now to combo your targets. Idk about you but ever since day 1 genji, It’s ALWAYS bothered me that you would commit to a target, and lose a fight because they would always be left at 2hp. Especially with all the new heroes, new abilities, stronger heals, and changes these past years that have been happening to make genji weaker in comparison with his base kit, i feel like small buff numbers in base kit will help the cyborg ninja out without always asking for nano all the time. His only saving grace being blade. Correct me if I’m wrong but with the 225hp pools, i think it also leaves genji with an extra shuriken again to kill or else they’ll be left off of very low hp. Dmg to 29 + faster recovery rate would remove that annoying threshold, especially with the hyper heals that still happen in this game.
Oh yeah as mentioned before, as much as 30 sounds great, 29 can work as well since it breaks the threshold. On top with slight faster fire rates in both primary and secondary. Im using small increments in his base kit to avoid any overbuffing and to consider the powercreep nerfs a while back. Its also to test the waters by using small numbers instead of jumping straight to the bigger picture, and see how he’ll turn out for a certain amount of time.
If only… blizzard listens and considers this xD. bc i think the main mistake blizzard made was giving genji these huge buffs that made him very powerful all around, but nerfed the wrong kit that he actually needed. If they were to tone back a lot of power in ult and make him a bit better in base kit with these small number buffs, then he should be good all around.
Things we can agree on, buffing his shurikens, both his alt fire and primary.
But Deflect I think as a whole needs to be entirely reworked. It is nothing more than a 2 second crutch. It doesn’t reward skill imo, when I think skill I think reflecting rockets with airblast in TF2. Ideally that’s how I’d like Deflect to function. But that’s going to require a deep convo.
Other than that maybe less health? It really comes down to how strong he is after his shurikens get buffed. Ideally they’d have a sligthlty faster rof and tighter spread for consistency.
I’ve read these changes and for the life of me I have no idea where his power is being shifted. A bit more damage in exchange for much heavier nerfs everywhere else? This would make Genji so unplayable lol.
How? The removal of dmg boosted blade from stuff nano, dmg boost from mercy, and supercharger is a huge nerf if anything since mainly genjis heavily rely on dmg boost blades. Let alone the 20% increased charge rate is another nerf. 120dmg to 125dmg is barely even a buff tbh. The increased dmg was to make nano ONLY reliable for 200hp kills. whereas any target above 200hp wont be as dangerous to them. Also, I think its a buff for zen too because you cant bypass 200hp target kills anymore because his transcendence will still outheal it the soon you hit them (now nano would do 255 with slash + dash. but with this one, it’ll do 200 currently) . Overrall, this is more of a nerf to dragonblade than a buff.
The damage increase and faster fire rates in both will make a huge difference for the hero’s base kit believe it or not. It allows him to finish off targets faster and more reliably which is why i used small numbers. His TTK is a bit on the slow side with his base kit, but with these changes, he’ll be a lot better believe it or not. Also, I used these small numbers just to test the waters and if he needs a bit more tweaking, why not add a bit more buff to his base kit while his blade is still nerfed? Its intention was to make his base kit have more dmg and a bit faster TTK, and to allow his ult to still be reliable for 200hp or lower squishies. Granted he gets countered a lot but his base kit is the main concern that needs help in turns of trading off less power in ult while keeping it decent.
It’s only seen as a “crutch perk” ever since Blizzard added deflect cancel which made it a lot easier for genji players. In all honesty, many genji players really didnt want that since we had other means of cancelling it anyways. If they just revert deflect back, it wouldn’t really make a difference to me and many other genji mains.
Also, I wouldn’t give genji less health at all because his mobility is heavily relied on elims and he’s super squishy as he is already. Any small focus and he can get insta deleted. Think he should be fine with 200hp.